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https://github.com/YimMenu/RDR-Classes.git
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Enhancements (#18)
* better scriptHandlerNetComponent * new func for CNetObjectMgr
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@ -24,6 +24,7 @@ public:
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virtual void _0x58() = 0;
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virtual void _0x60() = 0;
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virtual int _0x68() = 0;
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virtual void RegisterNetworkObject(rage::netObject *object) = 0;
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virtual void PackCloneCreate(rage::netObject *object, CNetGamePlayer *player, rage::datBitBuffer *buffer) = 0;
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virtual bool PackCloneRemove(rage::netObject *object, CNetGamePlayer *player, bool) = 0;
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virtual void PackCloneSync(rage::netObject *object, CNetGamePlayer *player) = 0;
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@ -2,48 +2,84 @@
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class CNetGamePlayer;
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class CScriptParticipant
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class CScriptParticipant
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{
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public:
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char pad_0000[16]; //0x0000
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class CNetGamePlayer* m_net_game_player;//0x0010
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char pad_0018[2]; //0x0018
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int16_t m_participant_index; //0x001A
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char pad_001C[12]; //0x001C
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};
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char pad_0000[16]; // 0x0000
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class CNetGamePlayer *m_net_game_player; // 0x0010
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char pad_0018[2]; // 0x0018
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int16_t m_participant_index; // 0x001A
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char pad_001C[12]; // 0x001C
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};
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static_assert(sizeof(CScriptParticipant) == 0x28);
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#pragma pack(push, 8)
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namespace rage
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namespace rage
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{
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class scriptHandler;
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class scriptHandlerNetComponent
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{
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public:
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virtual ~scriptHandlerNetComponent() = default;
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virtual bool _0x08(void*) = 0;
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virtual void _0x10(CNetGamePlayer*) = 0;
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virtual void* HandlePlayerLeft(CNetGamePlayer* player) = 0;
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virtual void* SendHostMigrationEvent(CNetGamePlayer* player) = 0;
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class scriptHandler;
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class scriptHandlerNetComponent
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{
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public:
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virtual ~scriptHandlerNetComponent() = default;
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virtual bool _0x08(void *) = 0;
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virtual void _0x10(CNetGamePlayer *) = 0;
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virtual void *HandlePlayerLeft(CNetGamePlayer *player) = 0;
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virtual void *SendHostMigrationEvent(CNetGamePlayer *player) = 0;
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virtual void PlayerJoined(void **, void *msg_ctx) = 0;
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virtual void PlayerJoinedAck(void **, void *msg_ctx) = 0;
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virtual void PlayerJoinedHostAck(void *, void *) = 0;
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virtual void *_0x40(void *, void *) = 0;
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virtual void *_0x48(void *, void *, void *) = 0;
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virtual void *_0x50(void *, void *) = 0;
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virtual void *_0x58(void *, void *) = 0;
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virtual void *_0x60(void *, void *) = 0;
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virtual void *_0x68(void *, void *) = 0;
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virtual void _0x70(void *, void *) = 0;
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virtual void _0x78(void *, void *) = 0;
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virtual short _0x80(void *, void *) = 0;
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virtual void *_0x88(void *, void *) = 0;
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virtual void *_0x90(void *, void *) = 0;
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virtual bool _0x98(void *, void *) = 0;
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virtual void *_0xA0(void *, void *) = 0;
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virtual void *_0xA8(void *, void *) = 0;
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virtual short _0xB0(void *, void *) = 0;
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virtual short _0xB8(void *, void *) = 0;
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virtual short _0xC0(void *, void *) = 0;
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virtual bool RegisterHostBroadcastData(void *data, int size, char *a3) = 0;
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virtual bool RegisterPlayerBroadcastData(int a1, int size, bool a3) = 0;
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virtual bool CanStartJoining() = 0;
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virtual bool _0xE0() = 0;
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virtual bool AddPlayerToScript(CNetGamePlayer *player,
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short *out_participant_id,
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short *out_slot_number,
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int *out_fail_reason) = 0;
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virtual bool AddPlayerToScriptImpl(CNetGamePlayer *player,
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short participant_id,
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short slot_number) = 0;
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virtual bool RemovePlayerFromScript(CNetGamePlayer *player) = 0;
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virtual void *PlayerLeftImpl(CNetGamePlayer *, bool) = 0;
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virtual bool DoHostMigration(CNetGamePlayer *player, short host_token,
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bool unk) = 0;
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virtual void *LeaveFromScript() = 0;
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public:
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scriptHandler* m_ScriptHandler; // 0x08
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char m_Pad[0x20]; // 0x10
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CScriptParticipant *m_Host; // 0x30
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std::uint8_t m_LocalParticipantId; // 0x38
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void* m_Pad2[4]; // 0x40
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CScriptParticipant* m_Participants[32]; // 0x60
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int m_Pad3[3]; // 0x160
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std::uint8_t m_NumParticipants; // 0x168
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public:
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scriptHandler *m_ScriptHandler; // 0x08
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char m_Pad[0x20]; // 0x10
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CScriptParticipant *m_Host; // 0x30
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std::uint8_t m_LocalParticipantId; // 0x38
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void *m_Pad2[4]; // 0x40
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CScriptParticipant *m_Participants[32]; // 0x60
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int m_Pad3[3]; // 0x160
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std::uint8_t m_NumParticipants; // 0x168
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inline CNetGamePlayer* GetHost()
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{
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if(!m_Host)
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return nullptr;
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return m_Host->m_net_game_player;
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}
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};
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static_assert(sizeof(rage::scriptHandlerNetComponent) == 0x170);
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inline CNetGamePlayer *GetHost() const
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{
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if (!m_Host)
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return nullptr;
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return m_Host->m_net_game_player;
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}
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};
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static_assert(sizeof(rage::scriptHandlerNetComponent) == 0x170);
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}
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#pragma pack(pop)
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