RDR-Classes/classes.cpp
maybegreat48 0132075d1c
Netsync stuff (#5)
* feat(metric): add rlMetric

* fix(metric): serializer fix

* feat(tls): add tlsContext

* feat(fwEntity): add entity classes

* fix: add import

* fix(vector): constexpr ctors

* feat(ped): add CPed

* feat(sync): add sync nodes

* feat(netsync): add netSyncDataNode::IsActive

* feat(netsync): first node

* fix: make GetData accessible

* fix: make netSyncDataNode an abstract class

* fix(netsync): the compiler is too smart for its own good

* feat(netsync): add CObjectCreationData

* feat(netsync): add CPlayerAppearanceData

* feat(netsync): CVehicleCreationData

* feat(netsync): add CPickupCreationData

* feat(netsync): add CPhysicalAttachData

* feat(netsync): add CVehicleProximityMigrationData

* feat(netsync): add CPedTaskTreeData

* feat(network): add CScriptedGameEvent

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2023-10-09 15:01:36 +02:00

46 lines
1.8 KiB
C++

#include "base/datBase.hpp"
#include "base/fwExtensibleBase.hpp"
#include "base/fwRefAwareBase.hpp"
#include "base/fwRefAwareBaseImpl.hpp"
#include "entity/fwEntity.hpp"
#include "network/sync/object/CObjectCreationData.hpp"
#include "network/sync/ped/CPedCreationData.hpp"
#include "network/sync/ped/CPedTaskTreeData.hpp"
#include "network/sync/physical/CPhysicalAttachData.hpp"
#include "network/sync/pickup/CPickupCreationData.hpp"
#include "network/sync/player/CPlayerAppearanceData.hpp"
#include "network/sync/vehicle/CVehicleCreationData.hpp"
#include "network/sync/vehicle/CVehicleProximityMigrationData.hpp"
#include "network/sync/CProjectBaseSyncDataNode.hpp"
#include "network/sync/netSyncDataNode.hpp"
#include "network/sync/netSyncNodeBase.hpp"
#include "network/sync/netSyncTree.hpp"
#include "network/sync/NodeCommonDataOperations.hpp"
#include "network/CNetGamePlayer.hpp"
#include "network/CNetworkPlayerMgr.hpp"
#include "network/CScriptedGameEvent.hpp"
#include "network/netGameEvent.hpp"
#include "network/netObject.hpp"
#include "network/netPeerAddress.hpp"
#include "network/netPlayer.hpp"
#include "network/netPlayerMgrBase.hpp"
#include "network/rlGamerHandle.hpp"
#include "network/rlGamerInfoBase.hpp"
#include "network/rlGamerInfo.hpp"
#include "player/CPlayerInfo.hpp"
#include "ped/CPed.hpp"
#include "rage/atArray.hpp"
#include "rage/atPlayerBits.hpp"
#include "rage/joaat.hpp"
#include "rage/rlJson.hpp"
#include "rage/rlMetric.hpp"
#include "rage/tlsContext.hpp"
#include "rage/vector.hpp"
#include "script/scriptHandlerNetComponent.hpp"
#include "script/scriptId.hpp"
#include "script/scriptIdBase.hpp"
#include "script/scrNativeHandler.hpp"
#include "script/scrThread.hpp"
#include "script/scrThreadContext.hpp"
#include "script/scrVector.hpp"
#include "script/types.hpp"