mirror of
https://github.com/YimMenu/RDR-Classes.git
synced 2024-12-22 14:37:30 +08:00
0132075d1c
* feat(metric): add rlMetric * fix(metric): serializer fix * feat(tls): add tlsContext * feat(fwEntity): add entity classes * fix: add import * fix(vector): constexpr ctors * feat(ped): add CPed * feat(sync): add sync nodes * feat(netsync): add netSyncDataNode::IsActive * feat(netsync): first node * fix: make GetData accessible * fix: make netSyncDataNode an abstract class * fix(netsync): the compiler is too smart for its own good * feat(netsync): add CObjectCreationData * feat(netsync): add CPlayerAppearanceData * feat(netsync): CVehicleCreationData * feat(netsync): add CPickupCreationData * feat(netsync): add CPhysicalAttachData * feat(netsync): add CVehicleProximityMigrationData * feat(netsync): add CPedTaskTreeData * feat(network): add CScriptedGameEvent ---------
31 lines
554 B
C++
31 lines
554 B
C++
#pragma once
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#pragma pack(push, 8)
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namespace rage
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{
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class atPlayerBits
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{
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constexpr static int MAX_PLAYERS = 32;
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int m_PlayerBits[MAX_PLAYERS / 32];
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public:
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bool IsSet(int id)
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{
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return _bittest((const long*)&m_PlayerBits[id / 32], id % 32);
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}
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void Set(int id)
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{
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m_PlayerBits[id / 32] |= (1 << (id % 32));
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}
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void Clear(int id)
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{
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m_PlayerBits[id / 32] &= ~(1 << (id % 32));
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}
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// TODO: bit count, CNetGamePlayer...
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};
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static_assert(sizeof(rage::atPlayerBits) == 4);
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}
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#pragma pack(pop) |