RDR-Classes/network/sync/vehicle/CVehicleProximityMigrationData.hpp
maybegreat48 0132075d1c
Netsync stuff (#5)
* feat(metric): add rlMetric

* fix(metric): serializer fix

* feat(tls): add tlsContext

* feat(fwEntity): add entity classes

* fix: add import

* fix(vector): constexpr ctors

* feat(ped): add CPed

* feat(sync): add sync nodes

* feat(netsync): add netSyncDataNode::IsActive

* feat(netsync): first node

* fix: make GetData accessible

* fix: make netSyncDataNode an abstract class

* fix(netsync): the compiler is too smart for its own good

* feat(netsync): add CObjectCreationData

* feat(netsync): add CPlayerAppearanceData

* feat(netsync): CVehicleCreationData

* feat(netsync): add CPickupCreationData

* feat(netsync): add CPhysicalAttachData

* feat(netsync): add CVehicleProximityMigrationData

* feat(netsync): add CPedTaskTreeData

* feat(network): add CScriptedGameEvent

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2023-10-09 15:01:36 +02:00

21 lines
642 B
C++

#pragma once
#include "rage/vector.hpp"
#pragma pack(push, 8)
class CVehicleProximityMigrationData
{
public:
uint32_t m_NumPassengers; //0x0000
bool m_PassengersActive[17]; //0x0004
uint16_t m_PassengerObjectIds[17]; //0x0016
bool m_OverridePopulationType; //0x0038
uint32_t m_PopulationType; //0x003C
uint32_t m_Flags; //0x0040
uint32_t m_Timestamp; //0x0044
bool m_HasPositionData; //0x0048
alignas(16) rage::fvector3 m_Position; //0x0050
rage::vector3<int> m_Velocity; //0x0060
uint32_t m_UnkAmount; //0x006C
}; //Size: 0x0070
static_assert(sizeof(CVehicleProximityMigrationData) == 0x70);
#pragma pack(pop)