Ryan
ad824270b9
Improved Node Classes & More ( #33 )
2024-08-07 20:11:50 -04:00
Ryan
ec19493aed
Session Events ( #32 )
2024-07-27 22:24:50 -04:00
AAA-ALR
66a418c923
Change Ent Pool ( #30 )
2024-07-22 22:50:02 -04:00
tyackman
7c78535a48
Fixed Inconsisent Casing In Some Classes ( #27 )
2024-07-15 21:59:37 -04:00
maybegreat48
9ef64d8529
Small Fix ( #26 )
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Co-authored-by: maybegreat48 <email@hostname>
2024-07-15 11:59:35 -04:00
maybegreat48
3887e8cce5
Vector Improvements ( #25 )
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Co-authored-by: maybegreat48 <email@hostname>
2024-07-15 11:12:40 -04:00
maybegreat48
d62a02a6d7
SC Sessions ( #24 )
2024-07-13 14:56:19 -04:00
maybegreat48
f03408c9bd
fix rlGamerHandle ( #23 )
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Co-authored-by: maybegreat48 <email@hostname>
2024-07-09 20:12:20 -04:00
maybegreat48
59eed0b48b
Add CEventInventoryItemPickedUp ( #21 )
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CEvent
CEventGroup
2024-07-07 11:32:27 -04:00
maybegreat48
22102c8ef5
feat(script): add some broadcast stuff ( #20 )
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Co-authored-by: maybegreat48 <email@hostname>
2024-07-06 17:29:46 -04:00
tyackman
57dea47acc
fwBasePool and encryption ( #10 )
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* Create pools.hpp
Handles variable encryption for memory pools
* Add missing include to classes.cpp
* Create fwBasePool.hpp
* I might do it right one day
* Add missing pragma directive
peabrain moment
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Co-authored-by: Ryan <80224521+Rxann@users.noreply.github.com>
2024-06-13 17:05:36 -04:00
Ryan
515edbcad8
Guid ( #11 )
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* add guid
* Update Guid.hpp
* it’s too late for all of this
* format
2024-06-13 17:04:16 -04:00
maybegreat48
1d566f2332
More stuff ( #8 )
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* Merge
* feat(netsync): add CPedAttachData
* feat(netsync): add CPlayerHealthData
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2023-11-09 21:09:45 +01:00
maybegreat48
0132075d1c
Netsync stuff ( #5 )
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* feat(metric): add rlMetric
* fix(metric): serializer fix
* feat(tls): add tlsContext
* feat(fwEntity): add entity classes
* fix: add import
* fix(vector): constexpr ctors
* feat(ped): add CPed
* feat(sync): add sync nodes
* feat(netsync): add netSyncDataNode::IsActive
* feat(netsync): first node
* fix: make GetData accessible
* fix: make netSyncDataNode an abstract class
* fix(netsync): the compiler is too smart for its own good
* feat(netsync): add CObjectCreationData
* feat(netsync): add CPlayerAppearanceData
* feat(netsync): CVehicleCreationData
* feat(netsync): add CPickupCreationData
* feat(netsync): add CPhysicalAttachData
* feat(netsync): add CVehicleProximityMigrationData
* feat(netsync): add CPedTaskTreeData
* feat(network): add CScriptedGameEvent
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2023-10-09 15:01:36 +02:00
maybegreat48
ca56c5acdd
Entities ( #4 )
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* feat(metric): add rlMetric
* fix(metric): serializer fix
* feat(tls): add tlsContext
* feat(fwEntity): add entity classes
* fix: add import
* fix(vector): constexpr ctors
* feat(ped): add CPed
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2023-09-29 23:45:35 +02:00
maybegreat48
8d335c795b
Add rlMetric ( #3 )
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* feat(metric): add rlMetric
* fix(metric): serializer fix
* feat(tls): add tlsContext
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Co-authored-by: maybegreat48 <email@hostname>
2023-09-23 23:47:58 +02:00
maybegreat48
6bf009fae7
feat(rage): add atArray ( #2 )
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Co-authored-by: maybegreat48
2023-08-27 12:21:16 +02:00
maybegreat48
a2a74e151a
Invoker stuff ( #1 )
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* feat: initialize classes repo
* feat(script): stuff for native invoker
* feat: add some more classes
* feat(player): complete CNetworkPlayerMgr
* feat(network): add some more stuff
* feat(network): add rlGamerInfo
* feat(player): add CPlayerInfo
2023-08-26 21:12:04 +02:00