RDR-Classes/network/CNetworkPlayerMgr.hpp

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#pragma once
#include "netPlayerMgrBase.hpp"
#include "CNetGamePlayer.hpp"
#include <cstdint>
#pragma pack(push, 8)
class CNetworkPlayerMgr : public rage::netPlayerMgrBase
{
public:
CNetGamePlayer m_PlayerStorage[32]; // 0x08E0
CNetGamePlayer* m_FirstPlayer; // 0x15EE0
CNetGamePlayer* m_LastPlayer; // 0x15EE8
std::uint64_t m_UnkCounter; // 0x15EF0
};
static_assert(sizeof(CNetworkPlayerMgr) == 0x15EF8);
#pragma pack(pop)