#pragma once #include "rlScSessionMultiplayer.hpp" #include "CNetworkScSessionMultiplayerImpl.hpp" #include "CNetworkScServerConnection.hpp" class CNetworkScSession { public: rage::rlScSessionMultiplayer* m_RlineSession; CNetworkScSessionMultiplayerImpl* m_SessionMultiplayer; void* m_NetLog; bool m_Initialized; }; static_assert(sizeof(CNetworkScSession) == 0x20);