mirror of
https://github.com/YimMenu/RDR-Classes.git
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0132075d1c
* feat(metric): add rlMetric * fix(metric): serializer fix * feat(tls): add tlsContext * feat(fwEntity): add entity classes * fix: add import * fix(vector): constexpr ctors * feat(ped): add CPed * feat(sync): add sync nodes * feat(netsync): add netSyncDataNode::IsActive * feat(netsync): first node * fix: make GetData accessible * fix: make netSyncDataNode an abstract class * fix(netsync): the compiler is too smart for its own good * feat(netsync): add CObjectCreationData * feat(netsync): add CPlayerAppearanceData * feat(netsync): CVehicleCreationData * feat(netsync): add CPickupCreationData * feat(netsync): add CPhysicalAttachData * feat(netsync): add CVehicleProximityMigrationData * feat(netsync): add CPedTaskTreeData * feat(network): add CScriptedGameEvent ---------
13 lines
306 B
C++
13 lines
306 B
C++
#pragma once
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#include <cstdint>
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class CVehicleCreationData
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{
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public:
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char pad_0000[4]; //0x0000
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uint32_t m_PopulationType; //0x0004
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char pad_0008[4]; //0x0008
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uint32_t m_ModelHash; //0x000C
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char pad_0010[24]; //0x0010
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}; //Size: 0x0028
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static_assert(sizeof(CVehicleCreationData) == 0x28); |