mirror of
https://github.com/YimMenu/RDR-Classes.git
synced 2024-12-22 14:37:30 +08:00
a2a74e151a
* feat: initialize classes repo * feat(script): stuff for native invoker * feat: add some more classes * feat(player): complete CNetworkPlayerMgr * feat(network): add some more stuff * feat(network): add rlGamerInfo * feat(player): add CPlayerInfo
35 lines
1.5 KiB
C++
35 lines
1.5 KiB
C++
#pragma once
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#include <cstdint>
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namespace rage
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{
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class rlGamerInfo;
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class netPlayer
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{
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public:
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virtual ~netPlayer() = default; // 0x00
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virtual void Initialize(void* unk, int message_id, int unk2) {}; // 0x08
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virtual void Initialize2(int unk) {}; // 0x10
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virtual void Reset() {}; // 0x18
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virtual bool IsValid() { return false; }; // 0x20
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virtual const char* GetName() { return nullptr; }; // 0x28
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virtual void* GetUnk() { return nullptr; }; // 0x30
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virtual void SetTeam(int new_team) {}; // 0x38
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virtual bool IsSameTeam(netPlayer* other) { return false; }; // 0x40
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virtual void _0x48() {}; // 0x48 some posse stuff
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virtual void RefreshData() {}; // 0x50
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virtual bool IsHost() { return true; }; // 0x58
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virtual rage::rlGamerInfo* GetGamerInfo() { return nullptr; }; // 0x60
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char pad_0008[12]; //0x0008
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uint32_t m_MessageId; //0x0014
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uint8_t m_ActiveIndex; //0x0018
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uint8_t m_PlayerIndex; //0x0019
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char pad_001A[10]; //0x001A
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uint32_t m_JoinTime; //0x0024
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char pad_0028[4]; //0x0028
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uint32_t m_Team; //0x002C
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char pad_0030[248]; //0x0030
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}; //Size: 0x0128
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static_assert(sizeof(rage::netPlayer) == 0x128);
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} |