RDR-Classes/network/CNetworkScServerConnection.hpp

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2024-07-14 02:56:19 +08:00
#pragma once
#include "rlScSessionManagerImpl.hpp"
class CNetworkScServerConnection
{
public:
virtual ~CNetworkScServerConnection() = default;
char m_Pad[0x78];
rage::rlScSessionManagerImpl m_SessionManager;
int dwordBB58;
rage::rlScSessionId m_CurrentSessionId;
std::uint64_t qwordBB70[2];
inline rage::rlScSession* GetCurrentSession()
{
auto& list = m_SessionManager.m_SessionPool;
for (auto entry = list.m_First; entry; entry = entry->m_Next)
{
if (entry->m_Session.m_SessionId == m_CurrentSessionId)
return &entry->m_Session;
}
return nullptr;
}
};
static_assert(sizeof(CNetworkScServerConnection) == 0xBB80);