mirror of
https://github.com/YimMenu/RDR-Classes.git
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0132075d1c
* feat(metric): add rlMetric * fix(metric): serializer fix * feat(tls): add tlsContext * feat(fwEntity): add entity classes * fix: add import * fix(vector): constexpr ctors * feat(ped): add CPed * feat(sync): add sync nodes * feat(netsync): add netSyncDataNode::IsActive * feat(netsync): first node * fix: make GetData accessible * fix: make netSyncDataNode an abstract class * fix(netsync): the compiler is too smart for its own good * feat(netsync): add CObjectCreationData * feat(netsync): add CPlayerAppearanceData * feat(netsync): CVehicleCreationData * feat(netsync): add CPickupCreationData * feat(netsync): add CPhysicalAttachData * feat(netsync): add CVehicleProximityMigrationData * feat(netsync): add CPedTaskTreeData * feat(network): add CScriptedGameEvent ---------
19 lines
429 B
C++
19 lines
429 B
C++
#pragma once
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#include <cstdint>
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class CNetGamePlayer;
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namespace rage
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{
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class netGameEvent
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{
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public:
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virtual ~netGameEvent() = 0; // 0x00
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std::int16_t m_EventType; // 0x08
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bool m_RequiresReply; // 0x0A
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char m_Pad1[0xD]; // 0x0B
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class CNetGamePlayer* m_Sender; // 0x18
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char m_Pad2[0x18]; // 0x20
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};
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static_assert(sizeof(rage::netGameEvent) == 0x38);
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} |