RDR-Classes/network/CScriptedGameEvent.hpp
maybegreat48 0132075d1c
Netsync stuff (#5)
* feat(metric): add rlMetric

* fix(metric): serializer fix

* feat(tls): add tlsContext

* feat(fwEntity): add entity classes

* fix: add import

* fix(vector): constexpr ctors

* feat(ped): add CPed

* feat(sync): add sync nodes

* feat(netsync): add netSyncDataNode::IsActive

* feat(netsync): first node

* fix: make GetData accessible

* fix: make netSyncDataNode an abstract class

* fix(netsync): the compiler is too smart for its own good

* feat(netsync): add CObjectCreationData

* feat(netsync): add CPlayerAppearanceData

* feat(netsync): CVehicleCreationData

* feat(netsync): add CPickupCreationData

* feat(netsync): add CPhysicalAttachData

* feat(netsync): add CVehicleProximityMigrationData

* feat(netsync): add CPedTaskTreeData

* feat(network): add CScriptedGameEvent

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2023-10-09 15:01:36 +02:00

22 lines
776 B
C++

#pragma once
#include "netGameEvent.hpp"
#include "script/scriptId.hpp"
#include "rage/atPlayerBits.hpp"
#pragma pack(push, 8)
class CScriptedGameEvent : public rage::netGameEvent
{
public:
CGameScriptId m_ScriptId; // 0x38
int m_DataSize; // 0x60
bool m_Unk; // 0x64 (netComponent && *(netComponent + 0x16C) == 32)
bool m_ScriptIdOverridden; // 0x65
bool m_HasScriptMetadataIdx; // 0x66
std::uint64_t m_Data[54]; // 0x68
rage::atPlayerBits m_ReceiverBits; // 0x218
int m_ScriptMetadataIndex; // 0x21C
int m_ScriptHash; // 0x220
int16_t m_Status; // 0x224
};
#pragma pack(pop)
static_assert(sizeof(CScriptedGameEvent) == 0x228);