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workingstatus.md |
📜 GTA V Source Code Build Guide V2.2
🖥️ Working Status of Tools and Game: See Here
🔨 Known Bugs, Errors and Issues: See Here
⚠️ If you having any problem, let us know in the "Issues" section of this repository!
💬 You can check out "Discussions" for talking and discuss.
Prerequisites
Base
- Windows 10/11
- LTSC 2021 Recommended, but you can use Normal Windows 10/11 too.
- Latest Grand Theft Auto V Files from Steam, Epic Games or Rockstar Games Launcher.
- Minimum 50GB Free Space, 130GB+ is Recommended because of the game files.
- GTAVSP.7z - Source Code
- Download Link: All Available Download Links
- Archive Password:
Mi76#b>9mRed
- You can verify the authenticity of the file by its SHA1 hash:
ca39323730ed644fa534a2946506d4287f92a799
- To verify with 7-Zip, right click the file and select
7-Zip > CRC SHA > SHA1
- To verify with 7-Zip, right click the file and select
- update.rpf and update2.rpf from GTA V build 2699
- Some Patience and Technical Competence
Dependencies
- Visual Studio 2012
- DirectX SDK June 2010
- (OPTIONAL) 3D Studio Max 2010 SDK
- Incredibuild 4.0
- This is only needed for Compiling Shaders and Game Scripts.
- 7-Zip
- For extracting the archives.
- OpenIV
- For editing the game files.
Miscellaneous
- Rush Patches
- DLL Patches
- (OPTIONAL) 3rdParty Folder
- (OPTIONAL) gIKgDXuVHNzIgXkiwpB.zip - Art Asset Leak
Prebuilt File(s)
Note
It is recommended to create a virtual machine for this build process, Although the build process can be done on your Real PC.
It's not recommended on your Real PC because sometimes the conflicts may happen and broke the whole compilation process.
VMWare/Hyper-V are recommended to run the Virtual Machine due to their performance.
VirtualBox will probably work too.
Prerequisites Setup
- Install DirectX SDK June 2010
- Install 7-Zip
- Install Visual Studio 2012
- Uncheck all optional components in the installer except "Microsoft Foundation Classes for C++" to save space, none of them are needed for the build.
- Install Update 4 for Visual Studio 2012
- Install Incredibuild 4.0 (Only needed for compiling shaders and scripts)
- If you encounter the error that the installer is "Blocked by your administrator", follow these steps:
- Hold Shift and right click the
incredibuild4_0.exe
file, select "Copy as path" - Open Command Prompt as Administrator
- Paste the path and press Enter
- Hold Shift and right click the
- Select to install "Incredibuild Agent", "Incredibuild Coordinator", and the extension for Visual Studio
- If you encounter the error that the installer is "Blocked by your administrator", follow these steps:
- Install OpenIV
- Install DLL Patches and Rush Patches
- (OPTIONAL) Install 3D Studio Max 2010 SDK
- Create X:\ Drive by following the steps at the bottom:
- Open Command Prompt
- Create a new folder called "GTA" to the Desktop or anywhere that you want
- Run
net use X: \\localhost\c$\<Path to working folder for build> /persistent:yes
- Example:
net use X: \\localhost\c$\Users\abcd\Desktop\GTA /persistent:yes
- Example:
- Create the folder
X:\gta5
and copy all folders fromGTAVSP.7z\GTA V Source
into it - Right click the folder
X:\gta5
, select "Properties", uncheck "Read-only", click Apply then OK - Copy all folders in
dll_patches_x.zip
toX:\gta5\tools_ng\bin
, make sure to overwrite when copying - (OPTIONAL) Install 3rdParty Folder, Extract and Put the folder to
X:\gta5\
- Open Command Prompt as Administrator and run the following commands, then close:
setx /m RS_TOOLSROOT X:\gta5\tools_ng
setx /m DXSDK_DIR "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)"
setx /m RS_CODEBRANCH X:\gta5\src\dev_ng
setx /m RS_PROJECT gta5
- To ensure changes are finalized, restart build machine/computer.
By far, Your Folder Structure should look like this:
🖥️ X:
┗ 📂 gta5
┣ 📂 3rdParty (OPTIONAL)
┣ 📂 src
┣ 📂 script
┗ 📂 tools_ng
Patching The Source Code
- Open
rush_patches-master.zip
- Copy
game
andrage
folders toX:\gta5\src\dev_ng
, make sure to overwrite when copying - (OPTIONAL) To skip launcher requirement for running the game, copy
game
andrage
folders fromrush_patches-master.zip\OPTIONAL_FIXES
to the same folder.
Building The Game Binary
- Run
X:\gta5\src\dev_ng\game\VS_Project\load_sln_unity_2012.bat
- If prompted with "How do you want to open this file?", check "Always use this app to open .sln files" and Select Visual Studio 2012 then click OK
- Once the solution loads, open the dropdown menu that says "Debug" at the top, select "Configuration Manager"
- Change "Active Solution Platform" to "x64" and close the configuration window
- Hold Ctrl key and click all projects under "GameLibs" and "Rage" folder, right-click and select "Properties"
- In the "Configuration" dropdown, select "All Configurations"
- Select
C/C++ > All options
, under "Look for options or switches", search "err" and set "Treat Warnings as Errors" to "No (/WX-)", then click "Apply" and "OK"- For faster compiles, search "mul" and set "Multiprocessor Compilation" to "Yes (/MP)"
- If you get the error
C1060: Compiler is out of heap space
during build, come back to the above setting and turn it off
- If you get the error
- For faster compiles, search "mul" and set "Multiprocessor Compilation" to "Yes (/MP)"
- Right-click the "game" project and select "Properties" and do step 5 again
- Change build the type at the top of the window from "Debug" to "BankRelease"
- At the top of the window, select
Build > Build Solution
and wait for build to finish - Copy output binary to game folder.
Warning
Building shaders can be skipped using the prebuilt file above.
These steps are here to allow modding or for those who prefer to build from source as much as possible.
If you prefer using prebuilt file, here is all the instruction to make them work.
Building Shaders
- Under "Shaders", right click the "shaders_rc" project and click "Build"
- (OPTIONAL) Build low quality shaders
- Right click the "shaders_rc" project and click "Properties"
- Select
Configuration Properties > NMake
- Under "General", change all command lines from ending with
win32_40.bat
to ending withwin32_40_lq.bat
, then click "Apply" and "OK" - Rebuild shaders and wait it to finish
- Copy
X:\gta5\titleupdate\dev_ng\common
to game directory.
Building Game Scripts
- Open Command Prompt and Run the following commands:
X:
cd X:\gta5\src\dev_ng
setenv
cd ..\..\tools_ng\bin\RageScriptEditor
ragScriptEditor
- In the editor, select
File > Open Project
and openX:\gta5\script\dev_ng\singleplayer\GTA5_SP.scproj
. - Select
Compiling > Intellibuild > Build Project
. - After that, You should check out this in order to make your own scripts to work.
Patching Game Assets
Putting update.rpf and update2.rpf
- Install
update.rpf and update2.rpf from GTA V build 2699
from Prerequisites List - Put
update.rpf
andupdate2.rpf
files to<Game Directory>\update\
folder.- Dont forget to backup your old files from update folder.
Modifying the RPF Files
If you ever modify the RPF files, dont forget to encrpyt them.
Here you can see how to do it:
- From
rush_patches-master.zip
, copy all files in theARCHIVEFIX
folder to a separate location - Drag RPF file(s) onto
ArchiveFix.exe
- Don't drag the both files at the same time, just drag one by one, This will not work with that way.
Replacing script.rpf
If did you compiled the scripts and want to put it to the game, here you can follow this steps in order to make scripts work:
- Run OpenIV, select "Windows" under "Grand Theft Auto V"
- Select the game folder and click "Continue"
- Open
<Game Directory>\update\update2.rpf\x64\levels\gta5\script
- Delete
script.rpf
- Click the "Edit mode" button, and copy
X:\gta5\titleupdate\dev_ng\x64\levels\gta5\script\script.rpf
to the OpenIV window.
Placing Shader Folder to the Right Place
- Go to game directory
- Put the
common
folder to the game directory.
Running The Game
- In the game directory, create a file named
launch.bat
and add these contents:
cd %~dp0
game_win64_bankrelease.exe -noSocialClub -nokeyboardhook -nonetlogs
- (OPTIONAL) Add additional arguments:
-kbgame
- Start game with game keyboard enabled.-output
- Show console log of game.-rag
- Enable support for RAG, the internal game debugging tool.-ragUseOwnWindow
- Use it with-rag
parameter to make game run outside of RAG Render Window.- DO NOT Forget to Launch RAG Before launching the game if u using any RAG parameters.
-DoReleaseStartup
- Start real Story Mode on launch, Ignore if it says unknown parameter/command.- If you dont type this parameter, you will spawned in a random location as a random character with a random clothes.
- Additional standard game arguments can be added as well.
- (OPTIONAL) Launch RAG with the following commands in Command Prompt:
X:
cd X:\gta5\src\dev_ng
setenv
cd ..\..\tools_ng\bin\rag
rag
- Run
launch.bat