Ryan
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a61459d3b1
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Net, Animation, and Train class improvements (#35)
* feat: expose object GUID info
* fix: stop using bitfields
* feat(netsync): add CAnimSceneInfrequentData
* feat(train): add CTrainConfig and more
* feat(netsync): add CAnimSceneCreationData
* fix(server): fix server messages and encryption keys
* feat(netsync): add CPedHealthData and CPedVitalityData
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2024-09-07 17:34:32 -04:00 |
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Ryan
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ad824270b9
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Improved Node Classes & More (#33)
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2024-08-07 20:11:50 -04:00 |
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maybegreat48
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1d566f2332
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More stuff (#8)
* Merge
* feat(netsync): add CPedAttachData
* feat(netsync): add CPlayerHealthData
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2023-11-09 21:09:45 +01:00 |
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maybegreat48
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0132075d1c
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Netsync stuff (#5)
* feat(metric): add rlMetric
* fix(metric): serializer fix
* feat(tls): add tlsContext
* feat(fwEntity): add entity classes
* fix: add import
* fix(vector): constexpr ctors
* feat(ped): add CPed
* feat(sync): add sync nodes
* feat(netsync): add netSyncDataNode::IsActive
* feat(netsync): first node
* fix: make GetData accessible
* fix: make netSyncDataNode an abstract class
* fix(netsync): the compiler is too smart for its own good
* feat(netsync): add CObjectCreationData
* feat(netsync): add CPlayerAppearanceData
* feat(netsync): CVehicleCreationData
* feat(netsync): add CPickupCreationData
* feat(netsync): add CPhysicalAttachData
* feat(netsync): add CVehicleProximityMigrationData
* feat(netsync): add CPedTaskTreeData
* feat(network): add CScriptedGameEvent
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2023-10-09 15:01:36 +02:00 |
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