RDR-Classes/network/sync/netSyncDataNode.hpp

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#pragma once
#include "netSyncNodeBase.hpp"
#include "rage/tlsContext.hpp"
namespace rage
{
#pragma pack(push, 8)
class netSyncDataNode : public netSyncNodeBase
{
struct ThreadData
{
bool m_Unk;
bool m_NodeActive;
};
static_assert(sizeof(ThreadData) == 2);
public:
uint32_t m_Flags; // 0x40
uint32_t pad3; // 0x44
uint64_t pad4; // 0x48
netSyncDataNode* m_ParentData; // 0x50
uint32_t m_MoreFlags; // 0x58
netSyncDataNode* m_Children[19]; // 0x60
ThreadData m_ThreadData[8]; // 0xF8
char pad5[10]; // 0x110
void* m_CommonDataOpsVFT; // 0x118
#if _WIN32
inline bool IsActive()
{
return m_ThreadData[rage::tlsContext::Get()->m_SyncThreadIndex].m_NodeActive;
}
#endif
};
static_assert(sizeof(netSyncDataNode) == 0x120);
#pragma pack(pop)
}