RDR-Classes/network/sync/player/CPlayerGameStateUncommonData.hpp
2024-08-07 20:11:50 -04:00

22 lines
598 B
C++

#pragma once
#include <cstdint>
#include "rage/vector.hpp"
#pragma pack(push, 8)
class CPlayerGameStateUncommonData
{
private:
char m_Pad[0x78];
public:
std::uint16_t m_SpectatorId; // 0x78
alignas(8) rage::vector3 m_SpectatePos; // 0x80
private:
char m_Pad2[0x4]; // 0x90
public:
bool m_IsSpectating; // 0x94
bool m_IsSpectatingStaticPos; // 0x95
private:
char m_Pad3[0xA]; // 0x96
}; //Size: 0x0010
static_assert(sizeof(CPlayerGameStateUncommonData) == 0xA0);
#pragma pack(pop)