mirror of
https://github.com/YimMenu/RDR-Classes.git
synced 2024-12-22 22:47:31 +08:00
a2a74e151a
* feat: initialize classes repo * feat(script): stuff for native invoker * feat: add some more classes * feat(player): complete CNetworkPlayerMgr * feat(network): add some more stuff * feat(network): add rlGamerInfo * feat(player): add CPlayerInfo
87 lines
1.1 KiB
C++
87 lines
1.1 KiB
C++
#pragma once
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namespace rage
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{
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template<typename T>
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union vector2
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{
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T data[2];
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struct { T x, y; };
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vector2(T x, T y) :
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x(x),
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y(y)
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{
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}
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vector2() :
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x(),
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y()
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{
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}
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};
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template<typename T>
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union vector3
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{
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T data[3];
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struct { T x, y, z; };
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vector3(T x, T y, T z) :
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x(x),
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y(y),
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z(z)
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{
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}
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vector3() :
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x(),
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y(),
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z()
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{
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}
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};
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template<typename T>
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union vector4
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{
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T data[4];
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struct { T x, y, z, w; };
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vector4(T x, T y, T z, T w) :
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x(x),
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y(y),
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z(z),
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w(w)
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{
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}
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vector4() :
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x(),
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y(),
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z(),
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w()
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{
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}
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};
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template<typename T>
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union matrix34
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{
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T data[3][4];
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struct { struct { T x, y, z, w; } rows[3]; };
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};
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template<typename T>
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union matrix44
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{
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T data[4][4];
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struct { struct { T x, y, z, w; } rows[4]; };
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};
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typedef vector2<float> fvector2;
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typedef vector3<float> fvector3;
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typedef vector4<float> fvector4;
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typedef matrix34<float> fmatrix34;
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typedef matrix44<float> fmatrix44;
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} |