Vector Improvements (#25)

Co-authored-by: maybegreat48 <email@hostname>
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maybegreat48 2024-07-15 15:12:40 +00:00 committed by GitHub
parent d62a02a6d7
commit 3887e8cce5
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@ -1,12 +1,14 @@
#pragma once
#include <cmath>
#pragma pack(push, 0x10)
namespace rage
{
template<typename T>
union vector2
class vector2
{
T data[2];
struct { T x, y; };
public:
T x, y;
constexpr vector2(T x, T y) :
x(x),
@ -22,10 +24,10 @@ namespace rage
};
template<typename T>
union vector3
class vector3
{
T data[3];
struct { T x, y, z; };
public:
T x, y, z;
constexpr vector3(T x, T y, T z) :
x(x),
@ -42,63 +44,23 @@ namespace rage
}
template<typename T>
vector3<T> operator+(const vector3<T>& other)
{
vector3<T> vec;
vec.x = this->x + other.x;
vec.y = this->y + other.y;
vec.z = this->z + other.z;
return vec;
}
template<typename T>
vector3<T> operator-(const vector3<T>& other)
{
vector3<T> vec;
vec.x = this->x - other.x;
vec.y = this->y - other.y;
vec.z = this->z - other.z;
return vec;
}
template<typename T>
vector3<T> operator*(const vector3<T>& other)
{
vector3<T> vec;
vec.x = this->x * other.x;
vec.y = this->y * other.y;
vec.z = this->z * other.z;
return vec;
}
template<typename T>
vector3<T> operator*(const float& other)
{
vector3<T> vec;
vec.x = this->x * other;
vec.y = this->y * other;
vec.z = this->z * other;
return vec;
}
template<typename T>
bool operator==(const vector3<T>& other)
bool operator==(const vector3<T>& other) const
{
return this->x == other.x && this->y == other.y && this->z == other.z;
}
template<typename T>
bool operator!=(const vector3<T>& other)
bool operator!=(const vector3<T>& other) const
{
return this->x != other.x || this->y != other.y || this->z != other.z;
}
};
template<typename T>
union vector4
class vector4
{
T data[4];
struct { T x, y, z, w; };
public:
T x, y, z, w;
constexpr vector4(T x, T y, T z, T w) :
x(x),
@ -132,8 +94,59 @@ namespace rage
};
typedef vector2<float> fvector2;
typedef vector3<float> fvector3;
typedef vector4<float> fvector4;
typedef matrix34<float> fmatrix34;
typedef matrix44<float> fmatrix44;
class fvector3 : public vector3<float>
{
using vector3::vector3;
fvector3 operator+(const fvector3& other) const
{
fvector3 vec;
vec.x = this->x + other.x;
vec.y = this->y + other.y;
vec.z = this->z + other.z;
return vec;
}
fvector3 operator-(const fvector3& other) const
{
fvector3 vec;
vec.x = this->x - other.x;
vec.y = this->y - other.y;
vec.z = this->z - other.z;
return vec;
}
fvector3 operator*(const fvector3& other) const
{
fvector3 vec;
vec.x = this->x * other.x;
vec.y = this->y * other.y;
vec.z = this->z * other.z;
return vec;
}
fvector3 operator*(const float& other) const
{
fvector3 vec;
vec.x = this->x * other;
vec.y = this->y * other;
vec.z = this->z * other;
return vec;
}
inline float GetMagnitude() const
{
return std::sqrt(x * x + y * y + z * z);
}
inline float GetDistance(const rage::fvector3& other) const
{
return (*this - other).GetMagnitude();
}
};
}
#pragma pack(pop)