RDR-Classes/classes.cpp
tyackman 57dea47acc
fwBasePool and encryption (#10)
* Create pools.hpp

Handles variable encryption for memory pools

* Add missing include to classes.cpp

* Create fwBasePool.hpp

* I might do it right one day

* Add missing pragma directive

peabrain moment

---------

Co-authored-by: Ryan <80224521+Rxann@users.noreply.github.com>
2024-06-13 17:05:36 -04:00

54 lines
2.1 KiB
C++

#include "base/datBase.hpp"
#include "base/fwExtensibleBase.hpp"
#include "base/fwRefAwareBase.hpp"
#include "base/fwRefAwareBaseImpl.hpp"
#include "entity/fwEntity.hpp"
#include "network/sync/object/CObjectCreationData.hpp"
#include "network/sync/ped/CPedAttachData.hpp"
#include "network/sync/ped/CPedCreationData.hpp"
#include "network/sync/ped/CPedTaskTreeData.hpp"
#include "network/sync/physical/CPhysicalAttachData.hpp"
#include "network/sync/pickup/CPickupCreationData.hpp"
#include "network/sync/player/CPlayerAppearanceData.hpp"
#include "network/sync/player/CPlayerHealthData.hpp"
#include "network/sync/vehicle/CVehicleCreationData.hpp"
#include "network/sync/vehicle/CVehicleProximityMigrationData.hpp"
#include "network/sync/vehicle/CVehicleGadgetData.hpp"
#include "network/sync/CProjectBaseSyncDataNode.hpp"
#include "network/sync/netSyncDataNode.hpp"
#include "network/sync/netSyncNodeBase.hpp"
#include "network/sync/netSyncTree.hpp"
#include "network/sync/NodeCommonDataOperations.hpp"
#include "network/CNetGamePlayer.hpp"
#include "network/CNetworkPlayerMgr.hpp"
#include "network/CScriptedGameEvent.hpp"
#include "network/netGameEvent.hpp"
#include "network/netObject.hpp"
#include "network/netPeerAddress.hpp"
#include "network/netPlayer.hpp"
#include "network/netPlayerMgrBase.hpp"
#include "network/rlGamerHandle.hpp"
#include "network/rlGamerInfoBase.hpp"
#include "network/rlGamerInfo.hpp"
#include "player/CPlayerInfo.hpp"
#include "ped/CPed.hpp"
#include "rage/atArray.hpp"
#include "rage/atPlayerBits.hpp"
#include "rage/datBitBuffer.hpp"
#include "rage/fwBasePool.hpp"
#include "rage/joaat.hpp"
#include "rage/pools.hpp"
#include "rage/rlJson.hpp"
#include "rage/rlMetric.hpp"
#include "rage/tlsContext.hpp"
#include "rage/vector.hpp"
#include "script/scriptHandlerNetComponent.hpp"
#include "script/scriptId.hpp"
#include "script/scriptIdBase.hpp"
#include "script/scrNativeHandler.hpp"
#include "script/scrThread.hpp"
#include "script/scrThreadContext.hpp"
#include "script/scrVector.hpp"
#include "script/types.hpp"
#include "rage/Guid.hpp"