RDR-Classes/network/sync/netSyncTree.hpp

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#pragma once
#include "netSyncNodeBase.hpp"
namespace rage
{
#pragma pack(push, 8)
class netSyncTree
{
public:
char pad_0000[176]; //0x0000
netSyncNodeBase* m_NextSyncNode; //0x00B0
netSyncNodeBase* m_LastSyncNode; //0x00B8
uint32_t m_NodeCount; //0x00C0
uint32_t m_SyncNodeCount; //0x00C4
char pad_00C8[24]; //0x00C8
netSyncNodeBase* m_Nodes[74]; //0x00E0
uint32_t m_NodeMaxCount; //0x0330
netSyncNodeBase* m_SyncNodes[64]; //0x0338
uint32_t m_SyncNodeMaxCount; //0x0538
char pad_053C[900]; //0x053C
}; //Size: 0x08C0
static_assert(sizeof(rage::netSyncTree) == 0x8C0);
#pragma pack(pop)
}