RDR-Classes/network/CNetworkScObjMgr.hpp

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2024-07-14 02:56:19 +08:00
#pragma once
#include <cstdint>
#include "rage/atPlayerBits.hpp"
class CNetworkScObjMgr
{
public:
virtual ~CNetworkScObjMgr() = default;
char pad[20];
std::uint32_t m_State;
rage::atPlayerBits m_PlayersInScope;
rage::atPlayerBits m_TimedOutPlayers;
rage::atPlayerBits m_PlayersReadyForIdRemap;
rage::atPlayerBits m_PlayersDistributedObjects;
rage::atPlayerBits m_PlayersAckedFinalDistributeObjects;
rage::atPlayerBits m_PlayersReadyForObjectRemap;
rage::atPlayerBits m_PlayersCompletedDistributingObjects;
rage::atPlayerBits m_PlayersReadyToRestartObjectRemap;
char pad40[240];
};
static_assert(sizeof(CNetworkScObjMgr) == 0x130);