12 KiB
12 KiB
GTA V Modified Source Code Build Guide
Github edition with fixed links and added some files!
Based on this rentry.co tutorial.
Working Status: Working and Tested by me!
Requirements
- Minimum 150GB Free Space
Base
- GTA V Files from Steam, Epic Games or Social Club (Minimum v2699)
- GTAVSP.7z
Want to get the source code? See Here for the links.
You can verify the authenticity of the file by its SHA1 hash:ca39323730ed644fa534a2946506d4287f92a799
To verify with 7-Zip, right click the file and select7-Zip > CRC SHA > SHA1
Archive password:Mi76#b>9mRed
- update.rpf and update2.rpf from GTA V build 2699
Dependencies
- Windows 10/11 (Enterprise LTSC 2021 Recommended)
- For activating Windows, See: "activatewindows.md"
- Visual Studio 2012
- Update 4 for Visual Studio 2012
- DirectX SDK June 2010
- Incredibuild 4.0 (Only needed for compiling shaders and scripts)
- 7-Zip
- OpenIV
Miscellaneous
Prebuilt Files
Note
It is recommended to create a virtual machine for this build process, although the build process can be done on your Real PC.
VMWare/Hyper-V are recommended to run the VM due to their performance.
Prerequisite Setup
- Install DirectX SDK June 2010
- Install Visual Studio 2012
- Uncheck all optional components in the installer except "Microsoft Foundation Classes for C++" to save space, none of them are needed for the build.
- Install Update 4 for Visual Studio 2012
- Install Incredibuild 4.0 (Only needed for compiling shaders and scripts)
- If you encounter the error that the installer is "Blocked by your administrator", follow these steps:
- Hold Shift and right click the
incredibuild4_0.exe
file, select "Copy as path" - Open Command Prompt as Administrator
- Paste the path and press Enter
- Hold Shift and right click the
- Select to install "Incredibuild Agent", "Incredibuild Coordinator", and the extension for Visual Studio
- If you encounter the error that the installer is "Blocked by your administrator", follow these steps:
- Install OpenIV
- Create X:\ drive by following these steps at the bottom
- Open Command Prompt
- Run
net use X: \\localhost\c$\<Path to working folder for build> /persistent:yes
- ex.
net use X: \\localhost\c$\Users\abc\Desktop\GTA /persistent:yes
for working folderC:\Users\abc\Desktop\GTA
- ex.
- Create the folder
X:\gta5
and copy all folders fromGTAVSP.7z\GTA V Source
into it- By the end, you should have the folders
X:\gta5\src
,X:\gta5\script
, andX:\gta5\tools_ng
. If the paths are different or some folders are missing, try re-extracting or moving as needed.
- By the end, you should have the folders
- Right click the folder
X:\gta5
, select "Properties", uncheck "Read-only", click Apply then OK - Copy all folders in
dll_patches.zip
toX:\gta5\tools_ng\bin
, make sure to overwrite when copying - Open Command Prompt as Administrator and run the following commands, then close:
setx /m RS_TOOLSROOT X:\gta5\tools_ng
setx /m DXSDK_DIR "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)"
setx /m RS_CODEBRANCH X:\gta5\src\dev_ng
- To ensure changes are finalized, restart build machine.
Patching The Source Code
- Open
rush_patches-master.zip
- Copy
game
andrage
folders toX:\gta5\src\dev_ng
, make sure to overwrite when copying - (OPTIONAL) To skip launcher requirement for running the game, copy
game
andrage
folders fromOPTIONAL_FIXES
to the same folder
Building The Game Binary
- Run
X:\gta5\src\dev_ng\game\VS_Project\load_sln_unity_2012.bat
- If prompted with "How do you want to open this file?", check "Always use this app to open .sln files" and click OK
- Once the solution loads, open the dropdown menu that says "Debug" at the top, select "Configuration Manager"
- Change "Active Solution Platform" to "x64" and close the configuration window
- Hold Ctrl key and click all projects under "GameLibs" and "Rage", right-click and select "Properties"
- In the "Configuration" dropdown, select "All Configurations"
- Select
C/C++ > All options
, under "Look for options or switches", search "err" and set "Treat Warnings as Errors" to "No (/WX-)", then click "Apply" and "OK"- For faster compiles, search "mul" and set "Multiprocessor Compilation" to "Yes (/MP)"
- If you get the error
C1060: Compiler is out of heap space
during build, come back to the above setting and turn it off
- Right-click the "game" project and select "Properties" and do step 5 again
- Change build the type at the top of the window from "Debug" to "BankRelease"
- At the top of the window, select
Build > Build Solution
and wait for build to finish - Copy output binary to game folder
Note
Building shaders and scripts can be skipped using the prebuilt files above. These steps are here to allow modding or for those who prefer to build from source as much as possible.
Building Shaders
- Under "Shaders", right click the "shaders_rc" project and click "Build"
- (OPTIONAL) Build low quality shaders
- Right click the "shaders_rc" project and click "Properties"
- Select
Configuration Properties > NMake
- Under "General", change all command lines from ending with
win32_40.bat
to ending withwin32_40_lq.bat
, then click "Apply" and "OK" - Rebuild shaders
- Copy
X:\gta5\titleupdate\dev_ng\common
to game directory
Building Game Scripts
- Open Command Prompt
- Run the following commands:
X:
cd X:\gta5\src\dev_ng
setenv
cd ..\..\tools_ng\bin\RageScriptEditor
ragScriptEditor
- In the editor, select
File > Open Project
and openX:\gta5\script\dev_ng\singleplayer\GTA5_SP.scproj
- Select
Compiling > Intellibuild > Build Project
Patching Game Assets
- Run OpenIV, select "Windows"
- Select the game folder and click "Continue"
- Open
GTA V\update\update2.rpf\x64\levels\gta5\script
- Click the "Edit mode" button, and copy
X:\gta5\titleupdate\dev_ng\x64\levels\gta5\script\script.rpf
to the OpenIV window - (OPTIONAL) Fix Story Mode
- Open
GTA V\update\update.rpf\common\data
and make sure "Edit Mode" is enabled - Under "XML Text Files", right-click
gameconfig.xml
and click "Edit" - Under "Search", type "51000"
- Change the value of
51000
to53000
- Click "Save"
- Open
- Close OpenIV
- From
rush_patches-master.zip
, copy all files in theARCHIVEFIX
folder to a separate location - Open
<GAME FOLDER>\update
, and dragupdate.rpf
andupdate2.rpf
ontoArchiveFix.exe
- Close both windows
Running The Game
- In the game directory, create a file named
launch.bat
and add these contents:
cd %~dp0
game_win64_bankrelease.exe -noSocialClub -nokeyboardhook -nonetlogs
- (OPTIONAL) Add additional arguments:
-kbgame
- Start game with game keyboard enabled-output
- Show console log of game-rag
- Enable support for RAG, the internal game debugging tool-ragUseOwnWindow
- Combined with-rag
to make game run outside of RAG window-DoReleaseStartup
- Start real Story Mode on launch- Additional standard game arguments can be added as well
- (OPTIONAL) Launch RAG with the following commands in Command Prompt
X:
cd X:\gta5\src\dev_ng
setenv
cd ..\..\tools_ng\bin\rag
rag
- (OPTIONAL) If your game is from Steam, Copy Goldberg patch into game directory, make sure to overwrite
- Run
launch.bat
Debug Build Controls
Legend:
LCTRL -- Left control.
RCTRL -- Right control.
LALT - Left alt.
RALT - Right alt.
LSHIFT - Left shift
RSHIFT - Right shift.
Main keybinds:
CTRL + TAB -> Switch between game keyboards. Available are debug, marketing, game and replay.
Debug Keybinds:
Backtick ---> Toggle scene information.
Ins (Numpad) ---> Remove debug screen information.
Del (Numpad) ---> Creates a copy of you.
Page up (Numpad) ---> Toggle CPU information.
CTRL + Del (Numpad) ---> Creates a copy of you and sets as your main.
CTRL + Num lock (Numpad) ---> Freezes the game. (literally)
ALT + Enter (Numpad) ---> Fullscreen.
Page up / Page down ---> Change game weather.
Scroll Lock ---> Appears "Streaming paused" message.
Break (Pause break) ---> Freezes the game. (literally)
A ---> Toggle AI display info variants.
B ---> Toggle render info.
D ---> Enable/Disable debug pad.
G ---> Teleport (mouse)
H ---> Health cheat
I ---> Show navmeshes
J ---> Skip to next segment of mission
N ---> Appears your character name in minimap and weird red sphere. (It's AI Walking).
O ---> Toggles minimap on the screen.
Q ---> Changes current character model.
R ---> Navigation info, ambient vehicle info
S ---> Reload shaders
U ---> Spawns a vehicle.
V ---> Invincibility
W ---> Gives a specific amount of all weapons in the game.
X ---> Toggles character clothes info.
Z ---> Mission Debug Menu
F1 ---> Toggle Peds/Cards/Objects/Physics instances and lights info.
F2 ---> AI Combat debug info.
F3 ---> Decrease Wanted Level
F5 ---> Teleports to random location.
F8 ---> FAMILY_CONTROLLER / PLAYER_SWITCH STATE INFORMATION
F9 ---> GAMEFLOW STATE INFORMATION
F10 ---> FRIEND_CONTROLLER STATE INFORMATION
F11 ---> RANDOM EVENTS DEBUG DISPLAY
F12 ---> SCRIPT METRICS DEBUG INFO.
CTRL + A ---> Remove AI display info.
CTRL + B ---> Remove box modifier gui.
LCTRL + C ---> Get all available promotions.
RCTRL + C ---> Show prop hitboxes.
CTRL + D ---> Opens filter menu.
CTRL + F ---> Toggle prop/vehicle information like life ratio.
CTRL + G ---> #UNKNOWN
CTRL + I ---> Toggle mouse relative debug info.
Ctrl + N ---> Show player/vehicle tags.
Ctrl + P ---> Toggle information about promps and show character's hitbox.
Ctrl + T ---> Clear Mission trigger
Ctrl + U ---> Spawns or teleports a vehicle. #PARTIALLYKNOWN
RCTRL + Right/Left arrow key ---> Increase/Decrease timescale.
Ctrl + Shift + C ---> Prop hitboxes.
Ctrl + Shift + H ---> Spawn a human.
Ctrl + Shift + R ---> Init telemetry. #PARTIALLYKNOWN
Ctrl + Shift + P ---> Spawns a car.
ALT + A ---> Toggle vehicle information.
ALT + C ---> Cycle through Camera Debug Displays
ALT + G ---> Change game shader.
ALT + H ---> Toggle shader information.
ALT + M ---> Position zoom.
ALT + O ---> Toggle overdraw info.
ALT + T ---> Toggle texture view gui.
ALT + W ---> Show every prop's hitbox.
ALT + X ---> Removes power cables.
SHIFT/CTRL + B ---> Toggle collision debug info.
SHIFT + H ---> Teleports to your house.
SHIFT + K ---> LowTierGod. (Kills the player.)
SHIFT + O ---> Toggle Overview gui.
SHIFT + P ---> Change characters model in vehicle.
SHIFT + R ---> Toggle peds info.
SHIFT + T ---> Change trigger zone.
SHIFT + U ---> Spawns a vehicle and makes your driver auto.
Ctrl + Alt + I ---> Toggle weapon/inputs information.