RDR-Classes/network/InFrame.hpp

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#pragma once
#include <cstdint>
namespace rage
{
#pragma pack(push, 8)
class InFrame
{
public:
enum class EventType
{
ConnectionClosed = 4,
FrameReceived = 5,
BandwidthExceeded = 6,
OutOfMemory = 7
};
virtual ~InFrame() = default;
virtual void Destroy() = 0;
virtual EventType GetEventType() = 0;
virtual uint32_t _0x18() = 0;
char pad_0[0x70]; // 0x8
uint32_t m_Length; // 0x78
void *m_Data; // 0x80
};
#pragma pack(pop)
}