mirror of
https://github.com/YimMenu/RDR-Classes.git
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0132075d1c
* feat(metric): add rlMetric * fix(metric): serializer fix * feat(tls): add tlsContext * feat(fwEntity): add entity classes * fix: add import * fix(vector): constexpr ctors * feat(ped): add CPed * feat(sync): add sync nodes * feat(netsync): add netSyncDataNode::IsActive * feat(netsync): first node * fix: make GetData accessible * fix: make netSyncDataNode an abstract class * fix(netsync): the compiler is too smart for its own good * feat(netsync): add CObjectCreationData * feat(netsync): add CPlayerAppearanceData * feat(netsync): CVehicleCreationData * feat(netsync): add CPickupCreationData * feat(netsync): add CPhysicalAttachData * feat(netsync): add CVehicleProximityMigrationData * feat(netsync): add CPedTaskTreeData * feat(network): add CScriptedGameEvent ---------
13 lines
283 B
C++
13 lines
283 B
C++
#pragma once
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#include <cstdint>
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// TODO
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class CObjectCreationData
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{
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public:
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char pad_0000[284]; //0x0000
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uint32_t m_ObjectType; //0x011C
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uint32_t m_ModelHash; //0x0120
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char pad_0124[76]; //0x0124
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}; //Size: 0x0170
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static_assert(sizeof(CObjectCreationData) == 0x170); |