mirror of
https://github.com/YimMenu/RDR-Classes.git
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0132075d1c
* feat(metric): add rlMetric * fix(metric): serializer fix * feat(tls): add tlsContext * feat(fwEntity): add entity classes * fix: add import * fix(vector): constexpr ctors * feat(ped): add CPed * feat(sync): add sync nodes * feat(netsync): add netSyncDataNode::IsActive * feat(netsync): first node * fix: make GetData accessible * fix: make netSyncDataNode an abstract class * fix(netsync): the compiler is too smart for its own good * feat(netsync): add CObjectCreationData * feat(netsync): add CPlayerAppearanceData * feat(netsync): CVehicleCreationData * feat(netsync): add CPickupCreationData * feat(netsync): add CPhysicalAttachData * feat(netsync): add CVehicleProximityMigrationData * feat(netsync): add CPedTaskTreeData * feat(network): add CScriptedGameEvent ---------
21 lines
642 B
C++
21 lines
642 B
C++
#pragma once
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#include "rage/vector.hpp"
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#pragma pack(push, 8)
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class CVehicleProximityMigrationData
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{
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public:
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uint32_t m_NumPassengers; //0x0000
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bool m_PassengersActive[17]; //0x0004
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uint16_t m_PassengerObjectIds[17]; //0x0016
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bool m_OverridePopulationType; //0x0038
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uint32_t m_PopulationType; //0x003C
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uint32_t m_Flags; //0x0040
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uint32_t m_Timestamp; //0x0044
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bool m_HasPositionData; //0x0048
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alignas(16) rage::fvector3 m_Position; //0x0050
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rage::vector3<int> m_Velocity; //0x0060
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uint32_t m_UnkAmount; //0x006C
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}; //Size: 0x0070
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static_assert(sizeof(CVehicleProximityMigrationData) == 0x70);
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#pragma pack(pop) |