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https://github.com/YimMenu/RDR-Classes.git
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commit
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@ -4,6 +4,9 @@
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#include "base/fwRefAwareBaseImpl.hpp"
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#include "base/fwRefAwareBaseImpl.hpp"
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#include "base/pgBase.hpp"
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#include "base/pgBase.hpp"
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#include "entity/fwEntity.hpp"
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#include "entity/fwEntity.hpp"
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#include "event/CEvent.hpp"
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#include "event/CEventGroup.hpp"
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#include "event/CEventInventoryItemPickedUp.hpp"
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#include "network/CNetGamePlayer.hpp"
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#include "network/CNetGamePlayer.hpp"
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#include "network/CNetworkPlayerMgr.hpp"
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#include "network/CNetworkPlayerMgr.hpp"
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#include "network/CScriptedGameEvent.hpp"
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#include "network/CScriptedGameEvent.hpp"
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17
event/CEvent.hpp
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17
event/CEvent.hpp
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#pragma once
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class CEvent
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{
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public:
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virtual ~CEvent() = default;
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virtual CEvent* Clone() = 0;
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virtual bool operator==(CEvent& other) = 0;
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virtual int _0x18() = 0;
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virtual float _0x20() = 0;
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virtual float _0x28() = 0;
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virtual bool IsEventScriptCommand() = 0;
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virtual bool ExtractData(void* data, int size) = 0;
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char m_pad[0x58];
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};
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static_assert(sizeof(CEvent) == 0x60);
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15
event/CEventGroup.hpp
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15
event/CEventGroup.hpp
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#pragma once
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class CEvent;
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class CEventGroup
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{
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public:
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virtual ~CEventGroup() = default;
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virtual void AddEvent(CEvent* event, bool) = 0;
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virtual void Cleanup() = 0;
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virtual int GetEventGroupType() = 0;
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};
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class CEventGroupNetwork : public CEventGroup
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{
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};
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14
event/CEventInventoryItemPickedUp.hpp
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14
event/CEventInventoryItemPickedUp.hpp
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@ -0,0 +1,14 @@
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#pragma once
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#include "CEvent.hpp"
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#include "script/types.hpp"
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class CEventInventoryItemPickedUp : public CEvent
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{
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SCR_INT m_Unk;
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SCR_INT m_RewardHash;
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SCR_INT m_ItemHash;
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SCR_BOOL m_Unk2;
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SCR_BOOL m_Unk3;
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PICKUP_INDEX m_Pickup;
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};
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static_assert(sizeof(CEventInventoryItemPickedUp) == 0x90);
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@ -40,6 +40,58 @@ namespace rage
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z()
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z()
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{
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{
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}
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}
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template<typename T>
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vector3<T> operator+(const vector3<T>& other)
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{
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vector3<T> vec;
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vec.x = this->x + other.x;
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vec.y = this->y + other.y;
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vec.z = this->z + other.z;
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return vec;
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}
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template<typename T>
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vector3<T> operator-(const vector3<T>& other)
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{
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vector3<T> vec;
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vec.x = this->x - other.x;
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vec.y = this->y - other.y;
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vec.z = this->z - other.z;
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return vec;
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}
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template<typename T>
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vector3<T> operator*(const vector3<T>& other)
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{
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vector3<T> vec;
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vec.x = this->x * other.x;
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vec.y = this->y * other.y;
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vec.z = this->z * other.z;
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return vec;
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}
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template<typename T>
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vector3<T> operator*(const float& other)
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{
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vector3<T> vec;
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vec.x = this->x * other;
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vec.y = this->y * other;
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vec.z = this->z * other;
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return vec;
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}
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template<typename T>
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bool operator==(const vector3<T>& other)
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{
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return this->x == other.x && this->y == other.y && this->z == other.z;
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}
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template<typename T>
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bool operator!=(const vector3<T>& other)
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{
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return this->x != other.x || this->y != other.y || this->z != other.z;
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}
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};
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};
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template<typename T>
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template<typename T>
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@ -80,6 +80,11 @@ namespace rage
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return os;
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return os;
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}
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}
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operator rage::fvector3()
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{
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return { x, y, z };
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}
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alignas(8) float x{};
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alignas(8) float x{};
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alignas(8) float y{};
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alignas(8) float y{};
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alignas(8) float z{};
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alignas(8) float z{};
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@ -41,11 +41,12 @@ typedef int PopZone;
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typedef int PersChar;
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typedef int PersChar;
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typedef int Prompt;
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typedef int Prompt;
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#define PLAYER_INDEX alignas(8) Player
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#define PLAYER_INDEX alignas(8) int
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#define ENTITY_INDEX alignas(8) Entity
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#define ENTITY_INDEX alignas(8) int
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#define PED_INDEX alignas(8) Ped
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#define PED_INDEX alignas(8) int
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#define VEHICLE_INDEX alignas(8) Vehicle
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#define PICKUP_INDEX alignas(8) int
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#define INTERIOR_INDEX alignas(8) Interior
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#define VEHICLE_INDEX alignas(8) int
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#define INTERIOR_INDEX alignas(8) int
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#define NETWORK_INDEX alignas(8) int
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#define NETWORK_INDEX alignas(8) int
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#define SCR_HASH alignas(8) Hash
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#define SCR_HASH alignas(8) Hash
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