#pragma once #include class CNetGamePlayer; namespace rage { class netGameEvent { public: virtual ~netGameEvent() = 0; // 0x00 std::int16_t m_EventType; // 0x08 bool m_RequiresReply; // 0x0A char m_Pad1[0xD]; // 0x0B class CNetGamePlayer* m_Sender; // 0x18 char m_Pad2[0x18]; // 0x20 }; static_assert(sizeof(rage::netGameEvent) == 0x38); }