RDR-Classes/network/sync
Ryan a61459d3b1
Net, Animation, and Train class improvements (#35)
* feat: expose object GUID info

* fix: stop using bitfields

* feat(netsync): add CAnimSceneInfrequentData

* feat(train): add CTrainConfig and more

* feat(netsync): add CAnimSceneCreationData

* fix(server): fix server messages and encryption keys

* feat(netsync): add CPedHealthData and CPedVitalityData
2024-09-07 17:34:32 -04:00
..
animal Improved Node Classes & More (#33) 2024-08-07 20:11:50 -04:00
animscene Net, Animation, and Train class improvements (#35) 2024-09-07 17:34:32 -04:00
object Netsync stuff (#5) 2023-10-09 15:01:36 +02:00
ped Net, Animation, and Train class improvements (#35) 2024-09-07 17:34:32 -04:00
physical Netsync stuff (#5) 2023-10-09 15:01:36 +02:00
pickup Netsync stuff (#5) 2023-10-09 15:01:36 +02:00
player Improved Node Classes & More (#33) 2024-08-07 20:11:50 -04:00
projectile Class Optimizations (#34) 2024-08-07 23:01:07 -04:00
propset Improved Node Classes & More (#33) 2024-08-07 20:11:50 -04:00
vehicle Class Optimizations (#34) 2024-08-07 23:01:07 -04:00
CProjectBaseSyncDataNode.hpp Netsync stuff (#5) 2023-10-09 15:01:36 +02:00
netSyncDataNode.hpp Netsync stuff (#5) 2023-10-09 15:01:36 +02:00
netSyncNodeBase.hpp Netsync stuff (#5) 2023-10-09 15:01:36 +02:00
netSyncTree.hpp Netsync stuff (#5) 2023-10-09 15:01:36 +02:00
NodeCommonDataOperations.hpp Netsync stuff (#5) 2023-10-09 15:01:36 +02:00