mirror of
https://github.com/YimMenu/RDR-Classes.git
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59eed0b48b
CEvent CEventGroup
140 lines
2.2 KiB
C++
140 lines
2.2 KiB
C++
#pragma once
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namespace rage
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{
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template<typename T>
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union vector2
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{
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T data[2];
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struct { T x, y; };
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constexpr vector2(T x, T y) :
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x(x),
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y(y)
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{
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}
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constexpr vector2() :
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x(),
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y()
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{
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}
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};
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template<typename T>
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union vector3
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{
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T data[3];
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struct { T x, y, z; };
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constexpr vector3(T x, T y, T z) :
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x(x),
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y(y),
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z(z)
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{
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}
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constexpr vector3() :
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x(),
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y(),
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z()
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{
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}
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template<typename T>
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vector3<T> operator+(const vector3<T>& other)
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{
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vector3<T> vec;
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vec.x = this->x + other.x;
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vec.y = this->y + other.y;
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vec.z = this->z + other.z;
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return vec;
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}
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template<typename T>
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vector3<T> operator-(const vector3<T>& other)
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{
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vector3<T> vec;
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vec.x = this->x - other.x;
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vec.y = this->y - other.y;
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vec.z = this->z - other.z;
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return vec;
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}
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template<typename T>
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vector3<T> operator*(const vector3<T>& other)
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{
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vector3<T> vec;
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vec.x = this->x * other.x;
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vec.y = this->y * other.y;
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vec.z = this->z * other.z;
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return vec;
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}
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template<typename T>
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vector3<T> operator*(const float& other)
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{
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vector3<T> vec;
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vec.x = this->x * other;
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vec.y = this->y * other;
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vec.z = this->z * other;
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return vec;
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}
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template<typename T>
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bool operator==(const vector3<T>& other)
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{
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return this->x == other.x && this->y == other.y && this->z == other.z;
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}
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template<typename T>
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bool operator!=(const vector3<T>& other)
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{
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return this->x != other.x || this->y != other.y || this->z != other.z;
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}
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};
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template<typename T>
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union vector4
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{
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T data[4];
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struct { T x, y, z, w; };
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constexpr vector4(T x, T y, T z, T w) :
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x(x),
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y(y),
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z(z),
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w(w)
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{
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}
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constexpr vector4() :
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x(),
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y(),
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z(),
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w()
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{
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}
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};
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template<typename T>
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union matrix34
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{
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T data[3][4];
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struct { struct { T x, y, z, w; } rows[3]; };
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};
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template<typename T>
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union matrix44
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{
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T data[4][4];
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struct { struct { T x, y, z, w; } rows[4]; };
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};
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typedef vector2<float> fvector2;
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typedef vector3<float> fvector3;
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typedef vector4<float> fvector4;
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typedef matrix34<float> fmatrix34;
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typedef matrix44<float> fmatrix44;
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}
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