238 lines
12 KiB
Markdown
238 lines
12 KiB
Markdown
<!-- Made with ❤️ by Smashtika(@yungDoom) -->
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![Icon](/other/design/icon/icon.png)
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<h1 align="left">📜 GTA V Source Code Build Guide</h1>
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🖥️ *Working Status of the Tools and Game:* [See Here](/workingstatus.md)<br>
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🔨 *Known Bugs, Errors and Issues:* [See Here](/knownissues.md)
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⚠️ *If you having any problem, let us know in the ["Issues"](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/issues) section of this repository!*<br>
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💬 *You can check out ["Discussions"](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/discussions) for talking and discuss.*
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📩 *You can contact me from discord: yungdoomofficial*
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# Contents
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1. [Prerequisites](#prerequisites)
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1. [Base](#base)
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2. [Dependencies](#dependencies)
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3. [Miscellaneous](#miscellaneous)
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2. [Prebuilt File](#prebuilt-file)
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3. [Prerequisites Setup](#prerequisites-setup)
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4. [Patching The Source Code](#patching-the-source-code)
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5. [Building The Game Binary/Executable](#building-the-game-binaryexecutable)
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6. [Building Shaders](#building-shaders)
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7. [Building Game Scripts](#building-game-scripts)
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8. [Patching Game Assets](#patching-game-assets)
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1. [Modifying the RPF Files](#modifying-the-rpf-files)
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2. [Prebuilt Stuff](#prebuilt-stuff)
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1. [Prebuilt Shaders](#prebuilt-shaders)
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9. [Running The Game](#running-the-game)
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10. [BankRelease & Debug Controls](#bankrelease--debug-controls)
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11. [Final Thoughts](#final-thoughts)
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## Prerequisites
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### Base
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- Windows 10/11
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- [LTSC 2021](https://archive.org/download/Windows10EnterpriseLTSC202164Bit/en-us_windows_10_enterprise_ltsc_2021_x64_dvd_d289cf96.iso) Recommended, but you can use Normal Windows 10/11 too.
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- Latest Grand Theft Auto V Files from Steam, Epic Games or maybe Rockstar Games Launcher.
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- Minimum 65GB Free Space, 140GB+ is Recommended because of the game files and programs.
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- GTAVSP.7z - Source Code<br>
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- **Download Link: [All Available Download Links](/source-code-links.md)**
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- Archive Password: `Mi76#b>9mRed`
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- You can verify the authenticity of the file by its SHA1 hash: `ca39323730ed644fa534a2946506d4287f92a799`
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- To verify with 7-Zip, right click the file and select `7-Zip > CRC SHA > SHA1`
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- [update.rpf and update2.rpf from GTA V build 2699](https://mega.nz/file/72plXYpY#B9A3vDidqPUVhfXDP5hWCS8lc90lcdGZsGfjuWkBDe8)
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- Some Patience and Technical Competence
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### Dependencies
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- [Visual Studio 2012](https://files.dog/MSDN/Visual%20Studio%202012/en_visual_studio_ultimate_2012_x86_dvd_2262106.iso)
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- [Update 4 for Visual Studio 2012](https://files.dog/MSDN/Visual%20Studio%202012%20Update%204/mu_visual_studio_2012_update_4_x86_dvd_3161759.iso)
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- [DirectX SDK June 2010](https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe)
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- (OPTIONAL) [3D Studio Max 2010 SDK](https://archive.org/details/sdk-3ds-max-2010)
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- [Incredibuild 4.0](https://xoreax-incredibuild.software.informer.com/4.0/)
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- This is only needed for Compiling Shaders and Game Scripts.
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- [7-Zip](https://7-zip.org/a/7z2301-x64.exe)
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- For extracting the archives.
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- [OpenIV](https://openiv.com/WebIV/guest.php?get=1)
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- For editing the game files.
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### Miscellaneous
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- [Rush Patches](https://github.com/WH0LEWHALE/gtav-sourcecode-build-guide/files/14641602/rush_patches-master.zip)
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- [DLL Patches](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/files/14965810/dll_patches_x.zip)
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- (OPTIONAL) [3rdParty Folder](https://mega.nz/file/SqojFJZL#eYINo1pnspuTvdbocz4cA7NYZA8BN2H2nm7YEXuzlFw)
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- (OPTIONAL) [gIKgDXuVHNzIgXkiwpB.zip - Art Asset Leak](https://big.fileditchnew.ch/b9/gIKgDXuVHNzIgXkiwpB.zip)
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- [Mirror Link](https://www.bojarcz.uk/gIKgDXuVHNzIgXkiwpB.zip)
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## Prebuilt File
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- [Shaders](https://github.com/WH0LEWHALE/gtav-sourcecode-build-guide/files/14649717/common.zip) ([You can build your own shaders and play with them without any problem.](#building-shaders))
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___
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> [!NOTE]
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> It is recommended to create a virtual machine for this build process, Although the build process can be done on your Real PC too!<br>
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> in Windows, **VMWare/Hyper-V or VirtualBox are recommended to run the Virtual Machine due to their performance.**<br>
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> in Linux, **virt-manager** are recommended to run the Virtual Machine.
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## Prerequisites Setup
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1. Install DirectX SDK June 2010
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- **If you get error S1023, Uninstall `Visual C++ 2010 Redistributable` & Reinstall DirectX SDK - (June 2010).**
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2. Install 7-Zip
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3. Install Visual Studio 2012
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- Uncheck all optional components in the installer **except "Microsoft Foundation Classes for C++"** to save space, none of them are needed for the build.
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4. Install Update 4 for Visual Studio 2012
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5. Install Incredibuild 4.0 (Only needed for compiling shaders and game scripts)
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- If you encounter the error that the installer is "Blocked by your administrator", follow these steps:
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1. Hold Shift and right click the `incredibuild4_0.exe` file, select "Copy as path"
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2. Open Command Prompt as Administrator
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3. Paste the path and press Enter
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- Select to install "Incredibuild Agent", "Incredibuild Coordinator", and the extension for Visual Studio
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6. Install OpenIV
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7. Install [DLL Patches and Rush Patches](#miscellaneous)
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8. (OPTIONAL) Install 3D Studio Max 2010 SDK
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9. Create X:\ Drive by following the steps at the bottom:
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1. Open Command Prompt
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2. Create a new folder called "GTA" to the Desktop or anywhere that you want
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3. Run `net use X: \\localhost\c$\<Path to working folder for build> /persistent:yes`
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- Example: `net use X: \\localhost\c$\Users\<username>\Desktop\GTA /persistent:yes`
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10. Create the folder `X:\gta5` and copy all folders from `GTAVSP.7z\GTA V Source` into it
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11. Right click the folder `X:\gta5`, select "Properties", uncheck "Read-only", click Apply then OK
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12. Open Command Prompt as Administrator and run the following commands, then close:
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```batch
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setx /m RS_TOOLSROOT X:\gta5\tools_ng
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setx /m DXSDK_DIR "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)"
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setx /m RS_CODEBRANCH X:\gta5\src\dev_ng
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setx /m RS_PROJECT gta5
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```
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13. (OPTIONAL) Symlink the `X:\gta5\titleupdate\dev_ng` directory
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- This can be done with this CMD Command:
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```batch
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mklink /D /J "X:\gta5\titleupdate\dev_ng" "INSERT_RETAIL_COPY_HERE"
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```
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- ``INSERT_RETAIL_COPY_HERE`` is being your GTA V Game Directory
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14. If you dont want to symlink, Put all the game files to the `X:\gta5\titleupdate\dev_ng` directory
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15. To ensure changes are finalized, restart build machine/computer.
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## Patching The Source Code
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1. Open `rush_patches-master.zip`
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2. Copy `game` and `rage` folders to `X:\gta5\src\dev_ng`, make sure to overwrite when copying
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3. (OPTIONAL) To skip launcher requirement for running the game, copy `game` and `rage` folders from `rush_patches-master.zip\OPTIONAL_FIXES` to the same folder
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4. Copy all folders in `dll_patches_x.zip` to `X:\gta5\tools_ng\bin`, make sure to overwrite when copying
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5. (OPTIONAL) Install 3rdParty Folder, Extract and Put the folder to `X:\gta5\`.
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**By far, Your Folder Structure should look like this:**
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```
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🖥️ X:
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┗ 📂 gta5
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┣ 📂 3rdParty - (OPTIONAL)
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┣ 📂 src
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┃ ┣ 📂 dev_ng
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┣ 📂 script
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┃ ┣ 📂 dev_ng
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┗ 📂 tools_ng
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```
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## Building The Game Binary/Executable
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1. Run `X:\gta5\src\dev_ng\game\VS_Project\load_sln_unity_2012.bat`
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- If prompted with "How do you want to open this file?", check "Always use this app to open .sln files" and Select **Visual Studio 2012** then click OK
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2. Once the solution loads, open the dropdown menu that says "Debug" at the top, select "Configuration Manager"
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3. Change "Active Solution Platform" to "x64" and close the configuration window
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4. Hold Ctrl key and click all projects under "GameLibs" and "Rage" folder, right-click and select "Properties"
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5. In the "Configuration" dropdown, select "All Configurations"
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6. Select `C/C++ > All options`, under "Look for options or switches", search "err" and set "Treat Warnings as Errors" to "No (/WX-)", then click "Apply" and "OK"
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- For faster compiles, search "mul" and set "Multiprocessor Compilation" to "Yes (/MP)"
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- If you get the error `C1060: Compiler is out of heap space` during build, come back to the above setting and turn it off
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7. Right-click the "game" project and select "Properties" and do step 5,6 again
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8. Change build the type at the top of the window from "Debug" to "BankRelease"
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10. At the top of the window, select `Build > Build Solution` and wait for build to finish
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11. Copy output binary to game folder.
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> [!WARNING]
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> Building shaders can be skipped using the [prebuilt file above](#prebuilt-file)<br>
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> These steps are here to allow modding or for those who prefer to build from source as much as possible<br>
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> If you prefer using prebuilt file, [here is all the instruction to make it work.](#prebuilt-stuff)
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## Building Shaders
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1. Under "Shaders", right click the "shaders_rc" project and click "Build"
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2. (OPTIONAL) Build low quality shaders
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1. Right click the "shaders_rc" project and click "Properties"
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2. Select `Configuration Properties > NMake`
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3. Under "General", change all command lines from ending with `win32_40.bat` to ending with `win32_40_lq.bat`, then click "Apply" and "OK"
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4. Rebuild shaders and wait it to finish
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3. Copy `X:\gta5\titleupdate\dev_ng\common` to game directory.
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## Building Game Scripts
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1. Open Command Prompt and Run the following commands:
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```batch
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X:
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cd X:\gta5\src\dev_ng
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setenv
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cd ..\..\tools_ng\bin\RageScriptEditor
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ragScriptEditor
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```
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3. In the editor, select `File > Open Project` and open `X:\gta5\script\dev_ng\singleplayer\GTA5_SP.scproj`
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4. Select `Compiling > Intellibuild > Build Project` and wait until the compiling process finishes
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5. Run OpenIV, select "Windows" under "Grand Theft Auto V"
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6. Select the game folder and click "Continue"
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7. Open `<Game Directory>\update\update2.rpf\x64\levels\gta5\script`
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8. Delete `script.rpf`
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9. Click the "Edit mode" button, and copy `X:\gta5\titleupdate\dev_ng\x64\levels\gta5\script\script.rpf` to the OpenIV window.
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## Patching Game Assets
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1. Install ``update.rpf and update2.rpf from GTA V build 2699`` from [Prerequisites List](#prerequisites)
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2. Put `update.rpf` and `update2.rpf` files to `<Game Directory>\update\` folder
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* **Dont forget to backup your old files from update folder.**
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#### Modifying the RPF Files
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If you ever modify the RPF files, dont forget to encrpyt them.<br>
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**Here you can see how to do it:**
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1. From `rush_patches-master.zip`, copy all files in the `ARCHIVEFIX` folder to a separate location
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2. Drag RPF file(s) onto `ArchiveFix.exe`
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* Don't drag the both files at the same time, **just drag one by one**.
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#### Prebuilt Stuff
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##### Prebuilt Shaders
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1. Go to the Game Directory
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2. Put the `common` folder to the Game Directory.
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## Running The Game
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1. In the game directory, create a file named `launch.bat` and add these contents:
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```batch
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cd %~dp0
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game_win64_bankrelease.exe -noSocialClub -nokeyboardhook -nonetlogs
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```
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2. (OPTIONAL) Add additional arguments:
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- `-kbgame` - Start game with game keyboard enabled
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- `-output` - Show console log of game, the game opens a little bit slow.
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- `-rag` - Enable support for RAG, the internal game debugging tool
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- `-ragUseOwnWindow` - Use it with `-rag` parameter to make game run outside of RAG Render Window
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- **DO NOT** Forget to Launch RAG Before launching the game if u using any RAG parameters
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- `-DoReleaseStartup` - Start real Story Mode on launch, Ignore if it says unknown parameter/command
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- If you dont type this parameter, you will spawned in a random location as a random character with a random clothes
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- Additional standard game arguments can be added as well.
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- [Here is the almost all the arguments list](other/LAUNCHPARAMS_GTAV.txt)
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3. (OPTIONAL) Launch RAG with the following commands in Command Prompt:
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```batch
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X:
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cd X:\gta5\src\dev_ng
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setenv
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cd ..\..\tools_ng\bin\rag
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rag
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```
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4. Run `launch.bat`
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## BankRelease & Debug Controls
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[Almost Every Controls & Keys](/other/controls)
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# Final Thoughts
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Thanks for reading my precious tutorial, please consider starring or forking the repository.<br>
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**Feel free to contribute the repository, you'll be welcomed if you dont make stupid thingies.**
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<!-- Made with ❤️ by Smashtika(@yungDoom) -->
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