9.9 KiB
9.9 KiB
📜 GTA V Source Code Build Guide
🖥️ Working Status of Tools and Game: See Here
🔨 Known Bugs, Errors and Issues: See Here
⚠️ If you having any problem, let us know in the "Issues" section of this repository!
Requirements
Base
- Minimum 50GB Free Space, 130GB+ is Recommended because of the game files.
- GTA V Files from Steam, Epic Games or Rockstar Games Launcher
- GTAVSP.7z
- Download Link: All Available Download Links
- Archive Password:
Mi76#b>9mRed
- You can verify the authenticity of the file by its SHA1 hash:
ca39323730ed644fa534a2946506d4287f92a799
- To verify with 7-Zip, right click the file and select
7-Zip > CRC SHA > SHA1
- To verify with 7-Zip, right click the file and select
- update.rpf and update2.rpf from GTA V build 2699
Dependencies
- Windows 10/11
- LTSC 2021 Recommended, but you can use Normal Windows 10/11 too.
- Visual Studio 2012
- DirectX SDK June 2010
- (OPTIONAL) 3D Studio Max 2010 SDK
- Incredibuild 4.0
- This is only needed for Compiling Shaders and Game Scripts.
- 7-Zip
- For extracting the archives.
- OpenIV
- For editing the game files.
Miscellaneous
- Rush Patches
- DLL Patches
- (OPTIONAL) 3rdParty Folder
- (OPTIONAL) gIKgDXuVHNzIgXkiwpB.zip - Art Asset Leak
Prebuilt Files
Note
It is recommended to create a virtual machine for this build process, Although the build process can be done on your Real PC. VMWare/Hyper-V are recommended to run the VM due to their performance.
Prerequisite Setup
- Install DirectX SDK June 2010
- Install 7-Zip
- Install Visual Studio 2012
- Uncheck all optional components in the installer except "Microsoft Foundation Classes for C++" to save space, none of them are needed for the build.
- Install Update 4 for Visual Studio 2012
- Install Incredibuild 4.0 (Only needed for compiling shaders and scripts)
- If you encounter the error that the installer is "Blocked by your administrator", follow these steps:
- Hold Shift and right click the
incredibuild4_0.exe
file, select "Copy as path" - Open Command Prompt as Administrator
- Paste the path and press Enter
- Select to install "Incredibuild Agent", "Incredibuild Coordinator", and the extension for Visual Studio
- Install OpenIV
- Install Miscellaneous Files
- (OPTIONAL) Install 3D Studio Max 2010 SDK
- Create X:\ Drive by following the steps at the bottom
- Open Command Prompt
- Create a new folder called "GTA" to the Desktop or anywhere that you want.
- Run
net use X: \\localhost\c$\<Path to working folder for build> /persistent:yes
- Example:
net use X: \\localhost\c$\Users\abcd\Desktop\GTA /persistent:yes
- Create the folder
X:\gta5
and copy all folders fromGTAVSP.7z\GTA V Source
into it - Right click the folder
X:\gta5
, select "Properties", uncheck "Read-only", click Apply then OK - Copy all folders in
dll_patches_x.zip
toX:\gta5\tools_ng\bin
, make sure to overwrite when copying. - (OPTIONAL) Install 3rdParty Folder, Extract and Put the folder to
X:\gta5\
- Open Command Prompt as Administrator and run the following commands, then close:
setx /m RS_TOOLSROOT X:\gta5\tools_ng
setx /m DXSDK_DIR "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)"
setx /m RS_CODEBRANCH X:\gta5\src\dev_ng
setx /m RS_PROJECT gta5
- To ensure changes are finalized, restart build machine/computer.
- By the end, Your Folder Structure should look like this:
🖥️X:
┗ 📂 gta5
┣ 📂 3rdParty (OPTIONAL)
┣ 📂 src
┣ 📂 script
┗ 📂 tools_ng
Patching The Source Code
- Open
rush_patches-master.zip
- Copy
game
andrage
folders toX:\gta5\src\dev_ng
, make sure to overwrite when copying - (OPTIONAL) To skip launcher requirement for running the game, copy
game
andrage
folders fromrush_patches-master.zip\OPTIONAL_FIXES
to the same folder
Building The Game Binary
- Run
X:\gta5\src\dev_ng\game\VS_Project\load_sln_unity_2012.bat
- If prompted with "How do you want to open this file?", check "Always use this app to open .sln files" and Select Visual Studio 2012 then click OK.
- Once the solution loads, open the dropdown menu that says "Debug" at the top, select "Configuration Manager"
- Change "Active Solution Platform" to "x64" and close the configuration window
- Hold Ctrl key and click all projects under "GameLibs" and "Rage", right-click and select "Properties"
- In the "Configuration" dropdown, select "All Configurations"
- Select
C/C++ > All options
, under "Look for options or switches", search "err" and set "Treat Warnings as Errors" to "No (/WX-)", then click "Apply" and "OK"- For faster compiles, search "mul" and set "Multiprocessor Compilation" to "Yes (/MP)".
- If you get the error
C1060: Compiler is out of heap space
during build, come back to the above setting and turn it off.
- Right-click the "game" project and select "Properties" and do step 5 again
- Change build the type at the top of the window from "Debug" to "BankRelease"
- At the top of the window, select
Build > Build Solution
and wait for build to finish. - Copy output binary to game folder.
Note
Building shaders and scripts can be skipped using the prebuilt files above. These steps are here to allow modding or for those who prefer to build from source as much as possible.
Building Shaders
- Under "Shaders", right click the "shaders_rc" project and click "Build"
- If you building in "BankRelease", Dont forget to build shaders with "Release Win32 4.0" in Configuration Manager.
- Also, the same thing needs to apply to "shaders_dependency", Change "Debug" to "Release" in Configuration Manager
- If you compiling the whole game in Debug, then ignore the steps at the top and continue reading the tutorial.
- (OPTIONAL) Build low quality shaders
- Right click the "shaders_rc" project and click "Properties"
- Select
Configuration Properties > NMake
- Under "General", change all command lines from ending with
win32_40.bat
to ending withwin32_40_lq.bat
, then click "Apply" and "OK" - Rebuild shaders
- Copy
X:\gta5\titleupdate\dev_ng\common
to game directory
Building Game Scripts
- Open Command Prompt
- Run the following commands:
X:
cd X:\gta5\src\dev_ng
setenv
cd ..\..\tools_ng\bin\RageScriptEditor
ragScriptEditor
- In the editor, select
File > Open Project
and openX:\gta5\script\dev_ng\singleplayer\GTA5_SP.scproj
- Select
Compiling > Intellibuild > Build Project
Patching Game Assets
- Run OpenIV, select "Windows"
- Select the game folder and click "Continue"
- Open
GTA V\update\update2.rpf\x64\levels\gta5\script
- Click the "Edit mode" button, and copy
X:\gta5\titleupdate\dev_ng\x64\levels\gta5\script\script.rpf
to the OpenIV window - (OPTIONAL) Fix Story Mode by following the steps at the bottom
- Open
GTA V\update\update.rpf\common\data
and make sure "Edit Mode" is enabled - Under "XML Text Files", right-click
gameconfig.xml
and click "Edit" - Under "Search", type "51000"
- Change the value of
51000
to53000
- Click "Save"
- Open
- Close OpenIV
- From
rush_patches-master.zip
, copy all files in theARCHIVEFIX
folder to a separate location - Open
<GAME FOLDER>\update
, and dragupdate.rpf
and thenupdate2.rpf
ontoArchiveFix.exe
- Do not drag the both files at the same time.
- Close both windows
Running The Game
- In the game directory, create a file named
launch.bat
and add these contents:
cd %~dp0
game_win64_bankrelease.exe -noSocialClub -nokeyboardhook -nonetlogs
- (OPTIONAL) Add additional arguments:
-kbgame
- Start game with game keyboard enabled.-output
- Show console log of game.-rag
- Enable support for RAG, the internal game debugging tool.-ragUseOwnWindow
- Use it with-rag
parameter to make game run outside of RAG Render Window.-DoReleaseStartup
- Start real Story Mode on launch, Ignore if it says unknown parameter/command.- If you dont type this parameter, you will spawned in a random location as a random character with a random clothes.
-sc_DisableForbiddenVehicleRemoval
- This parameter allows DLC and Other Cars without getting removed.- Additional standard game arguments can be added as well.
- (OPTIONAL) Launch RAG with the following commands in Command Prompt
X:
cd X:\gta5\src\dev_ng
setenv
cd ..\..\tools_ng\bin\rag
rag
- Run
launch.bat