RDR-Classes/network/CNetworkScSession.hpp

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2024-07-14 02:56:19 +08:00
#pragma once
#include "rlScSessionMultiplayer.hpp"
#include "CNetworkScSessionMultiplayerImpl.hpp"
#include "CNetworkScServerConnection.hpp"
class CNetworkScSession
{
public:
rage::rlScSessionMultiplayer* m_RlineSession;
CNetworkScSessionMultiplayerImpl* m_SessionMultiplayer;
void* m_NetLog;
bool m_Initialized;
};
static_assert(sizeof(CNetworkScSession) == 0x20);