mirror of
https://github.com/YimMenu/RDR-Classes.git
synced 2024-12-22 14:37:30 +08:00
a2a74e151a
* feat: initialize classes repo * feat(script): stuff for native invoker * feat: add some more classes * feat(player): complete CNetworkPlayerMgr * feat(network): add some more stuff * feat(network): add rlGamerInfo * feat(player): add CPlayerInfo
39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
#pragma once
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#include <cstdint>
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class CNetGamePlayer;
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class CNetGamePlayerDataMsg;
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class CNonPhysicalPlayerData;
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namespace rage
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{
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class rlGamerInfo;
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class netConnectionManager;
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#pragma pack(push, 8)
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// the same as GTA 1.63
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class netPlayerMgrBase
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{
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public:
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virtual ~netPlayerMgrBase() = default;
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virtual void Initialize() = 0;
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virtual void Shutdown() = 0;
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virtual void unk_0x18() = 0;
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virtual CNetGamePlayer* AddPlayer_raw(rage::rlGamerInfo* gamer_info, uint32_t a2, CNetGamePlayerDataMsg* player_data, CNonPhysicalPlayerData* non_physical_player_data) = 0;
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virtual void RemovePlayer(CNetGamePlayer* net_game_player) = 0;
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virtual void UpdatePlayerListsForPlayer(CNetGamePlayer* net_game_player) = 0;
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virtual CNetGamePlayer* AddPlayer(rage::rlGamerInfo* gamer_info, uint32_t a3, CNetGamePlayerDataMsg* player_data, CNonPhysicalPlayerData* non_physical_player_data) = 0;
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rage::netConnectionManager* m_NetConnectionManager; //0x0008
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uint64_t* m_NetBandwidthManager; //0x0010
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char pad_0018[208]; //0x0018
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CNetGamePlayer* m_LocalPlayer; //0x00E8
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char pad_00F0[144]; //0x00F0
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CNetGamePlayer* m_PlayerList[32]; //0x0180 (TODO: is this used?)
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uint16_t m_PlayerLimit; //0x0280
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char pad_0282[10]; //0x0282
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uint16_t m_PlayerCount; //0x028C
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char pad_0290[1618]; //0x0290
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}; //Size: 0x08E0
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static_assert(sizeof(netPlayerMgrBase) == 0x8E0);
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#pragma pack(pop)
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} |