RDR-Classes/network/CNetObjectMgr.hpp
Ryan f4c328d3c9
Enhancements (#18)
* better scriptHandlerNetComponent

* new func for CNetObjectMgr
2024-07-03 18:53:49 -04:00

32 lines
1.3 KiB
C++

#pragma once
#include "CNetGamePlayer.hpp"
#include "netObject.hpp"
#include "rage/datBitBuffer.hpp"
#include <cstdint>
#pragma pack(push, 8)
class CNetworkObjectMgr
{
public:
virtual ~CNetworkObjectMgr() = default;
virtual void _0x8() = 0;
virtual void Initialize() = 0; // 0x10
virtual void Shutdown() = 0;
virtual void Update(bool) = 0;
virtual void AddEntity(void *, void *) = 0;
virtual void UnregisterNetworkObject_(void *unk, bool force) = 0;
virtual void UnregisterNetworkObject(rage::netObject *object, int reason, bool force1, bool force2) = 0;
virtual void ChangeOwner(rage::netObject *object, CNetGamePlayer *player, int migrationType, bool unk) = 0;
virtual void HandleJoiningPlayer(CNetGamePlayer *player) = 0;
virtual void HandleLeavingPlayer(CNetGamePlayer *player) = 0;
virtual void _0x50(CNetGamePlayer *player) = 0;
virtual void _0x58() = 0;
virtual void _0x60() = 0;
virtual int _0x68() = 0;
virtual void RegisterNetworkObject(rage::netObject *object) = 0;
virtual void PackCloneCreate(rage::netObject *object, CNetGamePlayer *player, rage::datBitBuffer *buffer) = 0;
virtual bool PackCloneRemove(rage::netObject *object, CNetGamePlayer *player, bool) = 0;
virtual void PackCloneSync(rage::netObject *object, CNetGamePlayer *player) = 0;
};
#pragma pack(pop)