#pragma once #include #include "rage/atPlayerBits.hpp" class CNetworkScObjMgr { public: virtual ~CNetworkScObjMgr() = default; char pad[20]; std::uint32_t m_State; rage::atPlayerBits m_PlayersInScope; rage::atPlayerBits m_TimedOutPlayers; rage::atPlayerBits m_PlayersReadyForIdRemap; rage::atPlayerBits m_PlayersDistributedObjects; rage::atPlayerBits m_PlayersAckedFinalDistributeObjects; rage::atPlayerBits m_PlayersReadyForObjectRemap; rage::atPlayerBits m_PlayersCompletedDistributingObjects; rage::atPlayerBits m_PlayersReadyToRestartObjectRemap; char pad40[240]; }; static_assert(sizeof(CNetworkScObjMgr) == 0x130);