RDR-Classes/script/globals/PlayerPersonaData.hpp

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#pragma once
#include "script/types.hpp"
#include "rage/joaat.hpp"
enum class AbilityType : std::uint32_t
{
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STRANGE_MEDICINE = rage::Joaat("NET_PLAYER_ABILITY__STRANGE_MEDICINE"),
FOCUS_FIRE = rage::Joaat("NET_PLAYER_ABILITY__FOCUS_FIRE"),
NECESSITY_BREEDS = rage::Joaat("NET_PLAYER_ABILITY__NECESSITY_BREEDS"),
THE_GIFT_OF_FOCUS = rage::Joaat("NET_PLAYER_ABILITY__THE_GIFT_OF_FOCUS"),
RIDE_LIKE_THE_WIND = rage::Joaat("NET_PLAYER_ABILITY__RIDE_LIKE_THE_WIND"),
FOOL_ME_ONCE = rage::Joaat("NET_PLAYER_ABILITY__FOOL_ME_ONCE"),
GUNSLINGERS_CHOICE = rage::Joaat("NET_PLAYER_ABILITY__GUNSLINGERS_CHOICE"),
COME_BACK_STRONGER = rage::Joaat("NET_PLAYER_ABILITY__COME_BACK_STRONGER"),
WINNING_STREAK = rage::Joaat("NET_PLAYER_ABILITY__WINNING_STREAK"),
KICK_IN_THE_BUTT = rage::Joaat("NET_PLAYER_ABILITY__KICK_IN_THE_BUTT"),
PEAK_CONDITION = rage::Joaat("NET_PLAYER_ABILITY__PEAK_CONDITION"),
THE_SHORT_GAME = rage::Joaat("NET_PLAYER_ABILITY__THE_SHORT_GAME"),
OVERRIDE_REVENGE_SLOW_TIME = rage::Joaat("NET_PLAYER_ABILITY__OVERRIDE_REVENGE_SLOW_TIME"),
IRON_LUNG = rage::Joaat("NET_PLAYER_ABILITY__IRON_LUNG"),
THE_UNBLINKING_EYE = rage::Joaat("NET_PLAYER_ABILITY__THE_UNBLINKING_EYE"),
INVALID = 0,
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FRIENDS_FOR_LIFE = rage::Joaat("NET_PLAYER_ABILITY__FRIENDS_FOR_LIFE"),
NEVER_WITHOUT_ONE = rage::Joaat("NET_PLAYER_ABILITY__NEVER_WITHOUT_ONE"),
OF_SINGLE_PURPOSE = rage::Joaat("NET_PLAYER_ABILITY__OF_SINGLE_PURPOSE"),
A_MOMENT_TO_RECUPERATE = rage::Joaat("NET_PLAYER_ABILITY__A_MOMENT_TO_RECUPERATE"),
SLIPPERY_BASTARD = rage::Joaat("NET_PLAYER_ABILITY__SLIPPERY_BASTARD"),
PAINT_IT_BLACK = rage::Joaat("NET_PLAYER_ABILITY__PAINT_IT_BLACK"),
TAKE_THE_PAIN_AWAY = rage::Joaat("NET_PLAYER_ABILITY__TAKE_THE_PAIN_AWAY"),
EYE_FOR_AN_EYE = rage::Joaat("NET_PLAYER_ABILITY__EYE_FOR_AN_EYE"),
COLD_BLOODED = rage::Joaat("NET_PLAYER_ABILITY__COLD_BLOODED"),
HUNKER_DOWN = rage::Joaat("NET_PLAYER_ABILITY__HUNKER_DOWN"),
QUITE_AN_INSPIRATION = rage::Joaat("NET_PLAYER_ABILITY__QUITE_AN_INSPIRATION"),
TO_FIGHT_ANOTHER_DAY = rage::Joaat("NET_PLAYER_ABILITY__TO_FIGHT_ANOTHER_DAY"),
HORSEMAN = rage::Joaat("NET_PLAYER_ABILITY__HORSEMAN"),
LIVE_FOR_THE_FIGHT = rage::Joaat("NET_PLAYER_ABILITY__LIVE_FOR_THE_FIGHT"),
HANGMAN = rage::Joaat("NET_PLAYER_ABILITY__HANGMAN"),
STRENGTH_IN_NUMBERS = rage::Joaat("NET_PLAYER_ABILITY__STRENGTH_IN_NUMBERS"),
SLOW_AND_STEADY = rage::Joaat("NET_PLAYER_ABILITY__SLOW_AND_STEADY"),
LANDONS_PATIENCE = rage::Joaat("NET_PLAYER_ABILITY__LANDONS_PATIENCE"),
SHARPSHOOTER = rage::Joaat("NET_PLAYER_ABILITY__SHARPSHOOTER")
};
enum class OutfitTheme
{
NONE,
CITY,
RUGGED,
MAX
};
enum class ClothingFlag
{
IS_ANIMAL
};
struct METAPED_PLAYER_CLOTHING_DATA
{
SCR_HASH Model;
SCR_INT PAD_0001;
alignas(8) OutfitTheme GangOutfitTheme;
SCR_HASH Outfit;
SCR_HASH OverrideOutfit; // or mission outfit
SCR_HASH HeadItem;
SCR_HASH FacialHairItem;
SCR_HASH HairItem;
SCR_HASH EyesItem;
SCR_HASH TeethItem;
SCR_BITSET<ClothingFlag> Flags;
};
static_assert(sizeof(METAPED_PLAYER_CLOTHING_DATA) == 11 * 8);
struct ABILITY_EQUIP_DATA
{
alignas(8) AbilityType Type;
SCR_INT Tier;
SCR_INT PAD_0002;
};
struct HONOR_INFO
{
SCR_INT GrossHonor;
SCR_INT HonorLevel; // not sure how these values are different, if at all
};
// WARNING: many of these fields are overwritten every tick
struct PLAYER_PERSONA_DATA_ENTRY
{
SCR_INT Rank;
GAMER_HANDLE Handle;
HONOR_INFO HonorInfo;
SCR_ARRAY<ABILITY_EQUIP_DATA, 4> Abilities;
METAPED_PLAYER_CLOTHING_DATA ClothingData;
SCR_FLOAT DistanceMultiplier; // unknown usage
};
static_assert(sizeof(PLAYER_PERSONA_DATA_ENTRY) == 30 * 8);
struct PLAYER_PERSONA_DATA
{
SCR_ARRAY<PLAYER_PERSONA_DATA_ENTRY, 32> Entries;
};
static_assert(sizeof(PLAYER_PERSONA_DATA) == 961 * 8);