RDR-Classes/script/scrThread.hpp
maybegreat48 a2a74e151a
Invoker stuff (#1)
* feat: initialize classes repo

* feat(script): stuff for native invoker

* feat: add some more classes

* feat(player): complete CNetworkPlayerMgr

* feat(network): add some more stuff

* feat(network): add rlGamerInfo

* feat(player): add CPlayerInfo
2023-08-26 21:12:04 +02:00

27 lines
1.3 KiB
C++

#pragma once
#include "scrThreadContext.hpp"
namespace rage
{
class scrThread
{
public:
virtual ~scrThread() = default; // 0 (0x00)
virtual void Reset(std::uint32_t script_hash, void* args, std::uint32_t arg_count) = 0; // 1 (0x08)
virtual eThreadState Run() = 0; // 2 (0x10)
virtual eThreadState Tick(std::uint32_t ops_to_execute) = 0; // 3 (0x18)
virtual void Kill() = 0; // 4 (0x20)
public:
scrThreadContext m_Context; // 0x008
void* m_Stack; // 0x6B8
char m_padding[0x8]; // 0x6C0
uint32_t m_ArgsSize; // 0x6C8
uint32_t m_ArgsPointer; // 0x6CC
const char* m_ExitMessage; // 0x6D0
char m_padding2[0x8]; // 0x6D8
void* m_Handler; // 0x6E0
void* m_HandlerNetComponent; // 0x6E8
};
static_assert(sizeof(rage::scrThread) == 0x6F0);
}