Ryan
|
a61459d3b1
|
Net, Animation, and Train class improvements (#35)
* feat: expose object GUID info
* fix: stop using bitfields
* feat(netsync): add CAnimSceneInfrequentData
* feat(train): add CTrainConfig and more
* feat(netsync): add CAnimSceneCreationData
* fix(server): fix server messages and encryption keys
* feat(netsync): add CPedHealthData and CPedVitalityData
|
2024-09-07 17:34:32 -04:00 |
|
Ryan
|
fe55483cea
|
Class Optimizations (#34)
|
2024-08-07 23:01:07 -04:00 |
|
Ryan
|
ad824270b9
|
Improved Node Classes & More (#33)
|
2024-08-07 20:11:50 -04:00 |
|
Ryan
|
ec19493aed
|
Session Events (#32)
|
2024-07-27 22:24:50 -04:00 |
|
tyackman
|
7c78535a48
|
Fixed Inconsisent Casing In Some Classes (#27)
|
2024-07-15 21:59:37 -04:00 |
|
maybegreat48
|
d62a02a6d7
|
SC Sessions (#24)
|
2024-07-13 14:56:19 -04:00 |
|
maybegreat48
|
f03408c9bd
|
fix rlGamerHandle (#23)
Co-authored-by: maybegreat48 <email@hostname>
|
2024-07-09 20:12:20 -04:00 |
|
Ryan
|
f4c328d3c9
|
Enhancements (#18)
* better scriptHandlerNetComponent
* new func for CNetObjectMgr
|
2024-07-03 18:53:49 -04:00 |
|
Ryan
|
722e327633
|
ScrProgram, CNetObjectMgr, and More (#17)
* template(copied from gta)
* untested
* gethost
* CNetObjectMgr
|
2024-06-30 22:20:42 -04:00 |
|
Ryan
|
02c09a9a3b
|
InFrame (#15)
* Migrate InFrame
* Format(ish) netServerMessages
|
2024-06-25 10:57:35 -04:00 |
|
Ryan
|
70091e27d2
|
Server Messages (#14)
|
2024-06-24 22:29:36 -04:00 |
|
Ryan
|
79b0389bcf
|
Align and Resize CVehicleGadgetNodeData (#13)
* update
* align?
|
2024-06-14 11:13:20 -04:00 |
|
Ryan
|
c6c93b1286
|
CVehicleGadgetNodeData (#12)
|
2024-06-13 17:03:39 -04:00 |
|
maybegreat48
|
1d566f2332
|
More stuff (#8)
* Merge
* feat(netsync): add CPedAttachData
* feat(netsync): add CPlayerHealthData
---------
|
2023-11-09 21:09:45 +01:00 |
|
AAA-ALR
|
a9d08a9b9d
|
small issue (#7)
* Update rlGamerInfo.hpp
some minor issues
* Update rlGamerInfoBase.hpp
|
2023-10-20 17:00:34 +02:00 |
|
maybegreat48
|
0132075d1c
|
Netsync stuff (#5)
* feat(metric): add rlMetric
* fix(metric): serializer fix
* feat(tls): add tlsContext
* feat(fwEntity): add entity classes
* fix: add import
* fix(vector): constexpr ctors
* feat(ped): add CPed
* feat(sync): add sync nodes
* feat(netsync): add netSyncDataNode::IsActive
* feat(netsync): first node
* fix: make GetData accessible
* fix: make netSyncDataNode an abstract class
* fix(netsync): the compiler is too smart for its own good
* feat(netsync): add CObjectCreationData
* feat(netsync): add CPlayerAppearanceData
* feat(netsync): CVehicleCreationData
* feat(netsync): add CPickupCreationData
* feat(netsync): add CPhysicalAttachData
* feat(netsync): add CVehicleProximityMigrationData
* feat(netsync): add CPedTaskTreeData
* feat(network): add CScriptedGameEvent
---------
|
2023-10-09 15:01:36 +02:00 |
|
maybegreat48
|
ca56c5acdd
|
Entities (#4)
* feat(metric): add rlMetric
* fix(metric): serializer fix
* feat(tls): add tlsContext
* feat(fwEntity): add entity classes
* fix: add import
* fix(vector): constexpr ctors
* feat(ped): add CPed
---------
|
2023-09-29 23:45:35 +02:00 |
|
maybegreat48
|
a2a74e151a
|
Invoker stuff (#1)
* feat: initialize classes repo
* feat(script): stuff for native invoker
* feat: add some more classes
* feat(player): complete CNetworkPlayerMgr
* feat(network): add some more stuff
* feat(network): add rlGamerInfo
* feat(player): add CPlayerInfo
|
2023-08-26 21:12:04 +02:00 |
|