mirror of
https://github.com/YimMenu/RDR-Classes.git
synced 2025-01-03 16:13:23 +08:00
457 lines
12 KiB
C++
457 lines
12 KiB
C++
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#pragma once
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#include "script/types.hpp"
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enum class PlayerStatus
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{
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INITIALIZATION,
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PLAYING,
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JUST_DIED,
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DEAD,
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RESPAWN,
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POST_RESPAWN,
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RESPAWN_INIT,
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RESPAWN_FADE_WAIT,
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RESPAWN_INVENTORY_OVERRIDE_WAIT,
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RESPAWN_FIND_DESIRED_SPAWN,
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RESPAWN_RESURRECT,
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RESPAWN_UPDATE_TELEPORT,
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RESPAWN_STREAM_LOCATION,
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RESPAWN_REGION_RESET,
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RESPAWN_REGION_WAIT_FOR_RESET,
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RESPAWN_CREATE_PERSONAL_TRANSPORT,
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RESPAWN_INITIALIZE_PLAYER,
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RESPAWN_STREAM_WEAPONS,
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RESPAWN_ALLOW_WEAPONS_TO_EQUIP,
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RESPAWN_ON_SOMETHING,
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RESPAWN_VALIDATE_SCENARIO,
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RESPAWN_ARBITRARY_STREAM_WAIT,
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RESPAWN_EXIT,
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DEAD_INIT,
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DEAD_SHOW_DEATH,
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DEAD_EXIT,
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INVALID,
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CLEANUP
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};
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enum class ParentStatus
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{
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INITIALIZATION,
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PLAYING,
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JUST_DIED,
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DEAD,
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RESPAWN,
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POST_RESPAWN
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};
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enum class ScanState
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{
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INIT,
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FIND_DESIRED_SPAWN,
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START_SPAWN_SEARCH,
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PROCESS_SPAWN_SEARCH,
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VERIFY_SPAWN_LOCATION,
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CLEANUP,
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COMPLETE
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};
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// TODO
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enum class PlayerFlags
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{
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SPECTATING = 5,
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DEAD_EYE_ACTIVE = 9,
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IN_JAIL = 20
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};
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enum class PlayerStatusFlags
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{
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FORCE_RESPAWN,
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IN_RESPAWN_SEQUENCE,
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BYPASS_RESSURRECT_AND_TELEPORT,
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FORCE_RESPAWN_DESIRED,
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FORCE_RESPAWN_ABSOLUTE,
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FORCE_RESPAWN_AT_CAMP,
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FORCE_RESPAWN_IN_MOONSHINE,
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FORCE_RESPAWN_JAIL,
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FORCE_RESPAWN_FAST_TRAVEL_STATION,
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FORCE_RESPAWN_TRADE,
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FORCE_RESPAWN_DEBUG,
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FORCE_RESPAWN_ASAP,
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SCRIPT_CONTROL_OVERRIDE,
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MODE_OVERRIDE,
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MISSION_OVERRIDE,
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VERSUS_OVERRIDE,
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GENERIC_SPAWN_FAR_ONCE,
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PAUSE_RESPAWN_FADE_UP,
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SKIP_RESPAWN_FADE_IN,
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SKIP_RESPAWN_FADE_OUT,
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SKIP_LOADING_SCREEN_SHUTDOWN,
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DISABLE_POST_FX,
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DISABLE_POST_FX_ONCE,
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CLEANUP_MATCHMAKING_POST_FX,
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RESPAWN_INVISIBLE_ONCE,
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RESPAWN_WITHOUT_CONTROL_ONCE,
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REQUEST_SCRIPT_CONTROL_INFO,
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PREVENT_REGION_RESET,
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HIDE_SPECTATOR_UI,
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SKIP_SPECTATOR_MODE_ON_DEATH,
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DISABLE_SPECTATOR_MODE_ON_DEATH,
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INVISIBLE_TO_SPECTATOR_CAM,
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DISABLE_DEATH_CAM_HOLD_TIME,
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MAINTAIN_DEATH_CAM_ON_RESPAWN,
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DISABLE_LOCKON,
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DISABLE_FIRING,
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SECURITY_CLIENT,
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PREVENT_RESPAWN_INVINCIBILITY,
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CAMP_RELOAD,
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RESPAWN_GHOSTTOWN,
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FAKE_GAMER_TAG,
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REQUEST_CUSTOM_INVENTORY_CONFIG,
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RESPAWN_USE_CUSTOM_INVENTORY_CONFIG,
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REQUEST_CUSTOM_AMMO_UI_CONFIG,
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RESPAWN_USE_CUSTOM_AMMO_UI_CONFIG,
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DISABLE_DROP_WEAPONS_ON_DEATH,
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DISABLE_LOOTING,
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ACTIVATE_CUSTOM_CAM_ON_RESPAWN,
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REQUEST_CUSTOM_SPAWN_CONFIG,
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RESPAWN_USE_CUSTOM_SPAWN_CONFIG,
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USE_CUSTOM_POSITION_WITH_MOUNT,
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RESPAWN_WITH_COUPON,
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RESPAWN_WITH_COUPON_ONCE,
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RESPAWN_WITH_HUB,
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RESPAWN_WITH_HUB_ONCE,
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RESPAWN_WITH_HANDHELD = 59,
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RESPAWN_WITH_HANDHELD_ONCE,
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RESPAWN_WITH_BLACKBOARD,
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RESPAWN_WITH_BLACKBOARD_ONCE,
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RESPAWN_WITH_ANIMATION,
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RESPAWN_WITH_ANIMATION_ONCE,
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RESPAWN_WITH_MOUNT,
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RESPAWN_WITH_MOUNT_ONCE,
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RESPAWN_WITH_RESPOT_DISABLED,
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RESPAWN_WITH_RESPOT_DISABLED_ONCE,
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RESPAWN_ON_MOUNT,
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RESPAWN_ON_MOUNT_ONCE,
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RESPAWN_ON_TARGET_MOUNT,
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RESPAWN_ON_TARGET_MOUNT_ONCE,
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DESTROY_MOUNT_ON_RESPAWN,
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RESPAWN_ON_VEHICLE,
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RESPAWN_ON_VEHICLE_ONCE,
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DESTROY_VEHICLE_ON_RESPAWN,
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RESPAWN_WITH_VEHICLE,
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RESPAWN_WITH_VEHICLE_ONCE,
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RESPAWN_ON_VEHICLE_NAVMESH,
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RESPAWN_ON_VEHICLE_NAVMESH_ONCE,
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RESPAWN_ON_TRAIN,
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RESPAWN_ON_TRAIN_ONCE,
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RESPAWN_ON_TARGET_TRAIN,
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RESPAWN_ON_TARGET_TRAIN_ONCE,
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RESPAWN_ON_TARGET_VEHICLE,
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RESPAWN_ON_TARGET_VEHICLE_ONCE,
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RESPAWN_USE_ADJUSTED_OFFSET_FOR_TRANSPORT,
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RESPAWN_USE_ADJUSTED_OFFSET_FOR_TRANSPORT_ONCE,
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RESPAWN_DISABLE_WATER_FAILSAFE,
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RESPAWN_SPAWN_IN_WATER,
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RESPAWN_SPAWN_IN_WATER_ONCE,
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RESPAWN_WITH_RANDOM_SEED,
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RESPAWN_SPAWN_NEAR_LOCATION_ONCE,
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DONT_RESPAWN_IN_VOLUME_LOCKS_ONCE,
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REGENERATE_PEDSHOT_ONCE,
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RESPAWN_WITH_DESIRED_WEAPON_IN_HAND,
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RESPAWN_WITH_DESIRED_WEAPON_IN_HAND_ONCE,
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RESPAWN_WITH_BEST_WEAPON_IN_HAND,
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RESPAWN_WITH_BEST_WEAPON_IN_HAND_ONCE,
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RESPAWN_WITH_LAST_WEAPON_IN_HAND,
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RESPAWN_WITH_LAST_WEAPON_IN_HAND_ONCE,
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RESPAWN_WITH_NO_WEAPON_IN_HAND,
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RESPAWN_WITH_NO_WEAPON_IN_HAND_ONCE,
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RESPAWN_WITH_NO_WEAPON_PROCESSING,
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RESPAWN_WITH_NO_WEAPON_PROCESSING_ONCE,
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RESPAWN_WITH_NO_ANIMAL_INVULNERABILITY,
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RESPAWN_WITH_NO_ANIMAL_INVULNERABILITY_ONCE,
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PREVENT_MOUNT_RELEASE,
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DONT_USE_ALPHA_FADE_ON_RESPAWN,
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DONT_USE_ALPHA_FADE_ON_RESPAWN_ONCE,
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RESPAWN_LEAVES_ALIVE_PED_ONCE,
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FORCE_COLLISION_WHEN_RESPOT_TIMER_FINISHED,
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ALLOW_INCAPACITATION,
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STORE_DAMAGE_EVENT,
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PAY_BOUNTY_ON_RESPAWN,
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RESPAWN_PRESERVE_DEADEYE,
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RESPAWN_PRESERVE_HEALTH,
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RESPAWN_SANS_WEAPONS,
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REGISTER_LOADOUT_OVERRIDE_ON_RESPAWN,
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REQUEST_LOADOUT_OVERRIDE_REGISTRATION,
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CLEAR_LOADOUT_OVERRIDE_ON_RESPAWN,
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REFRESH_WEAPONS_IN_HAND,
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REFRESH_LOADOUT,
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REFRESH_INVENTORY_OVERRIDE,
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REFRESH_OUTFIT_OVERRIDE,
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REFRESH_AMMO_TYPE_UNLOCKS,
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SPECIAL_ABILITY_OVERRIDE_DEACTIVATION,
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SPECIAL_ABILITY_DEACTIVATE_ON_CANCEL,
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RESPAWN_NO_COMPONENT_LOAD,
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RESPAWN_NO_EXPRESSION_LOAD,
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RESPAWN_BLOCK_TEAM_RESET,
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PAUSE_RELATIONSHIP_UPDATE,
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DONT_PROCESS_FAST_INSTANCING,
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RESPAWN_INTO_FAST_INSTANCE,
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GANG_FEUDS_ARE_UNLOCKED,
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OVERRIDE_PLAYER_ABILITIES,
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DESTROY_CORPSE_ON_RESPAWN_ONCE,
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DESTROY_CORPSE_ON_RESPAWN,
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KEEP_CORPSE_ON_RESPAWN_ONCE,
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KEEP_CORPSE_ON_RESPAWN,
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CANNOT_BE_CARRIED_WHEN_DEAD,
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CLEANUP_TRANSITION_SETTINGS,
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DONT_CLEAR_DRUNK_FOR_SPAWNING_OR_CUTSCENES = 144,
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DONT_SESSION_ON_RESPAWN_ONCE,
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MAX
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};
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// TODO: move this somewhere else
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enum class Region
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{
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INVALID = -1,
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BAY_CRAWDADWILLIES,
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BAY_MACOMBS_END,
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BAY_MERKINSWALLER,
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BAY_LAGRAS,
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BAY_LAKAY,
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BAY_SAINT_DENIS,
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BAY_ORANGE_PLANTATION,
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BAY_SERIAL_KILLER,
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BAY_SERENDIPITY,
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BAY_SHADYBELLE,
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BAY_SILTWATERSTRAND,
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BGV_APPLESEEDTIMBER,
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BGV_BERYLS_DREAM,
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BGV_BLACKBONEFOREST_TRAPPER,
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BGV_DAKOTARIVER_TRAPPER,
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BGV_FORTRIGGS,
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BGV_HANGINGDOG,
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BGV_LONEMULESTEAD,
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BGV_MISSING_HUSBAND,
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BGV_MONTO_REST,
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BGV_OWANJILA_DAM,
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BGV_PAINTEDSKY,
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BGV_PRONGHORN,
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BGV_RIGGS_STATION,
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BGV_SHACK,
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BGV_SHEPHERDS_RISE,
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BGV_STRAWBERRY,
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BGV_VALLEY_VIEW,
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BGV_WALLACE_STATION,
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BGV_OLD_MAN_JONES,
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BGV_WATSONSCABIN,
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BLU_CANEBREAK_MANOR,
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BLU_COPPERHEAD,
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BLU_SISIKA,
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BLU_TRAVELLING_SALESMAN,
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CML_BACCHUSBRIDGE,
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CML_DINO_LADY,
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CML_OLDFORTWALLACE,
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CML_SIXPOINTCABIN,
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GRT_BEECHERS,
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GRT_BLACKWATER,
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GRT_QUAKERS_COVE,
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GRZ_ADLERRANCH,
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GRZ_DEAD_RIVAL,
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GRZ_CHEZPORTER,
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GRZ_COLTER,
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GRZ_FROZEN_EXPLORER,
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GRZ_MILLESANI_CLAIM,
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GRZ_MOUNTAIN_MAN,
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GRZ_MOUNT_HAGEN_PEAK,
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GRZ_STARVING_CHILDREN,
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GRZ_TEMPEST_RIM,
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GRZ_WINTERMINING_TOWN,
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GRZ_CALUMETRAVINE,
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GRE_CIVIL_WAR_BRIDE,
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GRZ_COHUTTA,
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GRZ_COTORRA_SPRINGS,
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GRZ_GUNFIGHT,
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GRZ_THELOFT,
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GRE_VETERAN,
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GRZ_WAPITI,
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GRZ_TRAVELLING_SALESMAN,
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GUA_AGUASDULCES,
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GUA_CAMP,
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GUA_CINCOTORRES,
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GUA_LACAPILLA,
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GUA_MANICATO,
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HRT_ABANDONED_MILL,
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ROA_BEECHERS_C,
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HRT_CARMODYDELL,
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HRT_CORNWALLKEROSENE,
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HRT_CROP_FARM,
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HRT_CUMBERLANDFALLS,
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HRT_DOWNSRANCH,
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HRT_EMERALDRANCH,
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HRT_GRANGERS_HOGGERY,
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HRT_HORSESHOEOVERLOOK,
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HRT_LARNEDSOD,
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HRT_LOONY_CULT,
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HRT_LUCKYSCABIN,
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HRT_SWANSONS_STATION,
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HRT_VALENTINE,
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ROA_ABERDEENPIGFARM,
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ROA_ANNESBURG,
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ROA_BEAVERHOLLOW,
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ROA_BLACK_BALSAM_RISE,
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ROA_BRANDYWINE_DROP,
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ROA_BUTCHERCREEK,
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ROA_DOVERHILL,
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ROA_HAPPY_FAMILY,
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ROA_ISOLATIONIST,
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ROA_MACLEANSHOUSE,
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ROA_MOSSY_FLATS,
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ROA_ROANOKE_VALLEY,
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ROA_ROCKYSEVEN,
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ROA_TRAPPER,
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ROA_OLD_MAN_JONES,
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ROA_VANHORNMANSION,
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ROA_VANHORNPOST,
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SCM_BRAITHWAITEMANOR,
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SCM_BULGERGLADE,
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SCM_CALIGAHALL,
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SCM_CATFISHJACKSONS,
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SCM_CLEMENSCOVE,
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SCM_CLEMENSPOINT,
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SCM_COMPSONS_STEAD,
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SCM_DAIRY_FARM,
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SCM_HORSE_SHOP,
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SCM_LONNIESSHACK,
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SCM_LOVE_TRIANGLE,
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SCM_RADLEYS_PASTURE,
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SCM_RHODES,
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SCM_SLAVE_PEN,
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TAL_AURORA_BASIN,
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TAL_DEAD_SETTLER,
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TAL_COCHINAY,
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TAL_MANZANITAPOST,
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TAL_PACIFICUNIONRR,
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TAL_TANNERSREACH,
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TAL_TRAPPER,
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GAP_GAPTOOTH_BREACH,
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GAP_TUMBLEWEED,
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GAP_RATHSKELLER_FORK,
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RIO_BENEDICT_POINT,
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RIO_FORT_MERCER,
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RIO_PLAIN_VIEW,
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RIO_TRAVELLING_SALESMAN,
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CHO_ARMADILLO,
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CHO_COOTS_CHAPEL,
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CHO_DON_JULIO_HOUSE,
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CHO_RILEYS_CHARGE,
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CHO_RIDGEWOOD_FARM,
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CHO_TWIN_ROCKS,
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CHO_TRAVELLING_SALESMAN,
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CHO_TRAPPER,
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HEN_MACFARLANES_RANCH,
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HEN_THIEVES_LANDING,
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HEN_TRAVELLING_SALESMAN,
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HEN_HARRIET,
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CENTRALUNIONRR,
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MAX
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};
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enum class District
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{
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INVALID = -1,
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BAYOU_NWA,
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BIG_VALLEY,
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BLUEGILL_MARSH,
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CUMBERLAND_FOREST,
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GREAT_PLAINS,
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GRIZZLIES,
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GRIZZLIES_EAST,
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GRIZZLIES_WEST,
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GUAMA,
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HEARTLAND,
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ROANOKE_RIDGE,
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SCARLETT_MEADOWS,
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TALL_TREES,
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GAPTOOTH_RIDGE,
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RIO_BRAVO,
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CHOLLA_SPRINGS,
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HENNIGANS_STEAD
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};
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// seriously move this somewhere else
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enum class Language
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{
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UNDEFINED = -1,
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ENGLISH,
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FRENCH,
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GERMAN,
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ITALIAN,
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SPANISH,
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PORTUGESE,
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POLISH,
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RUSSIAN,
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KOREAN,
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CHINESE_TRAD,
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JAPANESE,
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MEXICAN,
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CHINESE_SIMP
|
||
|
};
|
||
|
|
||
|
enum class PassiveState
|
||
|
{
|
||
|
NOT_PASSIVE,
|
||
|
WAITING_FOR_PASSIVE,
|
||
|
PASSIVE,
|
||
|
WAITING_FOR_NOT_PASSIVE,
|
||
|
FORCED_FROM_PASSIVE
|
||
|
};
|
||
|
|
||
|
enum class AnimalTransformationFlag
|
||
|
{
|
||
|
IS_ANIMAL,
|
||
|
PENDING_TRANSFORMATION_TO_HUMAN
|
||
|
};
|
||
|
|
||
|
struct ANIMAL_TRANSFORMATION_DATA
|
||
|
{
|
||
|
SCR_INT TransitionTimestamp;
|
||
|
SCR_BITSET<AnimalTransformationFlag> Flags;
|
||
|
};
|
||
|
|
||
|
// WARNING: the first 20 fields of this struct are overwritten every tick from another global
|
||
|
struct PLAYER_STATUS_SYNC_DATA_ENTRY
|
||
|
{
|
||
|
alignas(8) PlayerStatus Status;
|
||
|
alignas(8) ParentStatus ParentStatus; // essentially a condensed version of Status
|
||
|
alignas(8) ScanState ScanState;
|
||
|
SCR_BITSET<PlayerFlags> Flags;
|
||
|
SCR_BITSET_LARGE<PlayerStatusFlags, static_cast<int>(PlayerStatusFlags::MAX)> StatusFlags;
|
||
|
alignas(8) Region CurrentRegion;
|
||
|
alignas(8) District CurrentDistrict;
|
||
|
TEXT_LABEL_31 FakeGamerTag;
|
||
|
SCR_BOOL CompletedFirstRespawn;
|
||
|
alignas(8) Language PlayerLanguage; // can't name this Language because GCC
|
||
|
SCR_FLOAT GangNotoriety;
|
||
|
PLAYER_INDEX SpectateTarget;
|
||
|
// ----------------------------------------------------------------------------------------------
|
||
|
GAMER_HANDLE LastPlayerKilledHandle;
|
||
|
SCR_INT LastPlayerKilledTime;
|
||
|
PLAYER_INDEX LastPlayerKilled;
|
||
|
GAMER_HANDLE LastPlayerKilledByHandle;
|
||
|
GAMER_HANDLE LastPlayerKilledByHandle2; // seemingly the same thing
|
||
|
SCR_INT LastPlayerKilledByTime;
|
||
|
PLAYER_INDEX LastPlayerKilledBy;
|
||
|
SCR_FLOAT Notoriety;
|
||
|
SCR_INT PassiveRequestTime;
|
||
|
SCR_INT PassiveUpdateTime;
|
||
|
alignas(8) PassiveState PassiveState;
|
||
|
SCR_BOOL PassivePenaltyApplied;
|
||
|
SCR_INT NotorietyFlags;
|
||
|
ANIMAL_TRANSFORMATION_DATA AnimalTransformationData;
|
||
|
};
|
||
|
static_assert(sizeof(PLAYER_STATUS_SYNC_DATA_ENTRY) == 38 * 8);
|
||
|
|
||
|
struct PLAYER_STATUS_SYNC_DATA
|
||
|
{
|
||
|
SCR_ARRAY<PLAYER_STATUS_SYNC_DATA_ENTRY, 32> Entries;
|
||
|
};
|
||
|
static_assert(sizeof(PLAYER_STATUS_SYNC_DATA) == 1217 * 8);
|