#pragma once #include class CNetworkScSessionMultiplayerImpl; class CNetworkScServerConnection; namespace rage { #pragma pack(push, 8) struct rlScSessionMultiplayer { public: virtual ~rlScSessionMultiplayer() = default; uint64_t qword8; CNetworkScSessionMultiplayerImpl* m_SessionMultiplayer; uint64_t qword18; int16_t word20; char byte22; uint32_t dword24; char gap28[4184]; CNetworkScServerConnection* m_ServerConnection; void* m_NetConnectionManager; uint64_t qword1090; uint32_t m_SessionType; char gap109C[9176]; uint32_t m_ConnectionId; char gap347C[164]; }; static_assert(sizeof(rage::rlScSessionMultiplayer) == 0x3520); #pragma pack(pop) }