RDR-Classes/network/rlScSessionMultiplayer.hpp
2024-07-13 14:56:19 -04:00

32 lines
726 B
C++

#pragma once
#include <cstdint>
class CNetworkScSessionMultiplayerImpl;
class CNetworkScServerConnection;
namespace rage
{
#pragma pack(push, 8)
struct rlScSessionMultiplayer
{
public:
virtual ~rlScSessionMultiplayer() = default;
uint64_t qword8;
CNetworkScSessionMultiplayerImpl* m_SessionMultiplayer;
uint64_t qword18;
int16_t word20;
char byte22;
uint32_t dword24;
char gap28[4184];
CNetworkScServerConnection* m_ServerConnection;
void* m_NetConnectionManager;
uint64_t qword1090;
uint32_t m_SessionType;
char gap109C[9176];
uint32_t m_ConnectionId;
char gap347C[164];
};
static_assert(sizeof(rage::rlScSessionMultiplayer) == 0x3520);
#pragma pack(pop)
}