RDR-Classes/network/sync/vehicle/CVehicleProximityMigrationData.hpp

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#pragma once
#include "rage/vector.hpp"
#pragma pack(push, 8)
class CVehicleProximityMigrationData
{
public:
uint32_t m_NumPassengers; //0x0000
bool m_PassengersActive[17]; //0x0004
uint16_t m_PassengerObjectIds[17]; //0x0016
bool m_OverridePopulationType; //0x0038
uint32_t m_PopulationType; //0x003C
uint32_t m_Flags; //0x0040
uint32_t m_Timestamp; //0x0044
bool m_HasPositionData; //0x0048
alignas(16) rage::fvector3 m_Position; //0x0050
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int m_VelocityX;
int m_VelocityY;
int m_VelocityZ;
uint32_t m_UnkAmount; //0x006C
}; //Size: 0x0070
static_assert(sizeof(CVehicleProximityMigrationData) == 0x70);
#pragma pack(pop)