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https://github.com/YimMenu/RDR-Classes.git
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Session Events (#32)
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@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.11)
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project(RDR-Classes)
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project(RDR-Classes LANGUAGES CXX VERSION 0.0.1 DESCRIPTION "Reversed structures for Red Dead Redemption 2 PC")
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include(CheckIncludeFileCXX)
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@ -15,8 +15,8 @@ set(OK TRUE)
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file(GLOB_RECURSE HEADERS "**.hpp")
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file(GLOB_RECURSE SRC_MAIN "**.cpp")
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source_group(FILES "${SRC_MAIN}")
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add_library(RDR-Classes MODULE "${SRC_MAIN}")
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add_library(RDR-Classes STATIC "${SRC_MAIN}" "${HEADERS}")
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set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
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add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
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message(STATUS "")
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@ -27,6 +27,7 @@
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#include "network/rlGamerInfoBase.hpp"
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#include "network/rlScPeerConnection.hpp"
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#include "network/rlScSession.hpp"
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#include "network/rlScSessionEvent.hpp"
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#include "network/rlScSessionManagerImpl.hpp"
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#include "network/rlScSessionMultiplayer.hpp"
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#include "network/rlScSessionPeer.hpp"
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@ -16,6 +16,7 @@ namespace rage
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}
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};
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static_assert(sizeof(rlScSessionId) == 0x10);
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using rlScSessionRequestId = rlScSessionId; // for now
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class rlScSessionPeerPoolEntry
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{
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126
network/rlScSessionEvent.hpp
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126
network/rlScSessionEvent.hpp
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@ -0,0 +1,126 @@
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#pragma once
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#include "rlGamerHandle.hpp"
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#include "rlGamerInfoBase.hpp"
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#include "rlScSession.hpp"
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#include "rage/atUri.hpp"
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#pragma pack(push, 8)
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namespace rage
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{
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enum class SessionEvent : std::uint32_t
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{
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LEAVE_SESSION = 6,
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ADD_PLAYER = 7,
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REMOVE_PLAYER = 8,
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HOST_CHANGED = 9,
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QUEUE_ERROR = 17,
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LOCALIZED_MESSAGE = 19,
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CONFIG_PARAM = 20,
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COMPLAINT_RECEIVED = 31,
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QUEUE_ENTERED = 32,
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ADMIN_SECURITY_INVITE = 38
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};
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class rlScSessionEvent
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{
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public:
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virtual ~rlScSessionEvent() = default;
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SessionEvent m_EventType;
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template<typename T>
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inline T* As()
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{
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return T*(this);
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}
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};
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static_assert(sizeof(rage::rlScSessionEvent) == 0x10);
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class rlScLeaveSessionEvent : public rlScSessionEvent
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{
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public:
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rage::rlScSessionId m_SessionId;
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int m_Reason;
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int m_Reason2;
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int m_PlayerCount;
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};
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static_assert(sizeof(rage::rlScLeaveSessionEvent) == 0x30);
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class rlScAddPlayerEvent : public rlScSessionEvent
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{
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public:
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rage::rlScSessionId m_SessionId;
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rage::rlScSessionPeerIdentifier m_Identifier;
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rage::rlGamerInfoBase m_PeerAddress;
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};
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static_assert(sizeof(rage::rlScAddPlayerEvent) == 0xD0);
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class rlScRemovePlayerEvent : public rlScSessionEvent
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{
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public:
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rage::rlScSessionId m_SessionId;
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rage::rlScSessionPeerIdentifier m_Identifier;
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};
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static_assert(sizeof(rage::rlScRemovePlayerEvent) == 0x38);
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class rlScHostChangedEvent : public rlScSessionEvent
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{
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public:
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rage::rlScSessionId m_SessionId;
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int m_OldIndex;
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int m_NewIndex;
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};
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static_assert(sizeof(rage::rlScHostChangedEvent) == 0x28);
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class rlScComplaintReceivedEvent : public rlScSessionEvent
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{
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public:
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rage::rlGamerHandle m_Complainer;
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};
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static_assert(sizeof(rage::rlScComplaintReceivedEvent) == 0x20);
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class rlScQueueEnteredEvent : public rlScSessionEvent
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{
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public:
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rage::rlScSessionRequestId m_RequestId;
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int m_QueueGroup;
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int m_OptionFlags;
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};
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static_assert(sizeof(rage::rlScQueueEnteredEvent) == 0x28);
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class rlScQueueErrorEvent : public rlScSessionEvent
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{
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public:
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rage::rlScSessionRequestId m_RequestId;
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int m_Reason;
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};
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static_assert(sizeof(rage::rlScQueueErrorEvent) == 0x28);
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// not rlScLocalizedMessageEvent
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class rlScLocalizedMessage : public rlScSessionEvent
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{
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public:
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char m_Key[128];
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};
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static_assert(sizeof(rage::rlScLocalizedMessage) == 0x90);
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class rlScConfigParamEvent : public rlScSessionEvent
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{
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public:
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int m_NameHash; // TODO: reverse this
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char m_Value[32];
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};
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static_assert(sizeof(rage::rlScConfigParamEvent) == 0x38);
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class rlScAdminSecurityInviteEvent : public rlScSessionEvent
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{
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public:
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rage::rlGamerHandle m_Handle;
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int m_InviteId;
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int m_Flags;
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rage::atUri m_ServerUri;
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int m_SessionType;
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};
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static_assert(sizeof(rage::rlScAdminSecurityInviteEvent) == 0x4B8);
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}
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#pragma pack(pop)
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@ -1,6 +1,7 @@
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#pragma once
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#include <cstdint>
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#pragma pack(push, 8)
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namespace rage
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{
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class atUri
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@ -21,4 +22,5 @@ namespace rage
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char m_QueryString[512];
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};
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static_assert(sizeof(atUri) == 0x488);
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}
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}
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#pragma pack(pop)
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@ -1,6 +1,7 @@
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#pragma once
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#include "script/types.hpp"
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#include "rage/joaat.hpp"
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#include <unordered_map> // TODO: remove!
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enum class CampState
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{
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@ -10,7 +11,7 @@ enum class CampState
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CLEANUP
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};
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inline std::map<CampState, std::string> g_CampStateMap = {
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inline std::unordered_map<CampState, std::string> g_CampStateMap = {
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{CampState::INVALID, "Invalid"},
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{CampState::WAITING, "Waiting"},
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{CampState::RUNNING, "Running"},
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@ -19,22 +20,22 @@ inline std::map<CampState, std::string> g_CampStateMap = {
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enum class CampLocationIndex : std::uint32_t
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{
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GRIZZLIES_CAMP = rage::joaat("GRIZZLIES_CAMP"),
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BAYOU_NAWAS_CAMP = rage::joaat("BAYOU_NAWAS_CAMP"),
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BIG_VALLEY_CAMP = rage::joaat("BIG_VALLEY_CAMP"),
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CHOLLA_SPRINGS_CAMP = rage::joaat("CHOLLA_SPRINGS_CAMP"),
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CUMBERLAND_FOREST_CAMP = rage::joaat("CUMBERLAND_FOREST_CAMP"),
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GAPTOOTH_RIDGE_CAMP = rage::joaat("GAPTOOTH_RIDGE_CAMP"),
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GREAT_PLAINS_CAMP = rage::joaat("GREAT_PLAINS_CAMP"),
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HEARTLAND_CAMP = rage::joaat("HEARTLAND_CAMP"),
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HENNIGANS_STEAD_CAMP = rage::joaat("HENNIGANS_STEAD_CAMP"),
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RIO_BRAVO_CAMP = rage::joaat("RIO_BRAVO_CAMP"),
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ROANOKE_RIDGE_CAMP = rage::joaat("ROANOKE_RIDGE_CAMP"),
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SCARLETT_MEADOWS_CAMP = rage::joaat("SCARLETT_MEADOWS_CAMP"),
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TALL_TREES_CAMP = rage::joaat("TALL_TREES_CAMP"),
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GRIZZLIES_CAMP = rage::Joaat("GRIZZLIES_CAMP"),
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BAYOU_NAWAS_CAMP = rage::Joaat("BAYOU_NAWAS_CAMP"),
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BIG_VALLEY_CAMP = rage::Joaat("BIG_VALLEY_CAMP"),
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CHOLLA_SPRINGS_CAMP = rage::Joaat("CHOLLA_SPRINGS_CAMP"),
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CUMBERLAND_FOREST_CAMP = rage::Joaat("CUMBERLAND_FOREST_CAMP"),
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GAPTOOTH_RIDGE_CAMP = rage::Joaat("GAPTOOTH_RIDGE_CAMP"),
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GREAT_PLAINS_CAMP = rage::Joaat("GREAT_PLAINS_CAMP"),
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HEARTLAND_CAMP = rage::Joaat("HEARTLAND_CAMP"),
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HENNIGANS_STEAD_CAMP = rage::Joaat("HENNIGANS_STEAD_CAMP"),
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RIO_BRAVO_CAMP = rage::Joaat("RIO_BRAVO_CAMP"),
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ROANOKE_RIDGE_CAMP = rage::Joaat("ROANOKE_RIDGE_CAMP"),
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SCARLETT_MEADOWS_CAMP = rage::Joaat("SCARLETT_MEADOWS_CAMP"),
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TALL_TREES_CAMP = rage::Joaat("TALL_TREES_CAMP"),
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};
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inline std::map<CampLocationIndex, std::string> g_CampLocationMap = {
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inline std::unordered_map<CampLocationIndex, std::string> g_CampLocationMap = {
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{CampLocationIndex::GRIZZLIES_CAMP, "Grizzlies"},
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{CampLocationIndex::BAYOU_NAWAS_CAMP, "Bayou Nawas"},
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{CampLocationIndex::BIG_VALLEY_CAMP, "Big Valley"},
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@ -67,7 +68,7 @@ enum class CampBit
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WHITE_FLAG_LOCKED_FOR_CONTENT
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};
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inline std::map<CampBit, std::string> g_CampBitMap = {
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inline std::unordered_map<CampBit, std::string> g_CampBitMap = {
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{CampBit::IS_LAUNCHED, "Is Launched"},
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{CampBit::IS_ATTACKING, "Is Attacking"},
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{CampBit::IS_ACTIVE, "Is Active"},
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@ -92,7 +93,7 @@ enum class CampContentType
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CAMP_RAID
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};
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inline std::map<CampContentType, std::string> g_CampContentTypeMap = {
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inline std::unordered_map<CampContentType, std::string> g_CampContentTypeMap = {
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{CampContentType::NONE, "None"},
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{CampContentType::NET_BEAT, "Net Beat"},
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{CampContentType::DYNAMIC_MISSION, "Dynamic Mission"},
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#pragma once
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#include "script/types.hpp"
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#include "unordered_map"
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enum class PlayerStatus
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{
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@ -355,7 +356,7 @@ enum class Region
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MAX
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};
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inline std::map<Region, std::string> g_RegionMap = {
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inline std::unordered_map<Region, std::string> g_RegionMap = {
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{ Region::INVALID, "Invalid" },
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{ Region::BAY_CRAWDADWILLIES, "Crawdad Willies" },
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{ Region::BAY_MACOMBS_END, "Macomb's End" },
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@ -522,7 +523,7 @@ enum class District
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HENNIGANS_STEAD
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};
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inline std::map<District, std::string> g_DistrictMap = {
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inline std::unordered_map<District, std::string> g_DistrictMap = {
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{ District::INVALID, "Invalid" },
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{ District::BAYOU_NWA, "Bayou Nwa" },
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{ District::BIG_VALLEY, "Big Valley" },
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@ -562,7 +563,7 @@ enum class Language
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CHINESE_SIMP
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};
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inline std::map<Language, std::string> g_LanguageMap = {
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inline std::unordered_map<Language, std::string> g_LanguageMap = {
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{ Language::UNDEFINED, "Undefined" },
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{ Language::ENGLISH, "English" },
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{ Language::FRENCH, "French" },
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@ -588,7 +589,7 @@ enum class PassiveState
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FORCED_FROM_PASSIVE
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};
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inline std::map<PassiveState, std::string> g_PassiveStateMap = {
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inline std::unordered_map<PassiveState, std::string> g_PassiveStateMap = {
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{PassiveState::NOT_PASSIVE, "Not Passive"},
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{PassiveState::WAITING_FOR_PASSIVE, "Waiting for Passive"},
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{PassiveState::PASSIVE, "Passive"},
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