Ryan
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ad824270b9
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Improved Node Classes & More (#33)
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2024-08-07 20:11:50 -04:00 |
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maybegreat48
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9ef64d8529
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Small Fix (#26)
Co-authored-by: maybegreat48 <email@hostname>
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2024-07-15 11:59:35 -04:00 |
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maybegreat48
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3887e8cce5
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Vector Improvements (#25)
Co-authored-by: maybegreat48 <email@hostname>
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2024-07-15 11:12:40 -04:00 |
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maybegreat48
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59eed0b48b
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Add CEventInventoryItemPickedUp (#21)
CEvent
CEventGroup
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2024-07-07 11:32:27 -04:00 |
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maybegreat48
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0132075d1c
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Netsync stuff (#5)
* feat(metric): add rlMetric
* fix(metric): serializer fix
* feat(tls): add tlsContext
* feat(fwEntity): add entity classes
* fix: add import
* fix(vector): constexpr ctors
* feat(ped): add CPed
* feat(sync): add sync nodes
* feat(netsync): add netSyncDataNode::IsActive
* feat(netsync): first node
* fix: make GetData accessible
* fix: make netSyncDataNode an abstract class
* fix(netsync): the compiler is too smart for its own good
* feat(netsync): add CObjectCreationData
* feat(netsync): add CPlayerAppearanceData
* feat(netsync): CVehicleCreationData
* feat(netsync): add CPickupCreationData
* feat(netsync): add CPhysicalAttachData
* feat(netsync): add CVehicleProximityMigrationData
* feat(netsync): add CPedTaskTreeData
* feat(network): add CScriptedGameEvent
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2023-10-09 15:01:36 +02:00 |
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maybegreat48
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ca56c5acdd
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Entities (#4)
* feat(metric): add rlMetric
* fix(metric): serializer fix
* feat(tls): add tlsContext
* feat(fwEntity): add entity classes
* fix: add import
* fix(vector): constexpr ctors
* feat(ped): add CPed
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2023-09-29 23:45:35 +02:00 |
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maybegreat48
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a2a74e151a
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Invoker stuff (#1)
* feat: initialize classes repo
* feat(script): stuff for native invoker
* feat: add some more classes
* feat(player): complete CNetworkPlayerMgr
* feat(network): add some more stuff
* feat(network): add rlGamerInfo
* feat(player): add CPlayerInfo
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2023-08-26 21:12:04 +02:00 |
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