RDR-Classes/network/CNetworkScSession.hpp
2024-07-13 14:56:19 -04:00

14 lines
383 B
C++

#pragma once
#include "rlScSessionMultiplayer.hpp"
#include "CNetworkScSessionMultiplayerImpl.hpp"
#include "CNetworkScServerConnection.hpp"
class CNetworkScSession
{
public:
rage::rlScSessionMultiplayer* m_RlineSession;
CNetworkScSessionMultiplayerImpl* m_SessionMultiplayer;
void* m_NetLog;
bool m_Initialized;
};
static_assert(sizeof(CNetworkScSession) == 0x20);