RDR-Classes/classes.cpp

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#include "base/datBase.hpp"
#include "base/fwExtensibleBase.hpp"
#include "base/fwRefAwareBase.hpp"
#include "base/fwRefAwareBaseImpl.hpp"
#include "base/pgBase.hpp"
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#include "entity/CDynamicEntity.hpp"
#include "entity/CEntity.hpp"
#include "entity/fwEntity.hpp"
#include "event/CEvent.hpp"
#include "event/CEventGroup.hpp"
#include "event/CEventInventoryItemPickedUp.hpp"
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#include "network/CFriend.hpp"
#include "network/CNetGamePlayer.hpp"
#include "network/CNetworkPlayerMgr.hpp"
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#include "network/CNetworkScObjMgr.hpp"
#include "network/CNetworkScServerConnection.hpp"
#include "network/CNetworkScSession.hpp"
#include "network/CNetworkScSessionMultiplayerImpl.hpp"
#include "network/CNetworkScSessionPlayer.hpp"
#include "network/CScriptedGameEvent.hpp"
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#include "network/InFrame.hpp"
#include "network/netGameEvent.hpp"
#include "network/netObject.hpp"
#include "network/netPeerAddress.hpp"
#include "network/netPlayer.hpp"
#include "network/netPlayerMgrBase.hpp"
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#include "network/netServerMessages.hpp"
#include "network/rlGamerHandle.hpp"
#include "network/rlGamerInfo.hpp"
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#include "network/rlGamerInfoBase.hpp"
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#include "network/rlScPeerConnection.hpp"
#include "network/rlScSession.hpp"
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#include "network/rlScSessionEvent.hpp"
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#include "network/rlScSessionManagerImpl.hpp"
#include "network/rlScSessionMultiplayer.hpp"
#include "network/rlScSessionPeer.hpp"
#include "network/snConnectToPeerTask.hpp"
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#include "network/sync/CProjectBaseSyncDataNode.hpp"
#include "network/sync/NodeCommonDataOperations.hpp"
#include "network/sync/netSyncDataNode.hpp"
#include "network/sync/netSyncNodeBase.hpp"
#include "network/sync/netSyncTree.hpp"
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#include "network/sync/animal/CAnimalCreationData.hpp"
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#include "network/sync/object/CObjectCreationData.hpp"
#include "network/sync/ped/CPedAttachData.hpp"
#include "network/sync/ped/CPedCreationData.hpp"
#include "network/sync/ped/CPedTaskTreeData.hpp"
#include "network/sync/physical/CPhysicalAttachData.hpp"
#include "network/sync/pickup/CPickupCreationData.hpp"
#include "network/sync/player/CPlayerAppearanceData.hpp"
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#include "network/sync/player/CPlayerCameraUncommonData.hpp"
#include "network/sync/player/CPlayerCreationData.hpp"
#include "network/sync/player/CPlayerGameStateUncommonData.hpp"
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#include "network/sync/player/CPlayerHealthData.hpp"
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#include "network/sync/projectile/CProjectileCreationData.hpp"
#include "network/sync/propset/CPropSetCreationData.hpp"
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#include "network/sync/vehicle/CVehicleCreationData.hpp"
#include "network/sync/vehicle/CVehicleGadgetData.hpp"
#include "network/sync/vehicle/CVehicleProximityMigrationData.hpp"
#include "ped/CPed.hpp"
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#include "physical/CPhysical.hpp"
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#include "player/CPlayerInfo.hpp"
#include "rage/Guid.hpp"
#include "rage/atArray.hpp"
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#include "rage/atDelegate.hpp"
#include "rage/atPlayerBits.hpp"
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#include "rage/atUri.hpp"
#include "rage/datBitBuffer.hpp"
#include "rage/fwBasePool.hpp"
#include "rage/joaat.hpp"
#include "rage/pools.hpp"
#include "rage/rlJson.hpp"
#include "rage/rlMetric.hpp"
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#include "rage/rlTaskStatus.hpp"
#include "rage/tlsContext.hpp"
#include "rage/vector.hpp"
#include "script/globals/ACEData.hpp"
#include "script/globals/ACEHostData.hpp"
#include "script/globals/FetchManagerHostData.hpp"
#include "script/globals/FMEManagerHostData.hpp"
#include "script/globals/GunForHireMissionData.hpp"
#include "script/globals/MPHostData.hpp"
#include "script/globals/NetCampHostData.hpp"
#include "script/globals/PlayerPersonaData.hpp"
#include "script/globals/PlayerStatusSyncData.hpp"
#include "script/globals/SessionManagerPlayerData.hpp"
#include "script/scrNativeHandler.hpp"
#include "script/scrThread.hpp"
#include "script/scrThreadContext.hpp"
#include "script/scrVector.hpp"
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#include "script/scriptHandlerNetComponent.hpp"
#include "script/scriptId.hpp"
#include "script/scriptIdBase.hpp"
#include "script/scrProgram.hpp"
#include "script/types.hpp"