RDR-Classes/network/sync/netSyncTree.hpp
maybegreat48 0132075d1c
Netsync stuff (#5)
* feat(metric): add rlMetric

* fix(metric): serializer fix

* feat(tls): add tlsContext

* feat(fwEntity): add entity classes

* fix: add import

* fix(vector): constexpr ctors

* feat(ped): add CPed

* feat(sync): add sync nodes

* feat(netsync): add netSyncDataNode::IsActive

* feat(netsync): first node

* fix: make GetData accessible

* fix: make netSyncDataNode an abstract class

* fix(netsync): the compiler is too smart for its own good

* feat(netsync): add CObjectCreationData

* feat(netsync): add CPlayerAppearanceData

* feat(netsync): CVehicleCreationData

* feat(netsync): add CPickupCreationData

* feat(netsync): add CPhysicalAttachData

* feat(netsync): add CVehicleProximityMigrationData

* feat(netsync): add CPedTaskTreeData

* feat(network): add CScriptedGameEvent

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2023-10-09 15:01:36 +02:00

25 lines
642 B
C++

#pragma once
#include "netSyncNodeBase.hpp"
namespace rage
{
#pragma pack(push, 8)
class netSyncTree
{
public:
char pad_0000[176]; //0x0000
netSyncNodeBase* m_NextSyncNode; //0x00B0
netSyncNodeBase* m_LastSyncNode; //0x00B8
uint32_t m_NodeCount; //0x00C0
uint32_t m_SyncNodeCount; //0x00C4
char pad_00C8[24]; //0x00C8
netSyncNodeBase* m_Nodes[74]; //0x00E0
uint32_t m_NodeMaxCount; //0x0330
netSyncNodeBase* m_SyncNodes[64]; //0x0338
uint32_t m_SyncNodeMaxCount; //0x0538
char pad_053C[900]; //0x053C
}; //Size: 0x08C0
static_assert(sizeof(rage::netSyncTree) == 0x8C0);
#pragma pack(pop)
}