RDR-Classes/classes.cpp
Ryan 722e327633
ScrProgram, CNetObjectMgr, and More (#17)
* template(copied from gta)

* untested

* gethost

* CNetObjectMgr
2024-06-30 22:20:42 -04:00

58 lines
2.2 KiB
C++

#include "base/datBase.hpp"
#include "base/fwExtensibleBase.hpp"
#include "base/fwRefAwareBase.hpp"
#include "base/fwRefAwareBaseImpl.hpp"
#include "base/pgBase.hpp"
#include "entity/fwEntity.hpp"
#include "network/CNetGamePlayer.hpp"
#include "network/CNetworkPlayerMgr.hpp"
#include "network/CScriptedGameEvent.hpp"
#include "network/InFrame.hpp"
#include "network/netGameEvent.hpp"
#include "network/netObject.hpp"
#include "network/netPeerAddress.hpp"
#include "network/netPlayer.hpp"
#include "network/netPlayerMgrBase.hpp"
#include "network/netServerMessages.hpp"
#include "network/rlGamerHandle.hpp"
#include "network/rlGamerInfo.hpp"
#include "network/rlGamerInfoBase.hpp"
#include "network/sync/CProjectBaseSyncDataNode.hpp"
#include "network/sync/NodeCommonDataOperations.hpp"
#include "network/sync/netSyncDataNode.hpp"
#include "network/sync/netSyncNodeBase.hpp"
#include "network/sync/netSyncTree.hpp"
#include "network/sync/object/CObjectCreationData.hpp"
#include "network/sync/ped/CPedAttachData.hpp"
#include "network/sync/ped/CPedCreationData.hpp"
#include "network/sync/ped/CPedTaskTreeData.hpp"
#include "network/sync/physical/CPhysicalAttachData.hpp"
#include "network/sync/pickup/CPickupCreationData.hpp"
#include "network/sync/player/CPlayerAppearanceData.hpp"
#include "network/sync/player/CPlayerHealthData.hpp"
#include "network/sync/vehicle/CVehicleCreationData.hpp"
#include "network/sync/vehicle/CVehicleGadgetData.hpp"
#include "network/sync/vehicle/CVehicleProximityMigrationData.hpp"
#include "ped/CPed.hpp"
#include "player/CPlayerInfo.hpp"
#include "rage/Guid.hpp"
#include "rage/atArray.hpp"
#include "rage/atPlayerBits.hpp"
#include "rage/datBitBuffer.hpp"
#include "rage/fwBasePool.hpp"
#include "rage/joaat.hpp"
#include "rage/pools.hpp"
#include "rage/rlJson.hpp"
#include "rage/rlMetric.hpp"
#include "rage/tlsContext.hpp"
#include "rage/vector.hpp"
#include "script/scrNativeHandler.hpp"
#include "script/scrThread.hpp"
#include "script/scrThreadContext.hpp"
#include "script/scrVector.hpp"
#include "script/scriptHandlerNetComponent.hpp"
#include "script/scriptId.hpp"
#include "script/scriptIdBase.hpp"
#include "script/scrProgram.hpp"
#include "script/types.hpp"