GTAV_BuildGuide/other/LAUNCHPARAMS_GTAV.txt
2024-04-21 00:58:11 +03:00

1854 lines
146 KiB
Plaintext

-absolutemodetimebars, "[profile] Start timebars off in absolute mode");
-actionscriptdebug, "calls SHOW_DEBUG when movies initialise");
-adapter,"[grcore] Use the specified screen adapter number (zero-based)");
-AdaptivedofReadback,"Disable adaptive dof");
-adDataLocalFile, "Local store advert data file");
-addGameplayLogOnBugCreation , "[debug] Enable automatic adding of gameplay logs when a bug is created");
-additionalBandwidthLogging, "[network] Log additional information about bandwidth usage");
-addsvframemarkers, "Add a SV marker for every time we switch to a new recorded frame");
-addTelemetryDebugTTY, "Output some data to the tty about where test metric data is sent from.");
-aggressivecleanup, "Cleanup streamed objects at the first opportunity");
-aiWidgets,"[game] Create AI widget bank on game launch");
-allcutsceneaudio, "Allows the use of non-mastered cutscene audio");
-allowbackgroundinput, "[input] Force Accept keyboard and controller input when the process doesn't have focus.");
-allowCutscenePeds,"[game] Allow cutscene peds to be created");
-allowgrowth, "[MEMORY] Allow video memory usage to grow beyond limits");
-allowResizeWindow,"[grcore] Allow the window to be rezised");
-altGameConfig, "Use alternative gameconfig xml");
-altLevelsXml, "use altLevels.xml for available level names, not level.xml");
-alwaysReloadPauseMenuXML, "Always Reload the Pause Menu XML when opening the menu");
-AMDContactHardeningShadows, "Use AMD contact hardening shadows");
-anguage, "Override system language (specify first letter, two-letter code, or full language name)");
-animpostfx_enable_metadata_preview, "When enabled, the AnimPostFX Manager will try to load from the export file instead of the platform data file.");
-anisotropicQualityLevel, "[QUALITY SETTINGS] Set anisotropic Filter Quality Level (0-16)");
-applypreset, "Name of preset to apply");
-appname,"[bank] Visible name of the application.");
-artdir, "Indicate where the art dir for the game is");
-asio, "[RAGE Audio] Use ASIO output, rather than XAudio2");
-asiobuffers, "[RAGE Audio] Number of 256-sample ASIO buffers to use");
-asiodeviceid, "[RAGE Audio] ASIO driver index to use");
-asiostartchannel, "[RAGE Audio] First ASIO output channel ID to use");
-askBeforeRestart, "Brings up a ready to restart message box before the game restarts.");
-aspectratio,"Force a specific aspect ratio in format A:B");
-assertdynapooloverrun, "[atl] Assert if a dynapool switches to dynamic allocation");
-assertOnCanSaveFail, "[stat_savemgr] Enable asserts when saving during activity/transition.");
-assertOnMissingSpeechContext,"Throw an assert if NewSay attempts to use a context that has no associated gameobject.");
-assetsdir, "Indicate where the assets dir for the game is");
-ati,"[device_d3d] Sets ATI specific things");
-attachConsoleLogsToBugsInMP, "Attach console log file(s) in MP");
-audDisablePortalOcclusion, "Will disable portals for occlusion, and instead use probes / zones");
-audio, "[RAGE Audio] Enable audio.");
-audiobuffers, "Set number of audio buffers, less is better for latency, more for lower end machines");
-audiodebugger, "[RAGE Audio] Connect to audiodebugger");
-audiodebuggerhost, "[RAGE Audio] Manually specify the remote audiodebugger host (defaults to rfs.dat IP)");
-audiodesigner, "Default audio designer command line; RAVE etc");
-audioDeviceCore,"Specify the core to run the audio on: 0->6. Default is 6. -1 means any core)");
-audiofolder, "Indicate where audio folder is");
-audiomem, "[Audio] write audio memory report");
-audioocclusion, "[RAGE Audio] Enable audio occlusion.");
-audiooutputchannels, "[RAGE Audio] Number of output channels - 2 for stereo, 6 for 5.1");
-audiopack, "Indicate where audio packfile is");
-audiopacklist, "Override audio packlist location");
-audiotag, "Enable audio model tagging");
-audiotestslot,"[RAGE Audio] Allocates the wave slot called TEST");
-audiowidgets, "Turns on audio widgets by default");
-audNoUseStreamingBucketForSpeech, "Do not use the streaming bucket for scripted speech, and ambient speech triggered via script");
-audOcclusionBuildAssetsDir, "Specifies where the interior.pso.meta files live");
-audOcclusionBuildContinue, "Will continue an in progress audio occlusion build once the game has loaded");
-audOcclusionBuildEnabled, "Enable building occlusion");
-audOcclusionBuildList, "Build the list of interiors from the InteriorProxy pool and then stop");
-audOcclusionBuildStart, "Will kick off a new audio occlusion build once the game has loaded");
-audOcclusionBuildTempDir, "Specifies where the build tool temporary data lives which we read from in-game");
-audPhoneConvThroughPadSpeaker, "Play phone conversations through the ps4 controller speaker when in the car");
-AUTH_PASSWORD, "The Epic Games Launcher passes the exchange code via the -AUTH_PASSWORD=<exchangeCode> command line.");
-AUTH_TYPE, "The Epic Games Launcher indicates usage of the exchange code via the -AUTH_TYPE=exchangeCode command line.");
-autoaddPausemenuWidgets, "Automatically create the pausemenu widgets on startup");
-autocaptureCL, "Specify the CL used to generate this build");
-autocapturepath,"[system] Specify a path for the files stored by the automatic metrics capture");
-autodepthstencil, "[device_d3d] Automatically create depth/stencil buffers");
-automatedtest, "Tell us that an automated test is running");
-autoMemTrack, "Memvisualize, if running Automatically save a CSV Dump of all memory allocation after 60 frames of games.");
-autopauseprofiler,"[profile] Pause the profiler automatically when the game is paused");
-autopausetimebars, "[profile] When game is paused also pause the timebars");
-autoreplaymarkup, "Enables Automatic Replay Marker Up");
-autoscreenshot,"[setup] Automatically starts to take screenshots.");
-availablevidmem, "[MEMORY] Available video memory (MB)");
-availablevidmem, "[MEMORY] Percentage of available video memory");
-backtraceTestCrashEnable, "[startup] Causes a random crash during startup.");
-backtraceTestCrashMax, "[startup] Maximum value for crash test counter (higher values result in later crashes, default is 1000)");
-backtraceTestCrashMin, "[startup] Minimum value for crash test counter (higher values result in later crashes, default is 1)");
-bankpipename,"[bank] alternate name of bank pipe");
-bb720pheight, "[grcore] back buffer height when running 720p");
-bb720pwidth, "[grcore] back buffer width when running 720p");
-benchmark,"Starts the benchmark test from the command line");
-benchmarkFrameTimes,"Optionally output the individual frame times from the benchmark");
-benchmarkIterations,"Specifies the number of iterations to run the benchmark for");
-benchmarknoaudio, "Disable audio processing for graphics benchmark purposes");
-benchmarkPass,"Specifies an individual benchmark scene test should be done, and which test that should be");
-bgscriptscloudfile, "Specifies cloud file");
-bgscriptsloadpack, "Specify a test BGScript pack to load, relative to platform:/data/bg/");
-bgscriptsnoCloud, "Don't request the BGScript Cloud file");
-bgscriptssimulateblock, "Ignore result of cloud request");
-bgscriptsusememberspace, "Specifies cloud file to use member space.");
-bgscriptswindow, "Makes a window for the BG Script system.");)
-bigframetime,"[setup] Draw frametime at twice size");
-blendoutdataenabled, "Enable blend out data capturing");
-BlockOnLostFocus, "[RenderThread] Block when game loses focus");
-blockuntilidle,"[grcore] Do a BlockUntilIdle after the Swap to avoid unexpected CPU stalls");
-borderless,"[grcore] Set main window to be borderless");
-breakonaddr,"[startup] Break on alloc address (in hex; stop when operator rage_new would have returned this address)");
-breakonalloc,"[startup] Break on alloc ordinal value - value in {braces} in debug output (use =0 first to stabilize allocations)");
-breakOnBoundsAdded, "Break when a bounds is added");
-breakOnBoundsRemoved, "Break when a bounds is removed");
-breakoncontext, "Break when a particular string appears in a context message");
-breakondeadlock, "[system] debugbreak when detecting critical section deadlock");
-breakonfile, "Break when a file containing the specified substring is opened");
-breakonname, "Break into the debugger whenever the specified name is added to a string map");
-breakpadMessagebox, "[breakpad] Show a messagebox when in the Breakpad crash handler, so a debugger can be attached.");
-breakpadUrl, "[startup] Override URL to upload Breakpad dumps to");
-budget, "[debug] Display budget");
-bugAsserts, "Log bugs to bugstar");
-bugstardescpedvar, "[debug] Prints local player ped variation data to description on new bug creation");
-bugstarloadingscreen, "[code] show bugstar loadingscreens");
-bugstarStreamingVideo, "[bugstar] Initialize bugstar console streaming video. If a parameter is specified it uses that as the url rather than the default");
-bugstarusername, "Bugstar user name used in loading screens");
-Builddate, "Specify the date the build was made." );
-buildDLCCacheData, "Build cache data for all SP & MP map data currently installed");
-buildlabel, "Specify the label that was fetched in Perforce used to build the code." );
-buildlaunchtime, "The time the game was launched." );
-buildversion, "Specify version(s) of what is running." );
-bypassSpeechStreamCheck, "Bypass Streaming Check For Speech");
-calculateAudioWorldSectors, "[Audio] Enabled audio world sectors offline computation.");
-cameraWidgets, "[camManager] Create camera widget bank on game launch");
-camsusegametimescale, "Apply the game time scale to the camera times");
-capturecard, "[debug] Capturecard is installed");
-capturemotiontree, "Enable motion tree capture from startup");
-capturemotiontreecount, "Number of motion tree frames to capture");
-carbones, "Verify all vehicle bone names at load time");
-carMult, "Multiplier for car counts in pop-cycle");
-cashIgnoreServerSync, "Ignore the server authorative values");
-cashNoTransferLimit, "Ignore the transfer limits");
-catalogCloudFile, "If present, setup the catalog fine name.");
-catalogNotEncrypted, "If present, game understands that catalog file is not encrypted on cloud.");
-catalogParseOpenDeleteItems, "If present, we will also parse Open/Delete Items.");
-catalogVersion,"catalog version to use");
-catchvehiclesremovedinview, "[vehiclepopulation] Catch Vehicles Removed In View");
-categorycontrolwidgets, "Add widget controls for every category");
-CDVGeomTest,"CDVGeomTest");
-changeLocalCloudTime, "[stat_savemgr] Override local cloud save time.");
-changeLocalProfileTime, "[stat_savemgr] Override local profile stats flush time.");
-Channel_all,"[ Output Channels ] Set the minimum file log, tty, and popups level for 'Channel' and any subchannels (fatal, error, warning, display, debug1, debug2, debug3)");
-Channel_log,"[ Output Channels ] Set the minimum file log level for 'Channel' and any subchannels (fatal, error, warning, display, debug1, debug2, debug3)");
-Channel_popups,"[ Output Channels ] Set the minimum popups level for 'Channel' and any subchannels (fatal, error, warning, display, debug1, debug2, debug3)");
-Channel_rag,"[ Output Channels ] Create a rag output pane for this 'Channel'");
-Channel_tty,"[ Output Channels ] Set the minimum tty level for 'Channel' and any subchannels (fatal, error, warning, display, debug1, debug2, debug3)");
-cheapaudioeffects,"[RAGE Audio] Don't instantiate any effects).");
-cheapmode, "Only load the map - turn off all cars & peds - no water reflections - reflection slods=300 - far clip=1500");
-check_pop_zones, "[PopZones] check popzones for overlap");
-checkoverbudgetonly, "[profile] Only care about these systems when checking for execution time excesses");
-checksampleroverlap,"Check for sampler overlap; some false positives so off by default");
-checkUnusedFiles, "Record all open files so that RAG can display unused files");
-christmas, "set the xmas special trigger by default");
-cityDensity, "[QUALITY SETTINGS] Control city density (0.0 - 1.0)");
-cleaninstall, "Do not use hdd data even when it's newer.");
-clearhddcache, "[file] Force console disk cache to be cleared", "Disabled", "All", "");
-closeableWindow, "Have close button active on window");
-clothinfo, "show extra info at the cloth widget title");
-cloudAllowCheckMemberSpace, "Allow member space checks by default");
-cloudCacheAll, "If set, all cloud sourced files will be added to system cache");
-cloudCacheNone, "If set, no cloud sourced files will be added to system cache");
-cloudEnableAvailableCheck, "Enables / Disables the cloud available check");
-cloudForceAvailable, "If set, NetworkInterface::IsCloudAvailable is always true. Every day is cloud day.");
-cloudForceEnglishUGC, "Set UGC download requests to use English language");
-cloudForceGetCloud, "If set, we will always get the cloud content - regardless of what's in the cache. This will still be cached");
-cloudForceNotAvailable, "If set, NetworkInterface::IsCloudAvailable is always false.");
-cloudForceUseCache, "If set, we will always return what's in the cache without hitting the cloud (if cached file available - otherwise, cloud as normal)");
-cloudhatdebug,"[debug] Output Ped cloud transition debug info");
-cloudkey, "Cloud key for encryption (base 64)");
-cloudNoAllocator, "Don't use an allocator to make cloud manager cloud requests");
-cloudOverrideAvailabilityResult, "Override the result of our cloud available check");
-cloudUseStreamingForPost, "Use streaming heap for cloud post requests");
-collapsechild,"[physics] phLevelNodeTree::m_nMaxObjectsInNodeToCollapseChild");
-colorexpbias,"Color exponent bias");
-commandRing,"[grcore] Set command ring buffer size, in kilobytes (default and max is 1024k)");
-commerceAlwaysShowUpsell, "[commerce] For products with an upsell, always run the upsell flow");
-commerceCloudFile, "If present, specifies cloud file");
-commerceIgnoreEnumeratedFlag, "[commerce] Add products whether they are enumerated or not");
-commerceLocalCatalogueFile, "Local catalogue file");
-common, "Indicate where common folder is");
-commonpack, "Indicate where common packfile is");
-CompanionNoSCNeeded, "Companion won't do filtering based on SocialClub ID");
-complexObjectDetailedLogging, "Enable detailed logging for Complex Object operations");
-computeStaticBankInfo,"[RAGE Audio] Calls ComputeContiguousSampleDataChunk and outputs results to specified file");
-console,"[setup] Enable console on release builds");
-consolepadreplaytoggle, "Enable recording/saving via the four back buttons of a pad on console");
-contacthardeningshadows, "Use NVIDIA contact hardening shadows");
-contacthardeningshadowspcfmode, "NVIDIA contact hardening shadows PCF mode - not specified = manual, 0 = hw, anything else = scale");
-convergence,"[grcore] Set convergence of 3D vision (default is 3.5)");
-conversationspew, "Ensable scripted conversation spew");
-CpuRainDisable, "Force disable CpuRainUpdate on multi GPU machines");
-CpuRainEnable,"Force enable CpuRainUpdate on single GPU machines");
-cpuWater, "Force CPU Water Update");
-createchild,"[physics] phLevelNodeTree::m_nMinObjectsInNodeToCreateChild");
-currenttxddebug, "Temporary debug param for SetCurrentTxd crash");
-customlog,"[profile] Load a custom set of timers and values to log from the specified file");
-cutscene_multihead,"[cutscene] Expand cutscenes on all of the screens in multi-head configuration");
-cutsceneaudioscrubbing, "[cutscene] Enable audio sync when jogging");
-cutscenecallstacklogging, "add call stacks set matrix, visibilty and deletion calls");
-cutsceneverboseexitstatelogging, "Enable verbose logging to help debug exit state issues.");
-cutsDisplayBlockingBoundsLines, "[cutscene] Enable the display of blocking bounds lines." );
-cutsDisplayCameraLines, "[cutscene] Enable the display of camera lines." );
-cutsDisplayDebugLines, "[cutscene] Enable the display of debug lines." );
-cutsDisplayLightLines, "[cutscene] Enable the display of light lines." );
-cutsDisplayModelLines, "[cutscene] Enable the display of model lines." );
-cutsDisplayParticleEffectLines, "[cutscene] Enable the display of particle effect lines." );
-cutsDisplayRemovalBoundsLines, "[cutscene] Enable the display of removal bounds lines." );
-cutsDisplaySceneOrigin, "[cutscene] Enable the display of the scene origin." );
-cutsDisplayStatus, "[cutscene] Enable the onscreen Status Display." );
-cutsFaceDir, "[cutscene] Set to override the face directory in order to hot load in 'raw mode'.Good for a cutscene viewer." );
-cutsFaceZoomDist, "[cutscene] The default distance for the Camera Face Zoom." );
-cutsOffset, "[cutscene] Set to override offset the XYZ of cutscenes.Good for a cutscene viewer.Example: -cutsoffset=0,0,0" );
-cutsRotation, "[cutscene] Set to overide the rotation of cutscenes.Good for a cutscene viewer." );
-d3dfpu,"[grcore] Prevent D3D from messing with FPU state, leaving useful error conditions trappable (PC ONLY).");
-d3dmt,"[grcore] Allow D3D device to be initialized in multithreaded mode (PC ONLY)");
-d3dsinglestep,"[grcore] Set D3D_SingelStepper to true, force a BlockUntilIdle() after every D3D call (debug builds only)");
-datafilePrettyPrintLocal, "DATAFILE_SAVE_OFFLINE_UGC will pretty-print the JSON file");
-dbgfontscale, "[debug] Init the debug fontscale with a specific value");
-debugaircraftcarrier, "[debug] Debug aircraft carrier");
-debugassertson,"Enable DebugAssert's");
-debugCameraStreamingFocus, "Use the debug camera as the streaming focus, when active");
-debugCreateCameraObjectStack, "[camera] Collects callstacks of Create Camera Objects to help tracking down the cause of our object pool filling");
-debugdisplaystate, "[debug] Control what debug information to display! Use with a value (debugdisplaystate=off|standard|coords_only).");
-debugdoublekill, "[debug] Debug MP double kill");
-debugexplosion, "[debug] Debug explosion at the player location");
-debugexpr, "Enable expression debugging");
-debugFixedByNetwork, "Log local player fixed by network changes");
-debugGestures, "[game] Debug gestures");
-debugGesturesOnSelectedPed, "[game] Debug gestures on the selected ped");
-debugInfoBarPosition, "[debug] Y Position at which debug info bar should render");
-debugInputs, "Shows input values and disable state.");
-debuglicenseplate, "[debug] Debug license plate retrieval from SCS license plate system");
-debugLocationstart, "Start at this location (index of an element in common:/data/debugLocationList.xml from 1 to n");
-debugLocationStartName, "Start at this location (name of Item in common:/data/debugLocationList.xml), put quotes around location if it has spaces");
-debuglog, "file to write the debuglog to");
-debuglogmask, "enable slow debug logging");
-debuglogslow, "enable slow debug logging");
-debugMemstats,"[memory] Print memory logging information to standard output.Supply an optional parameter to increase logging detail.");
-debugonfades, "[code] display debug info during fades");
-debugpatch, "Prints a message every time an item has been successfully patched and outputs a \"<filename>.patch.result\" file located next to the target file that can be used to verify the effect of the patch file.");
-debugpeddamagetargets, "[debug] Allocate a rendertarget from streaming memory for debugging ped damage");
-debugradiotest, "[debug] Debug radio test");
-debugrespawninvincibility, "[debug] Debug MP respawn invincibility");
-debugrespot, "[debug] Debug MP vehicle respotting code");
-debugRuntime,"[grcore] Enable DX11 Debug Runtime.");
-debugSaveMigrationCommands, "Debug save migration commands.");
-debugshaders,"[grcore] Enable CG shader debugging");
-debugshaders,"[grcore] Enable D3D shader debugging");
-debugstart, "Start at this co-ordinates with specific camera orientation");
-debugTargetting, "debug targetting");
-debugTargettingLOS, "debug targetting LOS");
-debugtechniques,"[grcore] Enable loading of shader programs ending in _debug suffix");
-debugtextfixedwidth, "[debug] Use fixed-width font for EVERYTHING");
-debugtextfixedwidth,"[debug] Use fixed-width font for EVERYTHING");
-debugtrain, "Debug the distance and position of the closest train from the player.");
-debugUnmanagedRagdolls,"Collects callstacks of PrepareForActivation and SwitchToRagdoll calls on peds in order to identify the causes of unmanaged ragdolls");
-debugvehicle,"create vehicle bank by default");
-defaultCrowdPed,"define default crowd ped");
-defaultPed,"define default ped (used for '.' spawning");
-defaultVehicle,"define default vehicle (used for U/Shift+U)");
-defaultVehicleTrailer,"define default vehicle trailer (used for U/Shift+U)");
-defragcheck,"Enable expensive defrag runtime checks"));
-defragorama,"Defragment like crazy to exercise the system and make it fail sooner");
-delayDLCLoad, "Don't automatically load DLC");
-deleteIncompatibleReplayClips, "[REPLAY] deletes incompatible replay clips");
-demobuild, "makes modifications specifically for demo builds");
-detectPLMSupendHang, "[Hang Detection] Detects any PLM suspend timer failures (this will ONLY work when running the game with debug flag on Xbox One).");
-deviceResetLogPath, "Set a path to send the files too. Default is x:/");
-devkit, "let the game know it is running on a devkit");
-diagTerminateIgnoreDebugger, "Calls to diagTerminate will not trigger a __debugbreak.");
-dirtycloudreadtimeoutPeriod, "[stat_savemgr] Override local cloud save timeout time.");
-dirtyreadtimeoutPeriod, "[stat_savemgr] Override local profile stats flush timeout time.");
-disableambientaudio, "Disable the ambient audio system");
-disableAmbientSpeech, "Disable Ambient Speech");
-disableBokeh,"Disable Bokeh effects in DX11");
-disablebonder, "Disables the crashing that occurs when a plugin's bonder indicates its threshold has been crossed");
-disablebranchstripping,"[grcore] Disable runtime fragment program branch stripping");
-disablecacheloader,"Disable cached bounds files");
-disableclouds, "[sagrender] Disable the awesome new clouds :(");
-disablecompatpackcheck, "Disables compatibility pack configuration check for MP (non FINAL only)");
-disableConvInterrupt, "Disable scripted conversation interrupts.");
-disableCooldownTimer, "[MEMORY] Disable over memory budget cool down timer");
-disableDatafileIndexFixing, "[scriptcommands] Prevent natives that take a datafile index from setting it to 0 if it is invalid");
-disableDebugPadButtons, "[RAGE] disable the debug buttons on a gamepad to emulate final.");
-disableDecodeVerify,"MP4 Decoder: Disable verify key");
-disabledevprivacycheck, "If present the dev-only privacy check is disabled");
-disabledevspintcheck, "If present the dev-only sp-int check is disabled");
-disableDLCcacheLoader, "Disables DLC cache file load/save, main game cache load/save will remain active");
-disableEncodeVerify,"MP4 Encoder: Disable verify key");
-disableEntitlementCheck, "Disables entitlement check on PS4");
-disableExportWatermark, "Disable rendering of the R* Editor Watermark");
-disableExtraCloudContent, "Disables extra cloud content for !final builds");
-disableExtraMem, "Disable streamer from going over video memory budget");
-disableFix7458166, "Restore ClearClothController to original place for B*7458166");
-disableFix7459244, "Disable nullptr checks for B*7459244");
-disableframemarkers, "[PROFILE] Disable frame encapsulating user markers, make Razor dump all per frame timings into one large bucket");
-disableGiveMeCheckerTexture,"Disable fake checkerboard texture.");
-disablegranular, "Disable the granular engine system");
-disableGrassComputeShader, "Disable running the compute shader on the grass (renders all visible grass batches with no fading)");
-disableHeadBlendCompress, "Disable head blend manager compression (ignoring the blend results)");
-disableHurtCombat, "Disable Ped Hurt Combat mode including bleed out");
-disableHyperthreading, "Don't count hyperthreaded cores as real ones to create tasks on");
-disableLeavePed, "[network] Disable leave ped behind when a player leaves the session");
-disablemessagelogs, "disable message logging");
-disableMoverCapsuleRadiusChanges, "Don't allow the mover capsule to change size.Keep at standing radius.");
-disableNewLocomotionTask, "Disable new locomotion task");
-disableObjectIDCheck, "[network] Disable the object ID free list check");
-disableOverridingFixedItems, "Disallow cloud data overriding the fixed column items");
-disableOverwatch, "Disable Overwatch");
-disablepackordercheck, "Disables compatibility packs order check");
-disablePreferredProcessor,"Allow us to tell the OS which is the preferred processor per-thread");
-disableRagdollPoolsSp, "Disable ragdoll pooling in single player by default");
-disableReplayTwoPhaseSystem, "Enable the replay two phase recording");
-disablerfscaching, "[file] Don't use the directory caching with SysTrayRFS");
-disableRiverFlowReadback, "Disable river flow read back");
-disableSpaceBugScreenshots, "[debug] Prevents screenshots being added to bugs created using the Space bar");
-disableSPMigration, "Enable SP migration flow if no local saves are available");
-disableStatObfuscation, "Disable memory obfuscarion for stats");
-disableTimeSkipBreak, "Disable time skip detection");
-disabletmloadoptionscheck,"[startup] Disable PS3 TM Load Options check");
-disableTodDebugModeDisplay, "Disables additional debug character for clock / weather");
-disableuncompresseddamage, "Disable use of uncompressed textures for MP peds");
-disableVehMods, "[vehicles] Disable vehicle mods (temp disabled as patch for BS#1017717, BS#1022990, etc.)");
-disablewheelintegrationtask, "Force wheel integration to happen on main thread.");
-disallowdebugpad, "Don't assume the next pad that has input is the debug pad.");
-disallowResizeWindow,"[grcore] Do Not allow the window to be rezised");
-disassemblefetch,"Disassemble fetch shaders to TTY");
-displayBinkCommands, "Display commands sent by the AsyncBink thread");
-displayBinkFloodDectect, "Display flood detection of the Bink command queue");
-displaycalibration, "[code] force enable display calibration on startup");
-displaycaps,"[grcore] Show display capabilities");
-displayDebugBarDisplayMemoryPeaks, "[debug] Display the script memory peaks RenderReleaseInfoToScreen()");
-displayDebugBarMemoryInKB, "[debug] Display the memory in KB instead of MB in RenderReleaseInfoToScreen()");
-displaykeyboardmode, "[debug] Don't display the current keyboard mode in RenderReleaseInfoToScreen()");
-displaylangselect, "[code] show display language select on startup");
-displayNetInfoOnBugCreation, "[debug] Enable display of net object info when a bug is created");
-displayobject, "[debug] Display object name");
-displayScriptedSpeechLine, "Debug draw the current playing scripted speech line.");
-displayScriptRequests, "[script_debug] print to the TTY whenever a script calls REQUEST_SCRIPT or SET_SCRIPT_AS_NO_LONGER_NEEDED");
-displaySpikes, "[profile] When set, over budget spikes will be displayed.");
-displayStats, "[MEMORY] Displays on screen memory statistics reports on resources");
-displaytrainandtrackdebug, "Enable display of train and track debugging.");
-displayvalidsfmethods, "Sets the default scaleform granularity");
-displayvectormap, "Enable display of the vector map");
-displayVidMem, "[debug] Display the amount of video memory in use and the total available");
-dont_load_script_data_from_mp_stats, "When the savegame file for an MP character is loaded, any script data within that file will be ignored");
-dont_save_script_data_to_mp_stats, "Skip the saving of any registered MP script save data to the savegame file for the current character");
-dontaddunlinkedfiles, "Don't add a streamable index for new files");
-dontCrashOnScriptValidation, "Don't crash game if invalid script is trying to trigger events");
-dontDelayFlipSwitch,"Don't delay flip : wait flip will be done at the end of the frame, like normal people do.");
-dontdisplayforplayer, "[debug] Don't display information for players in the ped debug visualiser");
-dontLoadDLCfromAudioFolder, "If set, any DLC audio data is still loaded from the DLC pack, even when using -audiofolder");
-dontPrintScriptDataFromLoadedMpSaveFile, "[GenericGameStorage] don't print the script values read from loaded MP save files");
-dontshowinvinciblebugger, "[debug] Don't show the invincible bugger message");
-dontshowrscnameintracker, "[streaming] Don't send the name of each resource to the memory tracker");
-dontwaitforbubblefences,"dont wait for bubble fences");
-dontwarnonmissingmodule, "[streaming] Don't print a warning if a streaming module is missing");
-doorExcessiveLogging, "Extra logging for doors");
-doSaveGameSpaceChecks,"do save game space checks at startup");
-doWarpAfterLoading, "[GenericGameStorage] Script is now in charge of setting the player's coords, loading the scene and fading in after a load. If something goes wrong (e.g. screen doesn't fade in) then try running with this param");
-downloadabletexturedebug,"Output debug info");
-DR_AllInsts, "Default to recording all instances rather than the focus inst");
-DR_AutoSaveOExcetion,"[game] Dump current event log to file on exception");
-DR_Autostart, "Automatically start recording");
-DR_LoadFilter, "Load a file describing the filters to switch on initially");
-DR_RecordForBug, "Attach any debug recording to the bug, param is filename to store tmp recording in");
-DR_TrackMode, "Set mode to start tracking at");
-drawablecontainersize,"[rmcore] Set maximum container size (in kilobytes, default is 64, 0 is same as -nodrawablecontainer)");
-DRAWLIST, "[DrawLists] Use drawlists to render");
-dsound, "[RAGE Audio] Use DirectSound WAVE_FORMAT_EX output, rather than XAudio2");
-dumpcollisionstats, "Enable dumping of physics collision statistics to network drive");
-dumpinfoonblockload, "[fwscene] Don't dump debug stats when a blockload occurs");
-dumpleaks,"[startup] Dump all leaks to specified filename (default is c:\\leaks.txt)");
-dumpPedInfoOnBugCreation, "[debug] Dump ped info when a bug is created");
-dumpplacestats, "[streaming] Dump timing stats for placing resources to TTY");
-dumpRenderTargetSizes, "Dump out the calculated and actual render target sizes");
-dumprpfinfo,"Dump RPF file info at mount time");
-dumptimebarsonlongmainthread, "[app] Dump timebars if the main thread takes a certain amount of time (optionally time in ms as argument)");
-dumpwaterquadstoepsfile, "dump water quads to eps file"); // useful for visualising water boundaries, use gsview etc.
-dx10,"[device_d3d] Force DirectX 10, if available");
-DX10,"[grcore] Force 10.0 feature set");
-dx10_1,"[device_d3d] Force DirectX 10.1, if available");
-DX10_1,"[grcore] Force 10.1 feature set");
-DX11,"[grcore] Force 11.0 feature set");
-dx11shadowres,"");
-DX11Use8BitTargets,"Use 8 bit targets in DX11.");
-dx9, "[device_d3d] Force DirectX 9");
-dynamicAddRemoveSpew, "Debug spew for game world Add/Remove for dynamic entities");
-dynamicIBufferSize,"Set the size of the dynamic index buffer");
-dynamicVBufferSize,"Set the size of the dynamic vertex buffer");
-earlyInvites, "Allows invites/jipping before the MP tutorial has been completed.");
-echoes, "[Audio] Enables local environment scanning and turns echoes on.");
-edgefixedpointpos, "[RAGE] a float representing the number of bits for the integer and fractional parts of a fixed point representation of the position attribute eg. 12.4 would be 12 bits for the integer and 4 bits for the fractional part");
-edgefixedpointposauto, "[RAGE] just specify the number of fractional bits. The integer bits are automatically calculated from the size of the geometry");
-edgegeom,"[grmodel] Use Edge geometry on PS3 (both by default, or =skinned or =unskinned)");
-edgenoindexcomp, "[RAGE] don't use index compression");
-edgeoutputfloat4pos, "[RAGE] output a float4 position from Edge instead of float3 by default");
-edgeoutputmask, "[RAGE] a bit mask containing which attributes we force through Edge");
-edgeRing,"[grcore] Set edge ring buffer size allocation per SPU in kilobytes (default 3072k)");
-edgeSpuCount,"[grcore] Set number of SPUs that can run EDGE (1-4, default 3)");
-edgeSpuPrio,"[grcore] Set priority of EDGE jobs on spu (1-15, default 6)");
-edgeType,"[grcore] Set edge ring buffer memory type (0=local or 1=main, default local)");
-editpreset, "Name of the preset to edit");
-ekgdefault, "Startup ekg with the page");
-ekgpage, "EKG to enable at boot time (primary)");
-ekgpage2, "EKG to enable at boot time (secondary)");
-emailasserts, "[diag] Email address to send all asserts to");
-emailassertsfrom, "[diag] Email address to send all asserts from");
-emailerpath, "[diag] Path to rageemailer.exe");
-emblemRequestCallstack, "Prints the callstack when an emblem is requested.");
-emergencystop, "Pause the game and streaming during an emergency");
-emulateoptical,"Emulate optical drive behavior (default is current platform, or use ps3 or xenon to override)");
-enable_debugger_detection_tests, "N/A");
-enable_light_edit, "Enable light editing, can specify a particular light index");
-enable_light_FalloffScaling, "Enable TC modifier falloff scaling");
-enableActionModeHeadLookAt, "Enable head look at, at target during action mode");
-enableBoundByGPUFlip, "PC-only: Enable us to be bound by the time spent in Present() - otherwise this is rolled into Render Thread");
-enableCloudTestWidgets, "Force cloud/manifest check results through widgets");
-enableCNCResponsivenessChanges, "[CNC] Enable CNC responsiveness changes for player.");
-enableConvInterrupt, "Enable scripted conversation interrupts.");
-EnableCutSceneGameDataTuning, "Enables loading and saving of cutscene tune files, light filesfrom the cutscene tune directory");
-enablecutscenelightauthoring, "[cutscene] All authoring of cutscene lights such that the data can be saved out");
-EnableCutsceneTuning,"Enables loading and saving of cutscene tune files, light filesfrom the cutscene tune directory");
-enableFarGamerTagDistance, "Makes gamer tags work at superfar distances.");
-enablefatalreaderror,"Enable fatal read errors (use -toggleN=enablefatalreaderror)");
-enableflush, "Enable F5 Flush for all game modes");
-enableGpuTraceCapture,"Enable Razor GPU Trace Capture");
-enableJPNButtonSwap, "Enable button swap when language is set to japanese");
-enableLocalMPSaveCache, "[stat_savemgr] Enable local cache of multiplayer savegames.");
-enableMapCCS, "Automatically loads specified CCS at session init");
-enablemptrain, "Enable the train in MP.");
-enablemptrainpassengers, "Enable train passengers in MP.");
-enablenetlogs, "[network] enables network logging");
-enableRagdollPoolsMp, "Enable ragdoll pooling in multi player by default");
-enableSaveMigration, "[network] Enable Single Player savegame migration even if the Tunable is not set");
-EnableShadowCache); // TEMP for 32 bit hires CMs
-enableSPMapCCS, "Automatically loads specified SP map CCS at session init");
-enableStreetLightsTC,"Enable loading of street lights TC");
-EnableSubtitleTuning,"Allows subtitles to be hotloaded from the assets folder");
-enabletakeovers, "Enable vterritory takeovers during multiplayer");
-enableVisibilityDetailedSpew, "Enable Visibility Detailed Spew");
-enableVisibilityFlagTracking, "Enable Visibility Flag Tracking");
-enableVisibilityObsessiveSpew, "Enable Visibility Obsessive Spew");
-enableXInputEmulation, "[input] Enables XInput emulation from DirectInput devices.");
-EpicDevToolHost, "Specifies the hostname and port of the Epic dev auth tool. E.g. 127.0.0.1:22222");
-EpicDevToolTokenName, "Specifies the name of the token configured in the Epic dev auth tool.");
-ex, "End x world coordinate." );
-exitaftercachesave, "Cause the game to terminate immediately after the cache file has been generated");
-expandtolightbounds, "expand object bounds to attached lights bound");
-experimentalmodules, "[AMP] Enable experimental modules");
-ExportSavegameToLocalPC, "[savegame_export] Instead of uploading the savegame to the cloud, we'll save it to the X: drive on the local PC");
-ExportScriptStaticBounds, "enable script-managed static bounds export, used for heightmap tool");
-extraampchunks, "[AMP] Load additional data chunks, comma delimited");
-extracloudmanifest, "specify path to local ExtracontentManager cloud manifest file wich will be used instead of real one");
-extracontent, "Extra content development path");
-extraReuse, "[worldpopulation] Skip HasBeenSeen Checks for reusing peds and vehicles");
-extraStreamingIndices, "[DrawLists] allocate extra streaming indices");
-extravidmem, "[MEMORY] Set amount of extra video memmory to report in MB");
-ey, "End y world coordinate." );
-facebookvehiclesdriven, "[stat_savemgr] Setup the number of vehicles driven.");
-failmpload, "[stat_savemgr] Make any savegame fail to load.");
-failmploadalways, "[stat_savemgr] Make any savegame fail to load.");
-fairhddscheduler, "[streaming] Improve scheduling on HDD-based files");
-fakeModdedContent, "[REPLAY] fakes that clips have modded content");
-fakesoundschema, "[RAGE Audio] fake the sound schema version");
-fastCompression,"[rscbuilder] Use fast zlib compression, even on Xenon");
-fastscriptcore,"Enable use of fast script core");
-fbcount,"[grcore] Number of front buffers (default = 2, max 8)");
-featurelevel, "Force a certain shader model in technique remapping code (1000, 1010, 1100)");
-fiddler, "Enable fiddler HTTP captures");
-fiddlerwebsocket, "[rline] Enable fiddler Websocket captures. Also enables HTTP captures as side effect", "Disabled", "All", "");
-fileloader_tty_windows,"Create RAG windows for Fileloader related TTY.");
-fileMountWidgets, "Add Data File Mount widgets to the bank");
-fillDownload0, "[REPLAY] Pretend PS4 Filestore on download0 is full");
-filmeffect, "Enable the film effect shader");
-fixedDevPlayback, "Playback the replay in fixed time to help with Asserts throwing off time");
-fixedframetime, "Force each frame to advance by a fixed number of milliseconds (specified in fps)");
-fixedheightdebugfont, "[debug] Use the same height for all debug text, proportional and fixed-width");
-focusPedDisplayIn2D,"[AI] Display focus ped in 2d");
-focusTargetDebugMode,"[AI] Render focus ped debug in screen space at side of screen");
-fogVolumes, "[QUALITY SETTINGS] Enable lights volumetric effects in foggy weather");
-fontlib, "[text] font library to use (ppefigs, japanese, korrean, russian, trad_chinese, efigs)");
-force720,"[grcore] In the case of a <xxxx>i, Force 720p over other resolutions if the TV supports it");
-forceadpcm, "Use mp3 files for PS4");
-forcebootcd,"[startup] Force booting from cd");
-forceboothdd,"[startup] Force booting from HDD");
-forceboothddloose,"[startup] Force booting from HDD with loose files");
-forcecacheloaderencryption,"Cache data is encrypted");
-forceCatalogCacheSave, "If present, we will force saving of the catalog cache.");
-forceCESP, "[stat_savemgr] Simulate that the local player previously purchased Criminal Enterprise Starter Pack");
-forceclothweight, "overwrite all cloth weight");
-forcedfps, "Force simulated fps to the number of frames, will dilute time ");
-forceEnableCNCResponsivenessChanges, "[CNC] Force enable CNC responsiveness changes for player, even if not in CNC mode.");
-forceexceptions, "[startup] Force exceptions even when we think a debugger is present");
-forcefailedresources, "[MEMORY] Fail all allocations to see that we remain stable");
-ForceFakeGestures, "Allow fake speech gestures..");
-forcekeyboardhook, "[startup] Force disabling the Windows key with a low-level keyboard hook, even with debugger attached.");
-forceNoCESP, "[stat_savemgr] Simulate that the local player did not previously purchase Criminal Enterprise Starter Pack");
-forceRagdollLOD, "Force all ragdolls to run the given LOD");
-forceremoval, "forces removal of movies even if it has dangling refs");
-forceRenewBugstarRequests, "Forces retrieving requests from bugstar rather than using cached files");
-forceResolution, "Force the window to not adjust to the monitor size");
-forceSPMigration, "Show SP migration flow even if the player has local saves");
-forcetrimmedcutscenes, "Force cutscene audio to use trimmed audio files (i.e. final disc versions)");
-forcetwopasstrees,"force two pass tree rendering");
-forgePlayedWithData, "Fills the PlayedWith player collection with artificial data, to ease testing");
-FOV, "Oculus FOV");
-fps, "Display frame rate, even in Release builds");
-fpsborder, "[debug] Draw a colored border representing FPS threshold in RenderReleaseInfoToScreen()");
-FPSCam, "Enable FPSCam");
-fpsCaptureUseUserFolder, "Force the output folder for the metrics xml files to be the user one");
-fpz,"[grcore] Enable floating-point depth buffers");
-fragdebug,"[fragment] Print debugging information to the terminal about fragments");
-fragdebug2,"[fragment] Print debugging information to the terminal about fragments");
-FragGlobalMaxDrawingDistance,"[fragment] force the global max drawing distance to the passed in value");
-fragtuning, "Load fragment tuning");
-frameLimit, "[grcore] number of vertical synchronizations to limit game to");
-framelockinwindow,"[grcore] Force framelock to work even in a window (works best with 60Hz monitor refresh)");
-FrameQueueLimit, "Maxiumum number of frames that can be queued up");
-frameticker,"[setup] [TOGGLE] Display update, draw, and intra-frame ticker.");
-frametickerScale,"[setup] Set the vertical scale for the frame ticker.");
-frametime,"[setup] [TOGGLE] Display update, draw, and intra-frame time.");
-friendslistcaching, "Uses caching to populate friends list stats");
-friendslistcachingverbose, "Verbose logging for friends list caching");
-frontendMpForceIntro, "Force the simple screen");
-fullscreen,"[grcore] Force fullscreen mode");
-fullspeechPVG, "Force all peds to have a full speech PVG");
-fullweathernames, "[code] display full weather names");
-fxaa, "[QUALITY SETTINGS] Set FXAA quality (0-3)");
-fxaaMode,"0: Off, 1: Default, 2: HQ FXAA");
-gameheight,"Set height of game's backbuffer/gbuffer");
-gametimercutscenes, "Cutscenes will be driven by the fwTimer - only use for debugging");
-gamewidth,"Set width of game's backbuffer/gbuffer)");
-gameWindowFocusLock, "Don't allow other programs to take away the window focus");
-gcmWatchdog,"[grcore] Force gcm watchdog thread to run even when debugger is detected.");
-gen9BootFlow, "[startup] Enable Gen9 Boot Flow"));
-generateIsland, "[paths] generating nodes for heist island");
-geoLocCountry, "Set a custom result for the geo location country");
-geoLocFakeIp, "Set a fake IP to use for geoloc");
-glhaltonerror,"[grcore] Halt on GL/Cg errors (PS3)");
-globalLOD, "[LodScale] Override global root LOD scale");
-GPUCount,"[grcore] Manual override GPU Count");
-gpuDebugger, "[grcore] enable GPU debugger");
-gpuWater, "Force GPU Water Update");
-graphicsSettings, "Set all settings to the value specified");
-grassandplants,"Detail level for the plants rendering (0=low, 1=medium, 2=high)");
-grassDisableRenderGeometry, "Disables the rendering of the grass geometry only (still runs the CS computation)");
-grassInstanceCBSize, "Size of the instanced constant buffer for grass" );
-grassQuality,"[QUALITY SETTINGS] Set grass quality (0-3)");
-grid_end_x, "[commands_debug] End x coordinate of grid visitor script");
-grid_end_y, "[commands_debug] End y coordinate of grid visitor script");
-grid_size, "[commands_debug] Size of the grid cell");
-grid_start_x, "[commands_debug] Start x coordinate of grid visitor script");
-grid_start_y, "[commands_debug] Start y coordinate of grid visitor script");
-GridX, "Number of monitors wide you want to emulate");
-GridY, "Number of monitors high you want to emulate");
-halfpop, "Half population density" );
-hangdetecttimeout, "Number of seconds until hang detection kicks in");
-hangingcabletest, "hangingcabletest");
-hdao_quality,"Which HDAO quality level to use(0 = low, 1 = med, 2 = high).");
-hddfreespace, "Fake the amount of free space available on the hard disk");
-hdr,"[device_d3d] Set the whole rendering pipeline to 10-bit on 360 and 16-bit on PC");
-hdr,"[grcore] Set backbuffer to full 16bit float.");
-HDStreamingInFlight, "[QUALITY SETTINGS] Enable HD streaming while in flight");
-headblendcheck, "Renders debug text above non finalized blend peds");
-headblenddebug, "Debug for head blend memory overwrites");
-headphones, "[Audio] Mix for headphones.");
-heatmap_memory_test, "[commands_debug](script)");
-heatmap_reverse, "[commands_debug](script)");
-height, "[grcore] Screen height");
-height,"[grcore] Set height of main render window (default is 480)");
-hexdumpgcm,"Enable hex dumps of gcm command lists (use -toggleN=hexdumpgcm)");
-hideRockstarDevs, "If present then log player card stats output.");
-hidewidgets,"[bank] Hides bank widgets");
-hidewindow, "[grcore] the main window is created hidden");
-highColorPrecision, "Switch RGB11F to RGBAF16 format for PC");
-httpNumThreads, "[diag] the max number of threads to listed for rest requests on (default: 4)");
-httpoutput, "display what is posted to and returned by http query");
-httpPort, "[diag] The port(s) that the debug web server listens on (default: 7890)");
-httpThrottle, "[diag] Throttle the rest responses. Simple use is \"-httpThrottle=*=10k\" See the civentweb user manual for more options");
-HUD_LAYOUT, "HUD Layout X,Y,Width,Height");
-icusername, "The Epic Games Launcher passes in the user's epic user name. Used in offline mode only.");
-ignoreDeployedPacks, "Ignore deployed packs");
-ignoreDifferentVideoCard, "Don't reset settings with a new card");
-ignoreFocus, "[RAGE] pad does not require focus to function");
-ignoreGfxLimit, "Allows graphics/video settings to be applied even if they go over the card memory limits");
-ignorePacks, "Ignores a given set of packs based on their nameHash from setup2, delimit with ;");
-ignorePrecalculatedBankInfo,"[RAGE Audio] Ignore the precalculated bank info file");
-ignoreprofile, "Ignore the current profile settings");
-ignoreprofilesetting, "Ignore an individual profile settings");
-imposterDivisions,"Number of tree imposter divisons");
-inflateimaphigh, "Load high detail IMAPs for larger range");
-inflateimaplow, "Load low detail IMAPs for larger range");
-inflateimapmedium, "Load medium detail IMAPs for larger range");
-inGameAudioWorldSectors, "[Audio] Enabled audio world sectors online info.");
-initclothuserdata, "init cloth user data when cloth is instanced");
-installstat, "Output some network stats during install");
-instancedveg, "enable instanced vegetation");
-instancePriority, "[game Entity] force the instance priority level");
-instancepriority, "Override the instance priority for MP games");
-interiordrivemode, "[scene] Throttle interior streaming when moving fast");
-internationalKeyboardMode, "[input] Use international keyboard mode that loads the US keyboard.");
-inventoryFile, "If present, setup the inventory fine name.");
-inventoryForceApplyData, "Force application of the data from the server");
-inventoryNotEncrypted, "If present, game understands that inventory file is not encrypted.");
-invincible, "Make player invincible");
-inviteAssumeSend, "[live] On PS3 - will halt at the XMB when sending invites");
-isablecategorytelemetry, "RAGE Audio - disable RAVE category telemetry"));
-isguest, "Fakes the Guest/Sponsored user state (XB1)");
-isrockstardev, "Set Is Rockstar Dev status");
-jobtimings,"[task] Spew job timings");
-jpegsavequality,"[setup] Set JPEG save quality (default 75, can be 60-100)");
-jpnbuild, "Overrides app content to return IsJapaneseBuild() == true");
-junccap, "Junction capture type ( simple or spin )" );
-junccosts, "Junction scene cost folder - place to save cost tracker logs");
-juncdst, "Junction destination csv filename" );
-juncend, "Junction # to end on" );
-juncprecapdelay, "Junction smoke - precapture delay in seconds");
-juncsettimeeachframe, "Junction smoke - sets the time every frame to 12:00");
-juncsettlespin, "Junction number of settle spins" );
-juncspinrate, "Junction smoke - rate of spin per frame in radians");
-juncsrc, "Junction source csv filename" );
-juncstart, "Junction # to start with" );
-juncstartupspin, "Junction number of startup spins" );
-kbAutoResolveConflicts, "Never display keybinding conflicts with a warning screen");
-kbDebugOnlySwitch, "[game] Toggle only between game and debug keyboard modes.");
-kbDontUseControlModeSwitch, "[game] Don't use a Control+Key press to toggle game modes.");
-kbgame, "[game] Start game in Game Keyboard Mode");
-kblevels, "[game] Start game in Level Keyboard Mode");
-kbmodebutton, "[game] Sets the button to be used for switching keyboard modes.");
-keyboardLocal, "[control] Sets the keyboard layout to the specified region.");
-lan, "[network] Use LAN sessions instead of online sessions");
-landingFullFallback, "Display a full fallback layout including the fixed columns");
-langfilesuffix, "[text] Suffix to append to the RPF filename of a language file, like '_rel'");
-lastgen,"render without new nextgen effects");
-lazydelete, "[MEMORY] Take your time deleting stuff");
-leaveDeadPed, "Leave dead ped behind when resurecting the local player");
-leavempforstore, "The store will cause the player to leave mp sessions.");
-level, "[gamelogic] level to start game in (alpine, underwater, desert, space, moon, codetest, testbed)");
-licensePlate, "Text for the license plate");
-LiveAreaContentType, "[LiveArea] The type of the content to be loaded.");
-LiveAreaLoadContent, "[LiveArea] The content id of the content to be loaded.");
-loadallsfmovies, "Loads each scaleform movie, one at a time");
-loadclipsetsfromxmlandsavepso, "Load the ClipSets from clipsets.xml and save to clipsets.pso");
-loadclothstate, "load cloth data when cloth is instanced");
-loadMapDLCOnStart, "Automatically loads both SP and MP map changes at startup");
-loadreleasepsos, "Load the release PSO versions of certain meta files, on non-disc builds");
-loadstats,"[memory] Enable hierarchical logging of load times.Supply an optional parameter to specify filename.");
-loadtestsounds, "Load test_sounds.dat");
-loadtimer,"[setup] Display a loading timer");
-loadwaterdat, "Use old water data");
-loat UNUSED_-tolerance), int maxIterations)
-loat UNUSED_-zVal),
-localbank,"[bank] Display local widgets instead of remote widgets.Optional parameters specify number of lines to show, draw scale (in percent), and base x and y");
-localconsole,"[setup] run with a local console.");
-localhost,"[startup] Specify local host of PC for rag connection (automatically set by psnrun.exe)");
-localnetlogs,"[network] Write network logs to local storage");
-lockableResourcedTextures, "Resourced textures are made lock/unlock-able.");
-lockableResourcedTexturesCount, "Number of lockable resourced textures accomodated.");
-lockragdolls, "[physics] Lock all peds to disallow ragdolls");
-lockscaleformtogameframe, "Lock the scaleform framerate to the game's framerate by default (some movies may override this)");
-lodScale,"[QUALITY SETTINGS] Set Lod Distance Level (0.0-1.0f)");
-logactionscriptrefs, "Logs any actionscript refs that get added to movies");
-logallocstack,"[startup] Log all memory allocation stack tracebacks (requires -logmemory)");
-logArrayHandlerBatching, "Adds logging for array handler update batching");
-logClearCarFromArea, "[GameWorld] print the reason for a clear_area failing to remove a vehicle");
-logClearCarFromAreaOutOfRange, "[GameWorld] enable the print that gets output if a clear_area fails to remove a vehicle due to the vehicle being out of range");
-logcreatedpeds, "[pedpopulation] Log created peds");
-logcreatedvehicles, "[vehiclepopulation] Log created vehicles");
-logdestroyedpeds, "[pedpopulation] Log destroyed peds");
-logdestroyedvehicles, "[vehiclepopulation] Log destroyed vehicles");
-logExtendedScaleformOutput, "Logs Scaleform output that may produce too much spam for any standard debug channel");
-logfile, "[profile] Sets the name of the logfile (defaults to profiler_log.csv)");
-logmemory,"[startup] Log all memory allocation and deallocations to file (default is c:\\logmemory.csv)");
-logonlyscriptnetregfailures, "[network] will log only script network registration failures");
-logPlayerHealth, "[code] Logs player health to log files");
-logstarvationdata, "[network] logs extended data about starving network objects");
-logstreaming,"[Streamer] Log all file access to a file (with names and offsets)");
-logtimestamps,"[diag] Output the timestamp with each line when logging to a file");
-logusedragdolls, "Logs the maximum number of NM agents, rage ragdolls and anim fallbacks the get used.");
-longLifeCommandLists,"Deferred command lists last over multiple frames. Helps debugging in PIX");
-map, "[game] Map file used when loading game");
-mapCentersOnClick, "If the map centers on a single click and waypoints on a double");
-mapMoverOnlyInMultiplayer, "Use to only use MOVER map collision when in multiplayer games; MOVER will be set to collide with weapon shapetests.");
-maponly, "Only load the map - turn off all cars & peds");
-maponlyextra, "Only load the map - turn off all cars & peds");
-mapStaysOnWaypoints, "Whether the Pause Map moves on waypoints");
-marketing, "Marketing memory size");
-maxbigconstraints, "[physics] Override the maximum number of big constraints.");
-maxcollisionpairs, "[physics] Override the maximum number of broadphase pairs.");
-maxcompositemanifolds, "[physics] Override the maximum number of composite manifolds.");
-maxconstraints, "[physics] Override the maximum number of constraints.");
-maxcontacts, "[physics] Override the maximum number of contacts.");
-maxexternvelmanifolds, "[physics] Override the maximum number of extern velocity manifolds.");
-maxfps, "Maximum frames per second");
-maxframetime, "Maximum size of one frame in seconds");
-maxhighprioritymanifolds, "[physics] Override the maximum number of high-priority manifolds.");
-maximizableWindow, "Have maximize button active on window");
-maxinstbehaviors, "[physics] Override the maximum number of inst behaviors.");
-maxlittleconstraints, "[physics] Override the maximmum number of little constraints.");
-MaxLODScale, "[QUALITY SETTINGS] Maximum lod scale (0.0-1.0)");
-maxloginstances, "[network] limits the number of instances of a individual log file that can be generated before old files are overwritten");
-maxmanagedcolliders, "[physics] Override the maximum number of managed colliders.");
-maxmanifolds, "[physics] Override the maximum number of manifolds.");
-maxmiplevels, "[RAGE] the maximum number of mips to load for any given image");
-maxmipsize, "[RAGE] the maximum dimension of mips to load for any given image");
-maxPeds, "[pedpopulation] Maximum ped population");
-maxphysicalglassshards, "The maximum number of physical glass shards that can exist at a given time.");
-MaxPower, "Maximum Rating Considered High End");
-maxsleepislands, "[physics] Override the maximum number of sleep islands.");
-maxtexturesize, "[setup] (DEV only) Sets the maximum size for a texture");
-maxthreads, "[grcore] Maximum amount of threads to use in game");
-maxVehicles, "[vehiclepopulation] Maximum vehicle population");
-MemoryUsage, "Display memory usage");
-memrestrict, "[MEMORY] Set the restriction the amount of available memory for managed resources");
-memstats,"[memory] Enable hierarchical logging of memory usage.Supply an optional parameter to specify filename.");
-memvisualize, "Enable MemVisualize");
-messageBoxTimeout, "[logging] Enable message box timeout that chooses default option once timer expires: supports =0 to =15");
-metricallowlogleveldevoff, "[telemetry] Use this command to turn on metrics on channel LOGLEVEL_DEBUG_NEVER");
-midiinputdevice, "[RAGE Audio] MIDI device id to use for input");
-midnight, "Run automatic stats tools at midnight." );
-minAgeRating, "Overrides minimum age rating for the game");
-minframetime, "Maximum size of one frame in seconds");
-MinHeight, "Lowest Allowed Resolution (Height)");
-minimalpredictionlogging, "minimal prediction logging");
-minimap3d, "[code] 3D minimap");
-minimapRound, "[code] Round 2D minimap");
-minimizableWindow, "Have minimize button active on window");
-minimizeLostFocus, "minimize when fullscreen loses focus");
-minmiplevels, "[RAGE] the minimum number of mips to load for any given image");
-minmipsize, "[RAGE] the minimum dimension of mips to load for any given image");
-minPeds, "[pedpopulation] Minimum ped population");
-MinPower, "Minimum Rating Considered Low End");
-minspecaudio, "Force minspec audio processing");
-minVehicles, "[vehiclepopulation] Minimum vehicle population");
-MinWidth, "Lowest Allowed Resolution (Width)");
-mirdebugcrack,"mirdebugcrack"); // load special crack texture
-mirdebugnoheap_360,"mirdebugnoheap_360"); // allocate mirror reflection target separately, so it can be viewed from rag
-mirdebugnoheap_ps3,"mirdebugnoheap_ps3"); // allocate mirror reflection target separately, so it can be viewed from rag
-mirrorusegbuf1_360,"mirrorusegbuf1_360"); // allocate mirror reflection target from gbuffer1 (as it used to be), instead of gbuffer23
-missingfilesarefatal,"[system] If set, any file open failure is considered a fatal abort.");
-missiongroup, "[commands_debug] Start mission group parameter for the autoflow automated test script");
-missionname, "The name of the mission you wish to have invoked when the game boots.");
-missionnum, "The number of the mission you wish to have invoked when the game boots.");
-mmfNoDeleteCorruptFiles, "Allow corrupt video files to remain on disk so they can be reviewed for bugs");
-modelnamesincapture,"show model names in GPAD/PIX");
-monitor,"[grcore] Use the specified monitor number (zero-based)");
-monoRuntime,"[grcore] (Default=1 for non-final) 0: No debugging, 1: Profiling support, for example for PIX captures, 2: Profiling support plus parameter validation, 3: Profiling support, parameter validation, and Debug compilation (supporting asserts, RIPs, and so on).");
-MotionBlurStrength, "[QUALITY SETTINGS] Overall Motion blur strength (0.0-1.0)");
-mouse_sensitivity_override, "Mouse sensitivity override");
-mouseDebugCamera, "Enable mouse control of the debug cameras");
-mouseexclusive, "Game uses mouse exclusively.");
-movedebug, "Enable node 2 def map");
-mpactivechar, "[stat_savemgr] Override active character.");
-mpactiveslots, "[stat_savemgr] Override numver of active slots.");
-mpSavegameUseSc, "[stat_savemgr] Use Social Club savegames for multiplayer.");
-mrt,"[grcore] Use a Multiple-Render Target to encode HDR");
-MSAA,"[GRAPHICS] Anti-aliasing (MSAA_NONE, MSAA_2, MSAA_4, MSAA_8)");
-MSAA,"[grcore] Anti-aliasing (MSAA_NONE, MSAA_2xMS, MSAA_Centered4xMS, MSAA_Rotated4xMS)");
-mtphys, "[physics] Use multithreaded physics simulation, even though this build is not optimized.");
-multiFragment,"[grcore] Number of AA fragments (1, 2, 4, or 8)");
-multiFragment,"[grcore] Number of color/depth fragments (1,2,4, or 8)");
-multiHeadSupport, "Multi Head Support");
-multiSample,"[grcore] Number of AA samples (1, 2, 4, 8, or 16)");
-multiSample,"[grcore] Number of multisamples (1, 2, 4, or 8)");
-multiSample,"[grcore] Number of multisamples (1, 2, or 4)");
-multiSampleQuality,"[grcore] Quality level of multisamples - Video card dependent");
-mute, "[RAGE Audio] Mutes audio.");
-muteoutput, "Start with output muted");
-nableCrashpad, "[startup] Enable Breakpad (defaults to disabled on Master builds, use this to turn it on)");
-namedrtdebug,"Output debug info");
-nameheapshift,"Specify name heap shift (default=0, 64k max size, can be up to 3 for 512k max size)");
-nativetrace, "Set per-native trace action in a semicolon-delimited list. Actions are: log,stack,assert. E.g. -nativetrace=SET_SLEEP_MODE_ACTIVE=log;IS_STRING_NULL=assert");
-netArraySizeAssert, "If set, the array manager asserts when the size of an array exceeds that which can fit in a single update message");
-netAutoActionPlatformInvites, "[Invite] Auto-accept platform invites");
-netAutoForceHost,"[session] If present, does not look for a game and goes straight to hosting one.");
-netAutoForceJoin,"[session] If present, keeps matchmaking until a game is available.");
-netAutoJoin,"[session] If present, joins a game straight away.");
-netAutoMultiplayerLaunch, "[network] If present the game will automatically launch into the multiplayer game-mode.");
-netAutoMultiplayerMenu, "[network] If present the game will automatically launch into the multiplayer menu.");
-netBadQosThresholdMs, "If a connection quality is poor for this amount of time, we start reporting a bad connection quality");
-netBindPoseClones, "[network] Perform a bind pose analysis of the clone peds in a network game");
-netBindPoseCops, "[network] Perform a bind pose analysis of the cop peds in a network game");
-netBindPoseNonCops,"[network] Perform a bind pose analysis of the non cop peds in a network game");
-netBindPoseOwners, "[network] Perform a bind pose analysis of the owner peds in a network game");
-netBubbleAlwaysCheckIfRequired,"[session] If present, enforces that hosts always check if bubbles are required");
-netBypassMultiplayerAccessChecks, "[network] Bypass soft network access blockers");
-netClockAlwaysBlend, "[network] If present the game will always blend back to global from an override.");
-netCommerceUseCurrencyCode, "[commerce] Always replace display price with the currency string");
-netCompliance); // Force XR/TRC compliance on non-final builds
-netCompliance, "Enables compliance mode (compliance friendly error handling / messaging");
-netCxnEstablishmentStackTraces, "Enables stack traces for connection establishment functions");
-netCxnLockHoldThreshold, "Sets threshold at which we'll log that we held onto the connection manager lock");
-netCxnLockLongHoldThreshold, "Sets threshold at which we log 'True' for a *long* hold - this is just for searching purposes");
-netCxnLockLongWaitThreshold, "Sets threshold at which we log 'True' for a *long* wait - this is just for searching purposes");
-netCxnLockOnlyOutsideLock, "Sets whether we only consider the outside lock");
-netCxnLockPrintMainStackTrace, "Sets whether we print our main thread stack for a long hold");
-netCxnLockWaitThreshold, "Sets threshold at which we'll log that we waited for the connection manager lock");
-netdebugdesiredvelocity, "[network] Enable debugging of desired velocities");
-netdebugdisplay, "[network] Display network object debug information");
-netdebugdisplayconfigurationdetails, "[network] Display network configuration details");
-netdebugdisplayghostinfo,"[network] Allow display of ghost info for targetted types");
-netdebugdisplaypredictioninfo,"[network] Allow display of prediction info for targetted types");
-netdebugdisplaytargetobjects,"[network] Allow display of target object data");
-netdebugdisplaytargetpeds,"[network] Allow display of target ped data");
-netdebugdisplaytargetplayers,"[network] Allow display of target player data");
-netdebugdisplaytargetvehicles,"[network] Allow display of target vehicle data");
-netdebugdisplayvisibilityinfo,"[network] Allow display of visibility info for targetted types");
-netDebugLastDamage, "Debug last damage done to physical entities.");
-netdebugnetworkentityareaworldstate, "[network] Enable visual debugging of network entity area world state");
-netDebugTaskLogging, "[network] Activate the task logging on specific tasks for network debugging");
-netdebugupdatelevels, "[network] Include update level information with the prediction logs");
-netDisableAcquireCritSecForFullMainUpdate, "When updating main, disable acquiring connection manager critical section for full update");
-netDisableBrowserSafeRegion, "Disables safe region for web browser on PlayStation.");
-netDisableLoggingStallTracking, "[network] Disables functionality to track logging stalls");
-netDisableMissionCreators, "[network] Disable access to the mission creators");
-netDisableWebApiInvites, "Disables web api invites");
-netEnableEvaluateBenefits, "Enables evaluation of membership benefits");
-netEnableScMembershipServerTasks, "Enables membership ROS tasks to request data from the server");
-netEndpointCxnlessMs, "Set default connection-less timeout for endpoints");
-netEndpointInactivityMs, "Set default inactivity timeout for endpoints");
-netEndpointRemovalDisabled, "Set whether endpoints are removed on inactivity");
-netExcessiveAlphaLogging, "Prints logging when the network code sets the alpha");
-netfakebandwidthlimitdown, "Set initial value for the fake download bandwidth limit in bytes per second. E.g. -netfakebandwidthlimitup=1024");
-netfakebandwidthlimitup, "Set initial value for the fake upload bandwidth limit in bytes per second. E.g. -netfakebandwidthlimitup=1024");
-netfakedrop, "Enable dropping of packets and set the percentage (0-100) of inbound packets to drop. E.g. to drop 10% of packets: -netfakedrop=10");
-netFakeGamerName, "Specify a fake name to use for the local player");
-netfakelatency, "Enable fake latency and set how many milliseconds of latency to add to inbound packets. E.g. -netfakelatency=200. Specify a range to enable variable latency and packet reordering. E.g. -netfakelatency=100-400");
-netForceActiveCharacter, "Force whether we have an active character or not");
-netForceActiveCharacterIndex, "Force the active character index");
-netForceBackCompatAsPS5, "[network] Force acting as playing on PS5 with back compat", "Disabled", "PS4", "");
-netForceBadSport, "[stat_savemgr] Force local player to be a bad sport.");
-netforcebandwidthtest, "[network] Force the test to run on each call", "Disabled", "All", "");
-netForceCheater, "[network] Force local player cheater setting (0 or 1)");
-netForceCompletedIntro, "Force whether we have completed the MP intro");
-netForceReadyToCheckStats, "Force setting of whether stats can be checked");
-netforceuserelay, "Force the packet relay to be used");
-netFromLiveArea, "[network] Forces -FromLiveArea");
-netFunctionProfilerAsserts, "[network] Asserts when function profiler exceeds supplied times");
-netFunctionProfilerDisabled, "[network] Disables netFunctionProfiler");
-netFunctionProfilerThreshold, "[network] Only outputs function that took more than supplied ms");
-netGameTransactionHostName,"host name to use for connecting to game server");
-netgametransactionsNonce, "Nonce"););
-netGameTransactionsNoRateLimit, "Ignore rate limit values."); )
-netGameTransactionsNoToken, "Don't use the access tokens");
-netGameTransactionsServerApp, "Server app to use");
-netGameTransactionTitleName,"title name to use for connecting to game server");
-netGameTransactionTitleVersion,"title version to use for connecting to game server");
-netHasActivePlusEvent, "[net_live] PS4 only - Adds active PS+ event (bypassing need for event in event schedule)");
-netHasScMembership, "If present, specifies whether we have SC membership or not");
-nethttpallownonhttps, "[http] Allow non-HTTPS requests", "Disabled", "All", "All");
-nethttpdump, "If present HTTP requests/responses (for everything except Bugstar) will be dumped to debug output");
-nethttpdumpbinary, "If present HTTP requests/responses will dump binary content");
-nethttpdumpbugstar, "If present, HTTP requests/responses for Bugstar will be dumped to debug output");
-nethttpnoxhttp, "If present don't use IXHR2 on Xbox One");
-nethttpproxy, "Address of proxy to use for HTTP requests: <x.x.x.x:port>.Port is optional.");
-netHttpRequestTrackerDisable, "Disable the HTTP request tracker altogether.");
-netHttpRequestTrackerDisplayOnScreenMessage, "[network] The HTTP request tracker will display a message on screen if there is a burst.");
-netHttpRequestTrackerRules,"Specify rules .xml file for HTTP request tracker. -netHttpRequestTrackerRules=rules.xml");
-nethttprules, "Enable http interception and specify rules xml file. -nethttprules=rules.xml");
-nethttpserveraddr, "Address of server to use for HTTP requests: <x.x.x.x:port>.Port is optional.");
-nethttpsnoproxy, "Ignore proxy for HTTPS requests");
-nethttpstunnel, "[http] Use the proxy address to tunnel HTTPS requests");
-nethttptimeout, "HTTP request timeout in seconds.Overrides application defined timeout.");
-nethttpuseragent, "HTTP user agent string.");
-neticefailbasedonnatcombo, "Force a NAT traversal failure based on NAT type combination (i.e. strict-strict, strict-moderate will fail)");
-neticefailgamers, "Force a NAT traversal failure based on a comma-separated list of gamerhandles (eg. -neticefailgamers=\"SC 280471,SC 280921\")");
-neticefailprobability, "Force a NAT traversal failure based on a [0%, 100%] probability (eg. -neticefailprobability=50)");
-neticeforcedelay, "Delays NAT traversal for a specified number of milliseconds to simulate long-running NAT traversals (eg. -neticeforcedelay=10000, or a random delay in a range, eg. -neticeforcedelay=1000-8000");
-neticeforcefail, "Don't start NAT traversal, instead force a failure after a specified number of milliseconds (eg. -neticeforcefail=1000)");
-neticeforcesymmetricsocket, "Always use the symmetric socket for all NAT traversals");
-netIceIgnoreDirectMsgs, "Ignores ICE messages that are received from non-relayed addresses");
-netIceIgnoreIndirectMsgs, "Ignores ICE messages that are received via relay server");
-neticenodirectoffers, "Only send indirect (relay assisted) offers");
-netIceQuickConnectTimeoutMs, "Sets the QuickConnect timeout in milliseconds.");
-neticesenddebuginfo, "Tell the remote peer to send debug info to the local peer after each NAT traversal");
-neticesucceedgamers, "Force a NAT traversal failure to gamers NOT listed in a comma-separated list of gamerhandles (eg. -neticesucceedgamers=\"SC 280471,SC 280921\")");
-neticesymsocketlocal, "Map the symmetric socket to the local LAN address");
-neticetestwrongrelayaddr, "Pretends we don't have the remote peer's correct relay address, so we need to discover it during NAT traversal");
-netInvitePlatformCheckStats, "[Invite] Whether we check stats or not when processing platform invites");
-netInviteScriptHandleNoPrivilege, "[Invite] Let script handle no privilege");
-netkxignoredirectmsgs, "for testing purposes only - ignore key exchange messages received via direct addresses");
-netkxignoreindirectmsgs, "for testing purposes only - ignore key exchange messages received via relay server addresses");
-netlogprefix, "[network] specifies a prefix applied to the log file, can be used when running multiple instances of a game from the same PC");
-netlogtelemetry, "Logs out telemetry content");
-netMatchmakingAlwaysRunSorting,"[session] If present, will run sorting even with one session");
-netMatchmakingCrewID,"[session] If present, sets the crew ID used for crew matchmaking");
-netMatchmakingDisableDumpTelemetry,"[session] If present, disable dumping telemetry to logging");
-netMatchmakingForceAim , "Force matchmaking aiming to the following: ");
-netMatchmakingForceLanguage, "Force matchmaking language to the following: ");
-netMatchMakingForceRegion, "Force matchmaking region to the following: ");
-netMatchmakingMaxTelemetry,"[session] If present, max out the telemetry to test");
-netMatchmakingTotalCrewCount,"[session] If present, sets the total number of players in our crew");
-netMemAllocatorLogging, "[network] Outputs a log containing the stream of allocations and deallocations. "
-netMembershipRefreshOnBackgroundExecutionExit, "[net_live] PS5 Only - Refresh membership status after exiting background execution");
-netMpAccessCode, "[network] Override multiplayer access code", "Default multiplayer access behaviour", "All", "");
-netMpAccessCodeNotReady, "[network] Force the access code check to be flagged as not ready", "Default multiplayer access behaviour", "All", "");
-netMpAccessCodeReady, "[network] Force the access code check to be flagged as ready", "Default multiplayer access behaviour", "All", "");
-netMpSkipCloudFileRequirements, "[session] If present, skips need for tunables or background scripts");
-netnattype, "Bypasses NAT type detection and sets the local NAT type. Example -netnattype=Open, -netnattype=Moderate, -netnattype=Strict, -netnattype=Unknown, -netnattype=Random");
-netNoClanEmblems, "Disables the clan emblem system");
-netnocxnrouting, "Disables all connection routing (including peer relaying and rerouting broken direct connections to the relay server).");
-netnopcp, "Don't use PCP or NAT-PMP protocols");
-netnopeerrelay, "Don't relay packets through other peers");
-netNoScAuth, "Disables ScAuth signup and account linking");
-netnoupnp, "Don't use UPnP");
-netObjectIdMinTimeBetweenRequests, "[network] Object Id minimum time between Id requests");
-netObjectIdNumIdsToRequest, "[network] Object Id number of Ids that we request when ");
-netObjectIdObjectIdReleaseThreshold, "[network] Object Id release threshold");
-netObjectIdRequestIdThreshold, "[network] Object Id request Id release threshold");
-netpeerid, "Sets the local peer's peer ID to the specified value. E.g. -netpeerid=0xAAAAAAAAAAAAAAAA");
-netpeerrelaymaxhops, "Sets the maximum number of hops a packet can take through a p2p relay route");
-netpeerrelaymaxrelayedcxns, "Roughly sets the maximum number of connections the local peer can relay simultaneously. See documentation for SetMaxRelayedCxns().");
-netPlayerDisableLeakPrevention, "[net] Disables non-physical player leak prevention");
-netPlusCustomUpsellEnabled, "[net_live] PS4 only - When PS+ event is active and enabled - enables custom upsell");
-netPlusEventEnabled, "[net_live] PS4 only - Enables PS+ event (bypassing need for tunable)");
-netPlusEventPromotionEndGraceMs, "[net_live] PS4 only - When PS+ event is active and enabled - grace period to exit RDO when promotion ends");
-netPlusPromotionEnabled, "[net_live] PS4 only - When PS+ event is active and enabled - enables PS+ promotion");
-netPresenceDisablePresenceDebug, "[Presence] Disables that we can process server only messages in BANK builds");
-netpresenceignorepongs, "Ignores pongs from the presence server to help test fault tolerance.");
-netpresencesecure, "Determine whether to use secure protocol when communicating with the presence server.");
-netpresenceserveraddr, "Sets the full address the of presence server: <x.x.x.x:port> or <hostname:port>.");
-netpresenceserverdisable, "Disables discovery of the presence server");
-netPrivilegesAgeRestricted, "[network] Force privilege setting for age restriction", "Default communication privilege setting", "All", "");
-netPrivilegesMultiplayer, "[network] Force privilege setting for multiplayer", "Default multiplayer privilege setting", "All", "");
-netPrivilegesRos, "[network] Force privilege setting for Rockstar services", "Default communication privilege setting", "All", "");
-netPrivilegesSocialNetworkSharing, "[network] Force privilege setting for social network sharing", "Default communication privilege setting", "All", "");
-netPrivilegesTextCommunication, "[network] Force privilege setting for text communication", "Default communication privilege setting", "All", "");
-netPrivilegesUserContent, "[network] Force privilege setting for user content", "Default UGC privilege setting", "All", "");
-netPrivilegesVoiceCommunication, "[network] Force privilege setting for voice communication", "Default communication privilege setting", "All", "");
-netrealworld, "Allows networking systems to enable simulation of real world networking conditions.", "Disabled", "All", "All");
-netrelaychangeaddr, "Change relay servers periodically. Tests relayed p2p connections when our relay address changes.");
-netrelaydisable, "Disables discovery of the relay server");
-netrelayignorep2pterminus, "Ignores P2P terminus packets that are received from the relay server.");
-netrelayignorepongs, "Ignores pongs from the relay server to help test fault tolerance.");
-netrelaynocrypto, "Disables mixing of relay packets with random byte - all packets are secured using P2PCrypt");
-netrelaypinginterval, "Number of seconds between pinging the relay server.");
-netrelaysecure, "Determine whether to use secure protocol when communicating with the relay.");
-netrelayserveraddr, "Sets the full address of the relay server: <x.x.x.x:port>.");
-netremoteloggingEnableUpload, "[network] Allow uploading remote logs to the cloud.");
-netremoteloggingLocalLog, "[network] Specify a local path to post remote logs to.");
-netremoteloggingNoCompression, "[network] Do not compress remote logs before sending them.");
-netremoteloggingUseEncryption, "[network] Encrypt remote logs before sending them.");
-netRequireSpPrologue, "[network] Force a setting for requiring the SP prologue");
-netScAddUnconsumedStipend, "If present, adds an unconsumed stipend benefit");
-netScAuthNoExit, "Disable exiting the ScAuth flow through BACK button, requires browser javascript exit");
-netScIgnoreFirstServiceResult, "If present, adds an unconsumed stipend benefit");
-netScMembershipAllowExpire, "If present, determines whether SC membership can expire mid-session");
-netScMembershipExpiryPosix, "If present, specifies expiry of SC membership");
-netScMembershipStartPosix, "If present, specifies start of SC membership");
-netscriptdisplay, "[network] Display network script object debug information");
-netScriptHandleNewGameFlow, "[network] Script pick up the new game flow when delayed / postponed");
-netSendStallTelemetry, "[network] Only outputs function that took more than supplied ms");
-netSessionAllAdminInvitesTreatedAsDev,"[session] If present, set all admin invite dev setting");
-netSessionAllowAdminInvitesToSolo,"[session] If present, allow admin invites to solo");
-netSessionAverageRTT, "Override average RTT value");
-netSessionBailAtHost,"[session] If present, we will simulate a bail when failing when call to host is made");
-netSessionBailAtJoin,"[session] If present, we will simulate a bail when failing when call to join is made");
-netSessionBailAttr,"[session] If present, we will simulate a bail when failing during change attribute process");
-netSessionBailFinding,"[session] If present, we will simulate a bail when failing during find game process");
-netSessionBailHosting,"[session] If present, we will simulate a bail when failing during host game process");
-netSessionBailJoining,"[session] If present, we will simulate a bail when failing during join game process");
-netSessionBailJoinTimeout,"[session] If present, we will simulate a bail when failing during join game process via timeout");
-netSessionBailMigrate,"[session] If present, we will simulate a bail when migrating");
-netSessionCheckPartyForActivity,"[session] If present, prompts players to select how to proceed with respect to parties on starting activities");
-netSessionDisableImmediateLaunch,"[session] If present, disables immediate launch");
-netSessionDisablePeerComplainer,"[session] If present, disables peer complainer");
-netSessionDisablePlatformMM,"[session] If present, disables platform matchmaking in quickmatch");
-netSessionDisableSocialMM,"[session] If present, disables social matchmaking in quickmatch");
-netSessionEnableActivityMatchmakingActivityIsland,"[session] If present, enables activity island filtering on job queries");
-netSessionEnableActivityMatchmakingAnyJobQueries,"[session] If present, enables augmenting job searches with any job of specified type");
-netSessionEnableActivityMatchmakingContentFilter,"[session] If present, enables content filtering on job queries");
-netSessionEnableActivityMatchmakingInProgressQueries,"[session] If present, enables augmenting job searches with in progress jobs");
-netSessionEnableLanguageBias,"[session] If present, will enable languagw biased matchmaking for non-final");
-netSessionEnableLaunchComplaints,"[session] If present, enable client complaints during activity launch");
-netSessionEnableRegionBias,"[session] If present, will enable region biased matchmaking for non-final");
-netSessionEnableRTT, "Enable RTT matchmaking");
-netSessionForceHost,"[session] If present, will always host when calling FindSessions");
-netSessionHostProbabilityEnable,"[session] If present, disables probability MM");
-netSessionHostProbabilityMax,"[session] If present, sets the maximum probability matchmaking attempts to X");
-netSessionHostProbabilityScale,"[session] If present, sets the scaling value (per MM) of the host probability");
-netSessionHostProbabilityStart,"[session] If present, sets the starting value of the host probability");
-netSessionIgnoreAim,"[session] If present, will ignore aim preference matchmaking value");
-netSessionIgnoreAll,"[session] If present, will ignore data hash, cheater and aim preferences matchmaking");
-netSessionIgnoreAssets, "Ignore asset differences");
-netSessionIgnoreCheater,"[session] If present, will ignore cheater matchmaking value");
-netSessionIgnoreDataHash,"[session] If present, will ignore data hash matchmaking value");
-netSessionIgnoreECHash, "Ignore the CExtraContentManager::GetCRC data hash");
-netSessionIgnoreReputation, "Ignore Xbox One reputation setting");
-netSessionIgnoreTimeout,"[session] If present, will ignore time out matchmaking value. Not included in -All");
-netSessionIgnoreVersion,"[session] If present, will ignore time out matchmaking version");
-netSessionMaxPlayers,"[session] If present, sets the maximum number of players in a single session");
-netSessionMaxPlayersActivity,"[session] If present, sets the maximum number of players in an activity");
-netSessionMaxPlayersFreemode,"[session] If present, sets the maximum number of freemode players in a single session");
-netSessionMaxPlayersSCTV,"[session] If present, sets the maximum number of SCTV players in a single session");
-netSessionNoAdminInvitesTreatedAsDev, "[session] If present, set no admin invite dev setting");
-netSessionNoGamerBlacklisting,"[session] If present, prevents gamers from being blacklisted");
-netSessionNoSessionBlacklisting,"[session] If present, prevents sessions from being blacklisted");
-netSessionNoTransitionQuickmatch, "[session] If present, transition quickmatch does not host");
-netSessionOpenNetworkOnQuickmatch,"[session] If present, opens the network when we quickmatch");
-netSessionRejectJoin,"[session] If present, will always reject join attempts");
-netSessionShowStateChanges,"[session] If present, show session state changes on screen");
-netSessionStateTimeout,"[session] If present, sets the join state timeout to X");
-netSessionUniqueCrewLimit,"[session] If present, sets the maximum number of unique crews in a session");
-netSessionUniqueCrewLimitTransition,"[session] If present, sets the maximum number of unique crews in a transition session");
-netshoplatency, "[net_shopping] Set latency on network shopping transactions.");
-netshoptransactiondebug, "[net_shopping] if present extra debug info is rendered.");
-netshoptransactionnull, "[net_shopping] use the null transaction.");
-netSignOutStartNewGame, "[game] Start a new game instead of running the landing page flow");
-netsoaktest, "Runs an automated test of the network game using the specified script");
-netsoaktestparams, "Specifies a comma separated list of parameter for the soak test script");
-netSpPrologueComplete, "[network] Force that the SP prologue is complete");
-netssldump, "Output additional debugging information about SSL connections. Set -netssldump=verbose to dump send/receive buffers as well.");
-netStartPos, "[network] Set the player start position.");
-netSuppressGameTraffic, "[netPlayerMgrBase] If present, we won't send any game traffic");
-netTaskMotionPedDebug, "[network] Print out all task motion ped syncing to the TTY");
-netTeam, "[network] Set the player's team.");
-netTelemetryConfig, "[telemetry] Loads the telemetry from a file", "", "All", "");
-netTelemetryDisableDumpOnExportFail, "[telemetry] Disables dumping of metrics which export fails on");
-netTelemetryDump, "[telemetry] If present, dumps all telemetry to logging");
-netTelemetryForceOff, "[telemetry] Forces telemetry metrics to be disabled even if the config file says otherwise", "", "All", "");
-netTelemetryForceOn, "[telemetry] Forces telemetry metrics to be enabled even if the config file says otherwise", "", "All", "");
-netTelemetryForceOnKeepsProbability, "[telemetry] When set ForceOn maintains the probability. By default ForceOn assumes the probability will be 1.0", "Disabled", "All", "");
-netTelemetryForceProbability, "[telemetry] Enforces a specific probability value for all metrics", "Disabled", "All", "");
-netTelemetryGroupForceOff, "[telemetry] Forces telemetry metrics of a certain group to be disabled even if the config file says otherwise", "", "All", "");
-netTelemetryGroupForceOn, "[telemetry] Forces telemetry metrics of a certain group to be enabled even if the config file says otherwise", "", "All", "");
-netTelemetrySubmissionIntervalSec, "[telemetry] Overwrite the default submission interval", "Disabled", "All", "");
-netTestTunableConnectionMgrHeapSwap, "Tests swapping out the heap at the point of loading tunables");
-netTextMessageEnableFilter, "[network] Whether text message filtering is enabled");
-netupnpcleanup, "Clean up old UPnP entries before adding a port mapping");
-netUseStagingEnv, "Enables the Social Club staging environment");
-netVerboseCanActionProfileChange, "[live] Verbose logging of whether or not we can action a profile change");
-netXblSessionTemplateName, "[net_live] Xbox Only - Session template name");
-netXblUseConnectivityForLinkConnected, "[network] Whether we use the network connectivity to drive whether we consider the cable connected");
-nmtuning, "Enable tuning of naturalmotion parameters");
-no_3GB, "[MEMORY] Disable 32bit OS with /3GB");
-no_screen_watermark,"Disable screen watermark");
-noAbortingFailedConv, "Do not abort conversations that fail to load.");
-noactionscriptclassoverride, "Don't override any actionscript classes with C++ implementations");
-noAdaptivedof,"Disable adaptive dof");
-noaero, "[startup] Disable Windows' Aero theme");
-noambient, "[population] Disable ambient events by code and script");
-noarea51, "[streaming] Disable AREA 51");
-NoArenaBallBlenderData, "Don't use custom Arena Ball blender data.");
-noassertfocus,"[logging] Do not make asserts steal the window focus");
-noassertonlargevirtchunks, "[streaming] Don't assert if we try to load assets with large virtual chunks");
-noaudio, "[RAGE Audio] Disable audio (prevent sound creation).");
-noaudiogap, "[RAGE Audio] Disable warning on long audio frame gaps");
-noaudiohardware,"RAGE Audio - Don't initialise any audio hardware for output");
-noaudioocclusion, "[RAGE Audio] Disable audio occlusion.");
-noaudiothread, "[RAGE Audio] Do not create an audio thread.Also disables audio.");
-noautoload, "[app] Don't attempt to autoload the most recent saved game on the loading screens");
-noautorestarthud, "[code] do not restart the hud");
-nobandwidthlogging, "disable bandwidth logging");
-nobandwidththrottling, "[network] No bandwidth throttling");
-noBGScripts, "Disables BG Scripts from updating/running.");
-noBkgInput, "[input] Normally __DEV PC builds will get keyboard input even when the window is in the background. Use this to disable background key presses.");
-noBlockOnLostFocus,"[grcore] Don't block the window update when it loses focus.");
-nobuttons, "[code] disable buttons in text");
-nocache, "[MEMORY] Do not cache resources");
-nocacheloaderencryption,"Cache data is encrypted");
-nocacherpf, "Never evict RPF files");
-nocachetimestamps,"Skip the timestmap check for cache validation");
-nocamber, "[paths] don't calculate camber (tilt) values during build process.");
-nocars, "[vehiclepopulation] Don't create any random vehs");
-nocarsexceptcops, "[vehiclepopulation] Don't create any random vehs except cops");
-nocatalog, "Don't fail catalog retrieve issues");
-nocatalogcache, "If present, we will dont parse catalog cache.");
-noclothmtinstance, "don't do multithreaded instancing");
-noclothupdate, "disable cloth update, cloth is still created");
-nocompressionsave, "Don't try to compress the savegame files when saving/loading");
-nocompressucode,"Disable microcode compression"));
-nocreatorcheck, "[GenericGameStorage] Skips the playeriscreator check when loading XBox360 save games");
-nocredentialsometimes, "[net_profile_stats] Simulate profile stats credentials failure.");
-nocutarrowkeys, "[cutscene] Enable keyboard arrow keys for cutscene playback control");
-nocutsceneauthorization, "[cutscene] Ignore the script authorized list");
-nocuttext, "[cutscene] Don't display debug text during cutscenes");
-nod3dfpu,"[grcore] Allow D3D to mess with FPU state even in __DEV builds (PC ONLY)");
-nodeadpedremoval, "Disable automatic removal of dead peds left behind.");
-nodebugloadingscreen, "[code] disable debug loadingscreens");
-nodebugpack, "Disable use of xxx_debug.rpf packfiles in packaged non-final builds");
-nodebugtxt, "[debug] Don't display debug text on screen");
-nodecallods, "never use decal lods (i.e. dynamic decals)");
-nodecals, "disables decals");
-nodefrag, "Turn off defragmentation");
-nodepth, "[grcore] disable creation of a depth buffer by rage");
-nodisappearwhendead, "[fragment] Disable fragments from disappearing when dead (for debugging)");
-nodisplaycalibration, "[code] force disable display calibration on startup");
-nodisplayconvergence, "[debug] Don't display the current convergence in RenderReleaseInfoToScreen()");
-nodisplayframecount, "[debug] Don't display the current frame count in RenderReleaseInfoToScreen()");
-NoDPIAdjust, "[graphics] Ignore the windows DPI values and compute from raw pixel dimensions");
-nodrawablecontainer,"[rmcore] Disable containers for drawables (so large objects will load, but won't render on SPU)");
-nodynamicmixer, "[RAGE Audio] bypass dynamic mixer initialisation");
-noencryptsave, "Don't encrypt save game files");
-noentitlements, "Disable entitlements for Master builds");
-noentitlements, "Disable entitlents for non-Final builds");
-noentitydescsoa, "Don't use SoA data structure for map entity descriptors");
-noFastClearColor, "[grcore] disable CMASK meta-buffer setup (RT clears are slower)");
-noFastClearDepth,"[grcore] disable HTILE meta-buffer setup (helps debugging with Razor GPU)");
-noFastKickoffs,"Disable the D3D11_CREATE_DEVICE_FAST_KICKOFFS device flag");
-noFatalAssertOnVehicleScopeDistance, "[vehiclepopulation] Disable the fatal assert on netobjvehicle scope for debug purposes");
-noFetchRemapping,"Disable semantic remap table for the fetch shader");
-noflushsometimes, "[net_profile_stats] Simulate profile stats flush failure.");
-nofraglatching,"[fragment] don't allow anything to latch (car doors)");
-nofragsimplification,"[fragment] Don't allow articulated fragment objects to become rigid");
-nofriends, "Cause the friends list initialization task to fail.");
-nogameaudio, "[Audio] Disable game audio engine init for offline tools (may not work in-game)");
-noGcmWatchdog,"[grcore] Disable gcm watchdog thread (useful for automation).");
-noGPUTimers, "Disable GPU timers for PC");
-nographics,"[setup] Disable graphics window (for automation).");
-nohairshadows, "Disables hair rendering in shadow pass");
-noHangDetectThread, "disable the hang detect thread");
-NoHDGarage, "Dont Allow extra vehicle HD in MP garages");
-noheadblend, "Disables ped head blend system");
-nohelptextpause, "[code] update help text when paused");
-nohttpsometimes, "Debug setting to cause http to intermittently fail.-nohttpsometimes=<failure percentage>");
-nohud, "[code] hide hud");
-nohwtnl,"[grcore] Disable hardware transform & light");
-noInGameDOF, "Disable In-game DOF effects");
-noinstall, "Don't install streaming IMGs to PS3 HDD");)
-noinstancedveg, "disable instanced vegatation");
-noInternationalKeyboardMode, "[input] Do not use international keyboard mode that loads the US keyboard.");
-nokeyboardhook, "[startup] Don't disable the Windows key with a low-level keyboard hook.");
-noKeyboardMouseControls,"[control] Stops PC controls from being loaded.");
-nolazystateblock,"Do not ignore redundant state block sets on main processor");
-noloadingtune, "Disables playing of music during game load");
-noloadreleasepsos, "Load the original XML versions of certain meta files, on disc builds");
-nolodlights, "disable lod lights");
-noLogMinimapTransitions, "[code] For debugging transitions between the styles of minimap, bigmap etc etc and track it to ensure it completes");
-noloudhailereffect, "Disable loudhailer effect for remote players");
-nolwlights, "Specify to switch off lightweight shader swapping");
-noMarshalInput, "Disables marshalled RGSC SDK input");
-nomemrestrict, "[MEMORY] Do not restrict the amount of available memory for managed resources");
-nomenumusic, "Disable menu music");
-nominidump, "Do not run a mini dump.");
-nominimap, "[code] hide minimap");
-nominspecaudio, "Force normal audio processing regardless of CPU");
-nomirrors,""); // temp hack to disable mirror reflection, this "fixes" GPU deadlock BS#741936
-nomirrors_360,"");
-nomousepointer,"[setup] Never draw the mouse pointer.");
-nomploadsometimes, "[stat_savemgr] Simulate load fail.");
-nompsavegame, "[stat_savemgr] Disable all savegames for multiplayer.");
-nompsavesometimes, "[stat_savemgr] Simulate save fail.");
-nompvehicles, "[network] Don't switch to the lower-LOD vehicles in MP");
-nomsgs, "[debug] Don't output log messages to the console");
-nomtclipdictplace, "Place clip dictionary resources on a separate thread");
-nomtphys, "[physics] Don't use multithreaded physics simulation.");
-nomtplacement, "[streaming] Enable placing select resources on a separate thread");
-noncompressedpeddamagedebug,"[debug] Output Ped debuging info for non compressed ped damage/decorations");
-noneblockingnetlogs,"[network] Prevent network logs from ever blocking the game update");
-nonetlogs, "[network] disables network logging");
-nonetwork, "[network] No network");
-nonewscenestreamer, "[scene] Disable new scene streamer that has per-device quotas");
-nonpupdate,"Disable NP update");
-noocclusion, "disable occluder imap data");
-noocclusiondebugdraw, "Disable occlusion debug draw");
-nooutput, "[startup] Disable all output even in __DEV builds");
-noOverlapLipsyncAdjustment, "Do not adjust conversation overlap times for lipsync predelay.");
-noparticleshadows, "Disables particle shadows");
-nopedmetadata, "Disables ped meta data loading.");
-nopedphyssinglestep, "Don't try to do CPed::ProcessPhysics() just once per frame per ped, do it once per physics step.");
-nopeds, "[population] Dont create any random peds");
-nopedspringsinglestep, "Don't try to do CPed::ProcessPedStanding() just once per frame per ped, do it once per physics step.");
-noplaceholderdialogue, "Disable placeholder dialogue");
-noPlayer, "[PlayerPed] Game never creates the player.");
-nopopups,"[diag] Disable all use of popups (optional: add =abort, =retry, or =ignore, default is ignore)");
-noprecache, "[MEMORY] Do not precache resources");
-noPrintCommandLine, "[bank] suppresses the command line TTY message" );
-noprofile,"[profile] Disable profiler module");
-noprofilesignin, "[code] Don't check for a profile signin at game startup");
-noprofilestats, "[] Disable Profile Stats");
-noptfx, "disables particle effects");
-noquitonassert,"[diag] Don't allow asserts to quit the program");
-noquits,"[diag] Disable any attempt to quit (dangerous!)");
-noragdolls, "[physics] do not allow any ragdolls");
-noRecordingFrameLock, "Disable the recording frame lock");
-noRefocusWindow, "Don't refocus the window when it loses focus");
-noreplaysrl, "Disable srl clip processing stage");
-noResidentPauseMenu, "Pause menu will not be kept around after unloading");
-norestrictedaudio, "lets the user record restricted audio to video streams in BANK builds");
-noReuseInMP, "[worldpopulation] Disable Ped/Vehicle Reuse in MP");
-norlupdate,"Disable all RL net update");
-normalaiminglodscale, "[LodScale] Permit normal camera fov driven LOD scale when aiming");
-noRTA, "Disables the Realtime Activity Service");
-norumble, "[RAGE] disable rumble");
-noSavegameCloud, "[savegame_cloud] Disable cloud saves for savegame.");
-noscaleformamp, "Disable scaleform AMP server");
-noscaleformprealloc, "Don't preallocate memory for scaleform movies");
-noscevent, "Ignore downloading the event data");
-noSCFeed, "Disable SC Feeds");
-noSCNews, "Disable SC News");
-noscripttimestamps,"Disable timestamps on script TTY output");
-nosessioncleanup, "Does not attempt session cleanup on startup.");
-noshaderpatching,"[grcore] Tell D3D to assert out if it finds avoidable shader patching.");
-nosignincheck, "[savegame_new_game_checks] Don't ask the player to sign in or select a device at the start of the game");
-nosixaxis,"Disable use of PS3 orientation sensors");
-nosleep, "[peds] Dont let any peds' physics go to sleep");
-nosnap, "[paths] don't snap nodes to collision during build process.");
-noSocialClub, "Disables loading of the Social Club DLL.");
-nosoftshadows, "Disables soft shadows");
-nosortnodes, "[paths] don't sort nodes during build process, only for debugging -buildpaths as this will really fuck up in-game algorithms.");
-nospuaudio, "[RAGE Audio] Disable updates on SPU");
-nosrl, "disable SRLs");
-nostacktrace, "Stack trace kills PC performance when abused");
-noStartupBink,"Skip Bink intro movie (PC PIX has an issue with it right now)");
-NoStaticIntCols, "disable using static bounds for interior collisions");
-noStencil, "[grcore] disable stencil buffers (so depth captures look right in Razor GPU)");
-nostoryModeEntitlement, "Simulate story mode being unavailable without checking user entitlements");
-nosynchronizesometimes, "[net_profile_stats] Simulate profile stats synchronize failure.");
-notextures, "[grcore] force all CreateTexture calls to return empty texture");
-NoThreadedLoad, "Disable DX11 threaded loading of shaders");
-notimefix, "[TIME] Disable Time Fix");
-notimeouts); //Disable timeouts for network sessions
-notimeouts, "[network] Disable timeouts for network sessions");
-notimeslicepedanimfps, "Disable FPS adjustments for timesliced animation updates.");
-notimeslicepedanims, "Disable timesliced animation updates.");
-notimeslicepeds, "Disable timesliced AI updates.");
-notopmostasserts,"[diag] Do not make asserts top-most.");
-noupdate, "Disable use of development update folder");
-novblank,"[grcore] Disable wait for vblank");
-novehicledamage, "No vehicle deformation.");
-novehicledirt, "Don't display vehicle dirt");
-novehs, "[vehiclepopulation] Don't create any random vehs");
-novehsexcepttrains, "[vehiclepopulation] Don't create any random vehs except trains");
-noVendorAPI, "[grcore] Don't use vendor API");
-novfx, "disables all visual effects");
-noWaitOnGpu,"Wait for the GPU to finish each frame (slows down max fps we're able to render at");
-nowarnings, "[debug] Don't output warnings to the console");
-nowarnonexcessivedraw, "[debug] Don't display on-screen message if there is too much debug drawing");
-noWarpCameraPosSet, "Disable setting the Camera position when using debug warp functionality");
-noWarpTimeOfDaySet, "Disable setting Time Of Day when using debug warp functionality");
-nowater, "Disable water code");
-noWaterUpdate, "Update the water on a per-frame basis");
-nowaveslots,"[RAGE Audio] Don't allocate any wave slots");
-noweaponecho, "disables gun reports");
-noweaponwheel, "[code] dont use weapon wheel");
-nozlib,"Don't compress scripts with zlib");
-nozonedassets, "Disable zoned / mem resident props by region");
-npAutoAllowPermissions, "Automatically set all NP permissions to true (without issuing checks)");
-npDisablePermissionRetry, "Disables permission retry");
-npfaultrules, "Enable NP Fault Tolerance and specify a rules file. -npfaultrules=npfaults.xml");
-npForceAllowPermissions, "Forces all NP permissions to return true");
-npInvitationId, "Creates a serviceEvent on boot with the given invitation ID");
-npMaxAvailabilityWait, "Overrides the maximum amount of time (milliseconds) to wait for the NP availability check request to finish before aborting it");
-npSessionId, "Creates a serviceEvent on boot with the given Session ID");
-npTarget, "Sets the NP target for boot invitation/session events");
-nullDriver,"[grcore] Initialise device with the NULL driver");
-nullhardware,"[setup] Use D3D null hardware (only on Xenon).");
-numasioinputs, "[RAGE Audio] Number of ASIO input channels to initialise");
-numCores, "Tasks will only be allocated to the first 'n' cores");
-numTaskSchedulers, "Set the number of task scheduler threads");
-nvstereo,"[grcore] enable/disable 3D stereo for NVIDIA");
-occlusion, "Enable occlusion");
-occlusiondebugdraw, "Enable occlusion debug draw");
-ocketport, "[network] 8-bit network port on which to communicate");
-Oculus, "Enable Oculus");
-onFootCinematic, "[camCinematicDirector] Allow on foot cinematic");
-OnlyCenterMultiMonitor,"Only allow the multimonitor system if it's on the centered monitor");
-onlydisplayforfocusped, "[AI] only display for focus ped");
-OnlyMatchingMultiMonitor,"Only allow the windowed multimonitor resolution if all monitors are the same dimenions");
-output,"[startup] Enable all output even in !__DEV builds");
-output_registered_script_save_data, "Output to the TTY the script save data as it is registered");
-outputCloudFiles, "Write cloud files to PC harddisk for debugging");
-outputMonitor,"[grcore] Use the specified monitor output of the selected adapter number (zero-based)");
-override_script, "[FileLoader] Use this file instead of script.rpf. The replacement .rpf has to be in the same folder as the original script.rpf. You don't need to specify the .rpf extension");
-override_script_dlc, "[FileLoader] Use this file instead of script_RELEASE.rpf in DLC packs. The replacement .rpf has to be in the same folder as the original script_RELEASE.rpf. You don't need to specify the .rpf extension");
-overrideCreditsDisplay, "Override the credits menu item being displayed (-1 : none, 0 : credits / legal, 1 : credits, 2 : legal");
-overrideNearClip, "[game] Use overriden near clip setting");
-overridePlayerAge, "Overrides local player age (for testing game rating)");
-overrideSpawnPoints, "[network] Do not use spawn points in network sessions");
-overridetime,"override time with this value (Same as using the Clock Widget");
-padConnected,"Always pretend a pad is connected (to avoid warning screens)");
-parkedVehiclesUpperLimit, "[vehiclepopulation] Set the upper limit used by parked vehicle generation algorithm");
-parsercatalog, "[startup] Creates a catalog of all auto-registered parsable classes at startup");
-particleQuality,"[QUALITY SETTINGS] Set particle quality (0-2)");
-particleShadows, "[QUALITY SETTINGS] Enable particle shadows");
-path,"[RAGE] Set default asset path root");
-pauseonassert, "Pauses the game when an assert happens");
-pcTiledLighting, "Enables tiled lighting (PC defaults to non-tiled)");
-pcTiledPostFx, "Use tiling for PostFX shading");
-pedAmbient, "Ambient Peds");
-peddamagedebug,"[debug] Output Ped debuging info for compressed decorations");
-peddebugvisualiser, "[debug] Default value for ped debug visualiser");
-pedheadshotdebug,"Output debug info");
-pedInVehicles, "Peds in vehicles");
-pedLodBias,"[QUALITY SETTINGS] Set Pedestrians Lod Distance Bias (0.0-1.0f)");
-pedMemoryMultiplier, "Ped memory multiplier");
-pedMult, "Multiplier for ped counts in pop-cycle");
-pedOnFoot, "Peds on foot");
-pedpiccampos,"[debug] ped pics : camera position");
-pedpiccrowdSize,"[debug] ped pics : crowd dimensions");
-pedpicdisttocrowd,"[debug] ped pics : dist to ped crowd created");
-pedpicfov,"[debug] ped pics : field fo view");
-pedpicgroupuniformdistribution,"[debug] ped pics : density / distribution of crowd.");
-pedpicheading,"[debug] ped pics : heading of camera");
-pedpichour,"[debug] ped pics : hour of day");
-pedpicmaxcaptures,"[debug] ped pics : max picture captures to try, -1 is unlimited.");
-pedpicminute,"[debug] ped pics : minute of day");
-pedpicpitch,"[debug] ped pics : pitch of camera");
-pedpicroll,"[debug] ped pics : roll of camera");
-pedpicsecond,"[debug] ped pics : second of day");
-pedpicstartidx,"[debug] ped pics : start index to capture.");
-pedreuse, "[pedpopulation] Turn on ped reuse");
-pedreusedebug, "[pedpopulation] Turn on ped reuse debug spheres");
-pedsanywhere, "[population] Create random regardless of navmesh ped densities");
-pedstreamingcheck, "Renders debug text above peds with outstanding stream requests");
-pedVariety, "[QUALITY SETTINGS] Control ped variety (0.0 - 1.0)");
-pedWidgets,"[game] Create ped widget bank on game launch");
-percentageForStreamer, "[MEMORY] Percentage of memory available for streamer");
-perfhud,"[grcore] Add support for running under nVidia's PerfHud utility (PC ONLY");
-pfdraw, "Memory reserved for RAGE profile draw, i.e. items controlled within the widget bank \"rage - Profile Draw\"");
-pfDrawDefaultSyncPoint, "Set the pfDraw render synchronisation point (see PHYSICS_RENDER_UPDATE_SYNC_POINT_STRINGS for options). Defaults to NONE");
-pfdrawon, "[profile] Enable top-level profile draw group");
-pgolitetrace, "Trace main/render threads during automated metrics captures");
-phoneConversationHistoryTest, "Run the phone conversation history test.");
-phscratchpad, "Size of physics scratchpad (bytes)");
-physicsrigsatload, "Load human physics rigs directly from XML files.Only used for local testing new rigs.");
-physicsupdates, "Number of times physics is updated per frame");
-physicsWidgets,"[game] Create physics widget bank on game launch");
-picuserid, "The Epic Games Launcher passes in the user's epic user id. Used in offline mode only.");
-pixannotation,"[grcore] Enable Pix annotation via the PIXBegin()/PIXEnd() macros");
-pixDebug, "Enable extra PIX debug info.");
-pixsntuner,"Enable PIX captures while SN Tuner is running (normally only GPAD)");
-platform, "Indicate where platform folder is");
-platformpack, "Indicate where platform packfile is");
-playercoords,"[game] Player start coords");
-playerheading,"[game] Player start heading");
-playgoemu, "Emulation of PlayGo through private http server");
-playgotest, "Triggers the PlayGo script for debug and testing");
-portaltrackerdebugmodel, "Debug spew for portal tracking of all entities with given modelname");
-portaltrackerPositionHistory, "Enable Position history for portal tracked Peds and Vehicle");
-portaltrackertracecamera, "Enable callstack trace tracking for vehicles");
-portaltrackertracepeds, "Enable callstack trace tracking for peds");
-portaltrackertracevehicles, "Enable callstack trace tracking for vehicles");
-postFX, "[QUALITY SETTINGS] Set postFX quality (0-3)");
-postfxusesFP16, "Force FP16 render targets for postfx");
-powerconsole,"[setup] allows the ability to use powershell console.");
-predictionLogging, "enable prediction logging");
-presentThreshold,"The immediate threshold for presenting, as a percentage (from 0 to 100) of screen coverage in scanlines.");
-presevnt_disable, "Disable sending and receiving events");
-presevnt_onefriend, "The one and only friend to send events to");
-presevnt_sendtoself, "Send the events to self");
-preventScriptMigration, "[network] Prevent the scripts from forcing script entities to only migrate to script participants");
-previewcoords, "Where to put the preview tag (=x,y)");
-previewdebug, "[streaming] Spew debug info to analyze the preview folder");
-previewfolder, "Enable streaming from the preview folder");
-previewmode, "Default mode for Preview display (summary/patched/all/nada");
-printlargesounds, "[RAGE Audio] warn when playing large sound hierarchies");
-PrintShaderCacheEntries, "Print shader cache entries");
-processinstance, "[startup] When running multiple instances of the process at once, specify a unique instance number to assign to each instance (i.e. -processinstance=2");
-profileGenerationOverride, "[net_profile_stats] override the profile level stat for the generation, 0 : none, 7 gen7, 8 gen8, 9 gen9");
-profilerrag,"[profile] Enable Rag Profiler Plugin");
-propasserts, "Assert on prop checks");
-props,"[fragment] Force all container-based fragment types to be of the same type");
-propsysfont,"[setup] Use a proportional system font.");
-PS4BackwardsCompatibility, "Force acting as playing on PS5 with back compat", "Disabled", "PS4", "");
-psoMismatchIsFatal, "Crash when we find a PSO mismatch");
-psoNoDebugStrings, "[parser] Skip registration of all the debug strings");
-ptfxassetoverride, "sets the override particle asset");
-ptfxdebugdraw, "enables the rmptfx debug drawing by default");
-ptfxloadall, "loads all ptfx assets");
-ptfxloadmost, "loads most ptfx assets - skips any rayfire and script assets");
-ptfxloadxml, "RMPTFX should load xml data");
-ptfxnodownsampling, "disable the downsampled particles");
-ptfxonlyplaythis, "plays only the particle effect specified");
-ptfxperformancetest, "enables particle performace test case - no particle effects will play apart from those created by a debug button");
-ptfxtimebar, "display the ptfx timebar along with all the others");
-qsssao_res,"Which QS-SSAO res to use(0 = low, 1 = med, 2 = high).");
-radiohudwidgets, "Activates radio hud widgets");
-radtelemetry, "[profile] Enable RAD Telemetry on startup");
-rag,"[bank] Connect to RAG (a main application).");
-rag_renderer,"rag_renderer");
-rag_timecycle,"rag_timecycle");
-ragAddr,"[bank] Connect with Rag on a specific IP address." );
-ragConnectTimeout,"[bank] Number of seconds before giving up on trying to connect to RAG.(default is infinite)");
-ragEventQBufferSize, "[bank] The size of the event queue for receiving keyboard and mouse input from Rag.The default is 256*ioEventQueue::COMMAND_SIZE (1280 bytes).A larger size will allow mouse input to be handled better in low framerate situations." );
-rageversion,"[startup] Display rage version this was compiled against, and then exit.");
-ragnotty,"[bank] Don't send logging output to RAG.");
-ragPS3TargetAddr,"[bank] Instruct Rag which PS3 Target to communicate with.Use the name of your Target as it appears in the Target Manager.");
-ragUseOwnWindow, "[device_d3d] Displays the game in its own window rather than inside rag");
-ragUseOwnWindow, "[grcore] Displays the game in its own window rather than inside rag");
-ragviewer,"[bank] Connect to RAG (a rage viewer).");
-randomseed);// this is used by rage now as well, may as well share
-randomseed, "Used a fixed seed value for all random number streams");
-randSpawnMax,"max world coords to test player teleport");
-randSpawnMin,"min world coords to test player teleport");
-ratedframerate, "[profile] The framerate we're currently supporting");
-rave, "[RAGE Audio] Connect to RAVE for the specified metadata types; comma delimited (eg -rave=Sounds,Curves,Weapons");
-ravehost, "[RAGE Audio] Manually specify the remote RAVE host (defaults to rfs.dat IP)");
-raveskipchunks, "[RAGE Audio] Don't request the specified chunks from RAVE; comma delimited (eg -raveskipchunks=BASE,SinglePlayer to request only DLC");
-raveSkipReleasedDlcChunks, "[RAGE Audio] Automatically skips a hard coded list of metadata chunks");
-rawCameraMetadata, "[camFactory] Load the raw XML camera metadata from the assets folder if no alternative path specified");
-rawcutsceneauthorizeddata, "[cutscene] Ignore the script preappoval list");
-rdrDebugCamera, "Enable RDR debug camera");
-rdrreportaudio, "turns on testing of RDR report system");
-readonly, "Don't send changes back to RAVE");
-recordbandwidth, "[network] Record bandwidth");
-recordstartuprequests, "Record all requests during startup and save them to a file");
-reddotsight,"[setup] Change the mouse pointer into a red dot.");
-redirectTTY, "Redirect TTY output to the specified TCP IP:port");
-refdebugnoheap_360,"refdebugnoheap_360"); // allocate reflection target separately, so it can be viewed from rag
-reflectionBlur, "[QUALITY SETTINGS] Enable reflection map blur");
-reflectionMSAA,"[QUALITY SETTINGS] Set reflection MSAA level (0, 2, 4, or 8)");
-reflectionQuality,"[QUALITY SETTINGS] Set reflection quality (0-3)");
-refreshrate,"[grcore] Set refresh rate of main render window");
-regenfragdistricts,"[fragment] Regenerate paging data for fragment types, and all districs that have fragment objects");
-regenfrags,"[fragment] Regenerate paging data for fragment types");
-regenmodel,"[grmodel] Force model resources to be regenerated (default is to perform an out-of-date check)");
-RegrefValidation, "Enable debug regref validation code");
-reinstall, "Force a reinstall of streaming IMGs to PS3 HDD");)
-reloadpackfilesonrestart, "[streaming] Reload all packfiles when restarting the game");
-remotebank,"[bank] Attempt to connect to remote bank server.");
-remoteInput, "[RAGE] Listen to packets from a RemoteInputServer");
-remoteXInput, "[RAGE] [Deprecated] Listen to packets from xinputserver");
-removetopmips, "[RAGE] don't load top level mips for any given image");
-renderAlphaShadows,"Render alpha objects into the alpha shadow buffer");
-renderdoc, "Enable RenderDoc frame capturing");
-renderdoc_log, "Set name of RenderDocCapture");
-renderdoc_overlay, "Enable RenderDoc overlay and F11 to do a capture");
-rendergfxdebug, "temp render gfx crash debug");
-rendertargetlog, "[grcore] the name of the render target log (dumping is enabled via the render target widget)");
-rendertargetpoollog, "[grcore] the name of the render target pool log (dumping is enabled via the render target widget)");
-replayDebugClipPrefix, "[Replay] Name to prefix to a clip to differentiate from other peoples clips");
-replayFilesDumpDir, "[Replay] Folder where the replays clips/projects will be dumped once there's loaded");
-replayFilesWorkingDir, "[Replay] Use this folder instead of the one used by default for saving/loading replay files");
-replayRecordingIgnoreLostFocus, "[Replay] Don't disable recording when focus is lost");
-replayRecordingStopOnCameraDisabled, "[Replay] Stop recording if the camera is disabled.");
-replayTCrecordOutput,"TTY output for replay TC recording");
-reserve, "[MEMORY] Amount of memory to set aside for other applications");
-reservedApp, "[MEMORY] Amount of memory to leave available within application space");
-resetSteamAchievements, "Resets your achievement progress on Steam");
-restoreContextState,"Don't restore the context state after executing a command list (default=true), false is quicker");
-revealmap, "[code] reveal map on boot");
-rfschunksize, "[file] Size of chunk to use when transfering data, in bytes");
-rfsport,"[startup] Specify non-default port for rfs usage.");
-rfsRemoteTty, "Send TTY to systray as well"));
-rglLanguage, "Language from the Rockstar Games Launcher");
-rgpu,"Insert Razor GPU labels (slow, but what you want when debugging graphics)");
-rlConductorForceGeo, "Specifies the country code to use to force the conductor to route to a specific geo");
-rldisabledsecurityflags, "Security flags to disable (0 for none or 65535 to disable all");
-rldisablessl, "If present, SSL will be disabled by default");
-rlDumpUgc, "Dumps all UGC downloads to disk");
-rlenablesslbydefault, "If present, SSL will be enabled by default - temporary command line until all services are available via ssl");
-rlEnvironment, "Set the environment to use (dev, stage-dev, cert, stage-cert ...)");
-rlIgnoreForcedEnvironment, "[rline] Escapes RL_FORCE_*_ENVIRONMENT and uses environment as supplied by platform");
-rlineSparseAllocator, "[network] Use a sparse allocator for rline");
-rlnpinvitedelayms, "Sets a delay in milliseconds");
-rlnpjoinsession, "Fake a bootable invite to a session id i.e. -rlnpjoinsession=ABCDE-FGHIJ-KLMNO");
-rlnpjoinsessiontarget, "Sets the target for an fake bootable invite/session -rlnpjoinsessiontarget=58592752597");
-rlnpjointarget, "Fake a bootable invite event from a PSN Account ID i.e. -rlnpjointarget=58592752597");
-rlNpPlusAuthorised, "Overrides result from the NP call to check plus / premium");
-rlnpuseoldinvites, "If present use the old NP invite technique (not the gui)");
-rlProfileStatsFlushErrorDelaySecs, "Delay range after an attempt to write stats fails");
-rlRosCredMaxDelaySecs, "Maximum delay before a cred refresh");
-rlRosCredMinDelaySecs, "Minimum delay before a cred refresh");
-rlRosCredPrefetchSecs, "Secs before current cred expiration to start refresh");
-rlrosdomainenv, "Overrides ROS environment string used in domain names (ci-rage,rage,dev,load,qa,cert,prod)");
-rlRosForceUseAccountIds, "If present, client will always use account Ids");
-rlRosUseNp3, "Use rlRosCreateTicketNp3Task instead of rlRosCreateTicketNp4Task (will disable use of account Ids)");
-rlservicehosts, "JSON array of host/endpoint pairs:[{\"h\":\"dev.telemetry.rockstargames.com\",\"e\":\"*/telemetry.asmx/submitcompressed\"}]");
-rlServiceTokenForceTTL, "Force service token ttl");
-rlsslnocert, "If present, the server's certificate won't be verified, and SSLv23 will be used instead of tlsv1.2");
-rlsslservices, "Comma-delimited list of services that should use ssl: \"*/profilestats.asmx/*,\"*/leaderboards.asmx/*\"");
-rlTaskAllowAddFailures, "Allow DoAddTask to fail");
-rlWebApiCheckHeap, "Runs high watermark checks on the WebAPI heap every frame");
-rlXblLbResetNum,"Number of LBs to reset in Init(), including the start ID");
-rlXblLbResetStartId,"ID of first LB to reset in Init()");
-rlxhttpallowrejectedcert, "If present allow XHTTP to use non-authorized SSL certificates");
-rlxlspclusterfilter, "Must match the \"cluster\" element of the SG userdata string.Used primarily to limit SG selection to a single cluster for local debugging.");
-rlxlspdiscoverytimeout, "Server discover timeout in seconds.Overrides the application defined timeout");
-rmptfx_tty_windows, "Create RAG windows for rmptfx related TTY");
-rmptfxpath, "RMPTFX asset path");
-rockstartargetmanager,"[startup] Indicates RTM is being used.Additional configuration parameters passed through in string.Format is semicolon separated key value pairs.Supported key value pairs: pdb=path;tty=ipaddr:port");
-rockyFrameLimit, "[Rocky] Sets maximum number of frames in a capture (default no limit)");
-rockyMemory, "[Rocky] Size of memory allocated for Rocky Profiler (MB)");
-rockyON, "[Rocky] Turns on Rocky automatically at startup");
-rockyOutputFile, "[Rocky] Output name for the Rocky Capture");
-rockyOutputFolder, "[Rocky] Output folder for the Rocky Capture");
-rockyPort, "[Rocky] Bind port to use for profiler connections (default 31313)");
-rockyPwd, "[Rocky] Root password from the target device");
-rockySamplingFrequency, "[Rocky] Overrides Rocky auto-sampling frequency (1000 by default)");
-rockyScriptSamplingFrequency, "[Rocky] Sets Rocky script sampling frequency (5000 by default)");
-rockySingleThreadUpdate, "[Rocky] Forces single-threaded update");
-rockySmoketest, "[Rocky] Enables automation mode");
-rockyTelemetryKeywords, "[Rocky] Adds specified keywords to the Rocky telemetry");
-rockyTelemetryStartup, "[Rocky] Turns on Rocky telemetry at startup");
-rockyThreads, "[Rocky] List of thread names to activate");
-rockyZip, "[Rocky] Turns on compression for Rocky captures");
-rootdir, "Indicate where the root dir for the game is");
-RSCDebugLevel,"set the rscbuilder debug spew level");
-rscmodel,"[grmodel] Sets size of resource model heap; parameter is heap size in kilobytes, default is 512.");
-rse_allowOtherUserFiles, "Allow the use of other user files in the R* Editor");
-RT, "[RenderThread] Use render thread");
-runjuncmem, "Automatically start junction memory statistics tool." );
-runmem, "Automatically start memory statistics tool." );
-runperf, "Automatically start performance statistics tool." );
-runscript, "[commands_debug] Force this script to load and run after the main script has started");
-rx, "Sector X coordinate to resume." );
-ry, "Sector Y coordinate to resume." );
-safemode,"Start settings at minimum but don't save it");
-samplingMode, "[QUALITY SETTINGS] Down/Super Sampling mode (0-9)");
-sanitycheck,"[memory] Perform a sanity check before every C++ allocation (slow but effective for tracking memory stomps)");
-sanitycheckfree,"[memory] Perform a sanity check before every C++ deallocation (slow but effective for tracking memory stomps)");
-sanitycheckmoney, "[stat_money] Sanity check money.");
-sanityCheckRlHeap, "Run a sanity check on the rline heap");
-sanitycheckupdate,"[setup] Sanity check game heap at end of every update.");
-savealloctrace,"[rscbuilder] Save a memory allocation trace with each resource heap.");
-saveclothstate, "save cloth data when cloth is instanced");
-savegameFolder, "[GenericGameStorage] On PS3, set the savegame folder to allow the European exe to load US saves (or vice versa)");
-savegameMigrationLoadLocalTextFile, "Instead of downloading a file containing the localized text for savegame migration, load a local copy of that file");
-saveLoadedCacheDataToTextFile, "Save the loaded cache data to a text file so that it's easier to read and filecompare. Pass a string containing the absolute path to a folder where the text file should be saved to");
-SavemigrationMPAccountsOverride, "Save migration multiplayer accounts overrider (0:Zero Accounts, 1:One Account 2:Two Accounts 3:Account Unavaliable 4:Account Error 5:Error)");
-SavemigrationMPEnabledOverride, "Enable | Disable the multiplayer save migration");
-SavemigrationMPMigrationOverride, "Save migration multiplayer migration override (0:NONE, 1:INPROGRESS, 2:FINISHED 3:CANCELED 4:ROLLEDBACK 5:ERROR)");
-SavemigrationMPStatusOverride,"Save migration multiplayer status override (0:NONE, 1:INPROGRESS, 2:FINISHED 3:CANCELED 4:ROLLEDBACK 5:ERROR)");
-sc_IvePlayedAllMissions, "[network] Fakes the user having a record for UGC");
-sc_UseBasketSystem, "[net_shopping] if not present the game will do NULL transactions.");
-scaleform_alwayssmooth, "Always use smooth (linear) sampling for scaleform textures");
-scaleform_compactfonts, "Compacts the font library on load.");
-scaleform_maxslotheight, "Set the font cache max slot height to X");
-scaleformdebugfont, "Use Scaleform to render debug text");
-scCloudLanding, "Specify the file to use");
-scDebugFeed, "Load the feed from the text file.");
-scDebugFeedHeist, "Load the heist feed from the text file.");
-scDebugFeedLanding, "Load the landing page from the text file.");
-scDebugFeedPriority, "Load the priority feed from the text file.");
-scDebugFeedSeries, "Load the series feed from the text file.");
-scDll, "Allows an override of the SC DLL flavor (debug, release, none)");
-scemail, "the email to use to sign-in to the social club. Currently only works when -scnoui is specified.");
-sceneShadows, "Enables shadows from scene lights. 0=none, 1=both, 2=spots only, 3=points only");
-sceventlocalpath, "Local path to download the schedule from");
-sceventremotename, "change the name on the cloud to check");
-scFakeEulaVersion, "Fakes the eula version to test the eula being out of date.");
-scFakeLocalEulaVersion, "Fakes the local eula version to test the eula being out of date.");
-scFakeLocalPPVersion, "Fakes the local PP version to test the eula being out of date.");
-scFakeLocalTOSVersion, "Fakes the local TOS version to test the eula being out of date.");
-scFakePPVersion, "Fakes the PP version to test the eula being out of date.");
-scFakeTOSVersion, "Fakes the TOS version to test the eula being out of date.");
-scFeedForce4K, "Download high resolution images");
-SCFeedForceOfflineTiles, "Set this to always use the offline tile data");
-scFeedFromCloud, "Read all feed data from a cloud file");
-SCFeedHideDevTiles, "Set this to hide dev tiles which would be shown on dev builds");
-scFeedNoReorder, "Dont reorder the post to better fit the UI columns");
-scFeedShowAllCharacters, "Shows all strings as they are even if the char is missing in the font");
-sclaunchermode, "Puts the Social Club DLL into launcher mode.");
-scLegalFileMissing, "simulates missing legal file");
-scnewsall, "Ignore the expiry and unlock time of the news stories");
-scnewslang, "force the news to use the giving lang code");
-scnewslocal, "Read a local news file");
-scnewsskipdelaysec, "Enforce a skip delay time");
-scnewsstorylocal, "Read a local news story file path");
-scNoAutologin, "Disable Social Club autologin");
-scnoui, "can be used with -scemail and -scpassword to sign into the social club without a UI");
-scOfflineOnly, "Forces the Social Club UI to load the offline website only.");
-scpassword, "the password to use to sign-in to the social club. Currently only works when -scnoui is specified.");
-scprioritynews, "Force priority news on or off");
-scratchpadsizekb, "[physics] Override the scratchpad size of physics.");
-screenshotpng,"Take screenshots in PNG format instead of JPG");
-script_masks, "[script_debug] outputs a message whenever a script calls a mask command");
-scriptCodeDev, "[network] Disable certain game features for code development");
-scriptdebugger, "[script_debug] Activate script debugger");
-scriptdebugger_files, "[script_debug] comma-separated list of script files (without the .sc extension) that you want to debug");
-scriptInstructionLimit, "[script] set the maximum number of instructions per frame to something other than the default of 1,000,000");
-scriptLogMemoryPeaks, "[MEMORY] Log the memory peaks for the scripts physical and virtual usage.");
-scriptprofiling,"Enable script profiling (counters reset every 250 updates by default)");
-scriptproject,"[scripting] specify root script path for sco objects (if using the option to compile scripts to an output directory based on project config)");
-scriptProtectGlobals, "[script] protects scripts global memory outide of the script update process");
-scriptSoundsDebug, "Ensable scripted sounds on screen debug");
-scriptStreamSpew, "Ensable scripted stream spew");
-scripttestname, "The name of the script test you wish to have invoked when the game boots.");
-sc_DisableForbiddenVehicleRemoval, "This parameter allows DLC and Other Cars without getting removed.");
-Sectordimx, "Sector x dimension." );
-sectordimy, "Sector y dimension." );
-sectortools, "Start game with the Sector Tools enabled." );
-sectortools_entities, "Sector tools entity restriction file");
-sectortools_input, "Sector tools input file");
-sectortools_output, "Sector tools output file");
-separation,"[grcore] Set separation of 3D vision (default is 20)");
-SetBugstarProduct, "Force use of specified bugstar database");
-setGamma, "Allow to force a specific gamma setting on boot.");
-setHwndMain,"[grcore] override the window that DirectX will render to");
-setMaterialDensityScale, "Scale the density of all materials defined in materials.dat by this value.");
-setRecordingFramerate, "Set the recording framerate");
-setSystemProcessorAffinity,"Set a global system affinity for all threads");
-settingsFile, "Custom settings file");
-setUAVNull,"Set unused UAV slots to NULL");
-setWindowPosition, "[graphics] Set Window Position");
-sf_assertOnDisplayDataSlot, "Will assert if scaleform is told to display data slot without clearing it first");
-sfgranularity, "Sets the default scaleform granularity");
-shaderQuality, "[QUALITY SETTINGS] Set shader quality (0-2)");
-shadowAircraftWeight, "[QUALITY SETTINGS] ** shadow something something **");
-shadowDisableScreenSizeCheck, "[QUALITY SETTINGS] Disable screen size check when rendering shadows");
-shadowDistance, "[QUALITY SETTINGS] Shadow distance scaler (1.0 - 4.0)");
-shadowLongShadows, "[QUALITY SETTINGS] Enable shadow rendering for dusk and dawn");
-shadowQuality,"[QUALITY SETTINGS] Set shadow quality (0-3)");
-shadowSoftness, "Selects between linear, rpdb, box 4x4, soft 16, NVIDIA PCSS and AMD ContactLess (0-5)");
-shadowSplitZEnd, "[QUALITY SETTINGS] ** shadow something something **");
-shadowSplitZStart, "[QUALITY SETTINGS] ** shadow something something **");
-sharecachedata,"Cache data is being served by a single machine to multiple 'clients'");
-showDebugPadValues, "Shows the debug pad values.");
-showdetailtimebars, "[profile] Include the minor timebars");
-showEditorMemory, "Show memory used by the Editor Movie");
-showProfileBypass, "[save] Shows Asserts whenever the profile/social club is bypassed.");
-showsfperformance, "Shows scaleform performance info on startup");
-showsrlpass, "Shows the SRL preprocess step");
-silentspeech, "Allow silent speech assets to trigger.");
-simplemapdata, ""); // for heightmap/navmesh tools, we don't need map data contents beyond just the entities
-simplepfx,"Use simplified postfx shader");
-simulatedFailStatusCode, "If we trigger a debug failure through a simulated fail, use this error code");
-simulateGen9BootFlow, "[game] Simulate how the boot flow behaves"));
-singlequeue,"[Streamer] Force a single streaming work queue (should be slower, but guarantees requests always arrive in order issued)");
-singleThreaded, "[grcore] Create the device as a single threaded device");
-singleThreadedTaskManager, "Task schedudler/manager will dispatch tasks on the local thread");
-skip_telemetry_samples, "[commands_debug] Size of the grid cell (script)");
-SkipCheckingForPreviouslyUploadedSavegame, "[savegame_export] when uploading a Single Player savegame, don't first check if a savegame has already been uploaded");
-skipLandingPage, "Skip over the Landing Page");
-sleepbuffersizekb, "[physics] Override the sleep buffer size.");
-slowstreaming,"[Streamer] Artificially slow all streaming down; lower is slower (1=glacial, 13=blu-ray, 14=xbox dvd)");
-smash_tty_windows, "Create RAG windows for smashable related TTY");
-smokeDuration, "Duration of smoke test to run ");
-smoketest, "Set up a stress-test situation to see if the game survives!Use with a value (smoketest=n|name) or on its own to select the first." );
-smoketestwantedlevel, "Set wanted level when initializing the smoketest." );
-smoothframerate, "Smooth the FPS display");
-smtpserver, "[diag] SMTP server to use when emailing");
-socketbaseport,"[bank] the base socket port for RAG viewers");
-sortonhdd, "[streaming] Enable LSN sort on HDD");
-sparseboth,"[system] Alternate between left- and right- aligned memory allocations");
-sparseleft,"[system] Left-align sparse allocations to catch underruns instead of overruns");
-speechasserts, "Enable asserts due to NULL SpeechContext");
-spewDirtySavegameStats, "[stat_savemgr] Maintain a Count of dirty savegame stats between saves.");
-spewGameplayDebugOnBugCreation , "[debug] Enable gameplay debug spew to gameplay log when a bug is created");
-spewheistvalues, "Ignore an individual profile settings");
-spewplayercard, "If present then log player card stats output.");
-spewtriggerscriptevent, "The name of the script test you wish to have invoked when the game boots.");
-spikeFrameCount, "[profile] Under which number of frame is a timebar change considered a spike.");
-srgb, "[grcore] enable automatic SRGB conversion for the front/backbuffers");
-SSA, "[QUALITY SETTINGS] Enable SSA");
-SSAO,"[QUALITY SETTINGS] Set SSAO quality (0-2)");
-ssao_preset,"Which SSAO preset to use(0 - 5).");
-ssao_res,"Which SSAO res to use(0 = low, 1 = med, 2 = high).");
-stalls, "Monitor stalls greater than param value");
-stallThreshold, "Delay we have to wait until POSSIBLE STALL message is displayed");
-startAutoGPUCapture,"start automated metrics capture"); // deprecated
-startAutoMetricsCapture,"start automated metrics capture");
-startupscript, "[script] load and run this script in place of startup.sc");
-statsDumpPCSettingsFile, "Write PC settings file locally");
-statsip, "Pass PS3 IP for stats hack." );
-stealextramemory, "Steal some extra memory");
-steamControllerSettingsFile, "[control] The settings file for the steam controller.");
-steamjvp, "Steam JVP connect string containing session info. Format: -steamjvp={sessioninfo}");
-steamLanguage, "Force the Steam GetCurrentGameLanguage response");
-stopForUrgentSpeech, "Stop scripted speech early for urgent speech.");
-stopLoadingScreensEarly, "[gamesessionstatemachine] Don't wait for script to stop the loading screens");
-storeInitialProductId, "Initial Item to Highlight in the Store");
-StraightIntoCreator, "[network] If present the game will automatically launch into the multiplayer game in creator.");
-StraightIntoFreemode, "[network] If present the game will automatically launch into the multiplayer game in freemode.");
-streamcheck,"streamcheck")); // this would be slow to use all the time, so this is commandline-only
-streamingbuild, "Run as if the game was streaming via big picture or NVidia Shield");
-streamingcleanupsim, "Use the simulation step in the new streaming system" );
-streamingdrivemode, "[scene] Prefer streaming LODs when moving fast");
-streamingekg, "[streaming] hook in the streaming graph");
-streamingreadahead, "[scene] Factor by which the focal point is moved forward");
-streamingvisualize, "[streaming] Connect to the StreamingVisualize client on startup");
-SuperMaxPower, "Super Maximum Rating Considered Ultrahigh End");
-supportwatson,"[system] Use settings that don't cause problems for watson");
-suppressPauseTextMP, "Suppresses the pause text that appears onscreen when someone pauses the game in MP");
-suppressWaveSlotSizeErrors,"[RAGE Audio] Suppress on-screen waveslot size errors");
-supressspamming, "Try to hide spamming that originates from script");
-sx, "Start x world coordinate." );
-sy, "Start y world coordinate." );
-symfilepath, "Tell the game where to find the symbol file");
-synthcoretest, "[RAGE Audio] Run synthCore asset tests");
-synthname, "Name of synth object to edit");
-takehometest, "Switches on features for the take home test.");
-telemetrybasefilename, "Base name of telemetry submission file.");
-telemetrychanneldevcaptureloglevel, "[telemetry] Setup telemetry channel dev capture log level.");
-telemetryclipsplayed, "Activate clips played metrics.");
-telemetrycoordsdistance, "Set the distance to previous coords we send the coordinates packet.");
-telemetrycoordsinterval, "Set the interval we send the coordinates packet.");
-telemetryFlushCallstack, "Prints the callstack when a telemetry flush is requested.");
-telemetryLandingNavAll, "Let through all landing nav metrics");
-telemetrynodebug, "Do not allow any debug metrics.");
-telemetryplaytest, "Id for uniquely identifying stats for companywide playtests.");
-telemetrywritefile, "If present then log local telemetry file.");
-temppeddebug, "prints some temporary ped debug output");
-tessellation,"[QUALITY SETTINGS] Set tessellation on or off (0-3)");
-testBreakpadOnStartup, "[startup] Always trigger a Breakpad dump on startup");
-testCashPackSaveFail, "[stat_money] Using this command you can Turn on Profile stats Write Fails using Nick's Tool.");
-testCashPackSaveFailRuleName, "[stat_money] Using this command you can Turn on Profile stats Write Fails using Nick's Tool, Specify the rule name.");
-testDeviceReset, "have device reset called periodically without having to resize the window");
-TestHarnessCruiseSpeed,"[AI] Test harness Cruise speed");
-TestHarnessMissionIndex,"[AI] Test harness mission index");
-TestHarnessStartcoords,"[AI] Test harness start coords");
-TestHarnessTargetcoords,"[AI] Test harness Target coords");
-TestHarnessTask,"[AI] Test harness task index");
-testscissor,"test flag");
-testunusednatives,"Omit unused commands for testing (only makes sense with release scripts, use -override_script=script_rel)");
-textureQuality,"[QUALITY SETTINGS] Set texture quality (0-2)");
-texturesinsystemmemory,"[grcore] Force all PS3 textures to be in system memory");
-ticketExpirationSec, "Set a custom ticket expiration time (in seconds)");
-tiled_classification_only, "Enable only classification and not rendering");
-tiled_debug, "Enable tiled lighting debug");
-tiled_tile_index, "Set tile index");
-timecycle_tty_windows, "Create RAG windows for timecycle related TTY");
-timeout, "[network] Sets the timeout period to a number of seconds");
-timescale, "time step scale value");
-tintdisable,"Disable tint tech (may produce flashing visuals, etc.).");
-toggle0,"[input] Connect toggle0 (DSW4 or Shift-F9) to named parameter");
-toggle1,"[input] Connect toggle1 (DSW5 or Shift-F10) to named parameter");
-toggle2,"[input] Connect toggle2 (DSW6 or Shift-F11) to named parameter");
-toggle3,"[input] Connect toggle3 (DSW7 or Shift-F12) to named parameter");
-tooldir, "Indicate where the tools dir for the game is");
-topmost,"[grcore] Force window to be on top");
-touchDebug, "Set this to enable the touchpad based debug inputs for focusing on peds and pausing the game.");
-touchDebugDisableConflictingInputs, "Disables conflicting inputs on d-pad, so that stuff doesnt trigger while trying to use touch debug");
-touchDebugDisableTwoTouchCommands, "Set this if you want to disable the two-touch d-pad commands.");
-touchDebugTapTapTapOhWhyHasTheGamePaused, "Set this if you want to disable the touch with one finger and double tap pause part of it.");
-trace,"[profile] Enable profile trace");
-tracecommandpackets, "[RAGE Audio] Trace mixer command packets");
-traceframe, "Frame to do a trace on");
-tracegcm,"[profile] Enable GCM trace");
-traceidle,"[profile] Enable CELL PPU scheduler trace to monitor thread idle time (slows down update considerably!)");
-tracesize, "Size of the trace buffer (360 only)");
-tracespurs,"[profile] Enable CELL SPURS trace");
-TracingStatAll,"Enable All Tracing stats");
-TracingStatMemorySizes,"Enable Memory Size Tracing stats");
-TracingStatPerformance,"Enable Performance Tracing stats");
-TracingStats,"Switch the entire Tracing stat system on/off");
-trackerrag,"[diag] Log all memory tracking activity to a rag plugin.Add 'true' as a parameter to enable detailed deallocation tracking.");
-trackerreport, "[GAME] Filename for the initial memory track");
-trackMissingDialogue, "Output info on missing scripted speech lines to a timestamp-named CSV file.");
-trackMissingDialogueMP, "Output info on missing scripted speech lines to a timestamp-named CSV file (including MP).");
-trackPlayerTeleport, "Adds information about player teleports to the TTY");
-trackrefcount, "Param for tracking dependency reference count problems for specific assets");
-trackrefcountkind, "Ref count kind to track (0-3), used with -trackrefcount");
-triggeredaudio, "[RAGE Audio - PS3] Trigger audio updates at fixed points in the frame (for profiling)");
-ttyframeprefix, "Include a time and frame count on the TTY");
-tunableCloudFile, "If present, specifies cloud tunable path");
-tunableCloudNotEncrypted, "If present, game understands that tunable file is not encrypted on cloud");
-tunableLoadLocal, "If present, loads the tunables from the local file");
-tunableLocalFile, "If present, specifies local tunable path");
-tunableMemberFile, "If present, specifies cloud member tunable path");
-tunerannotation,"[grcore] Enable Tuner annotation");
-txaa, "[QUALITY SETTINGS] Enable NVIDIA TXAA");
-txaaDevMode,"0-11 see header file");
-txaaEnable,"Enable TXAA [0,1]");
-ucodeRing,"[grcore] Set ucode cache size, in kilobytes (default 512k)");
-ucodeType,"[grcore] Set ucode cache memory type (0=local or 1=main, default local)");
-uilanguage,"Set language game uses");
-uiSuppressWarningCallstack, "[UI] Suppress the callstack printed when requesting a warning screen");
-ultraShadows, "[QUALITY SETTINGS] Enable extra-large shadow resolution");
-unattended, "[startup] Don't pop up blocking screens in the game (signin, display calibration, controller disconnected, etc)");
-uncompressed,"[rscbuilder] Disable resource heap compression (on by default now)");
-uncompressedresources,"Emit uncompressed resources (like for viseme compiler, use with caution)");
-unmanaged, "[grcore] Set resource managed to self-managed"); // Use unmanaged resource pool
-update, "Override development update folder");
-updatepedmetadata, "Temp command to update the inclusion/exclusion format in ped meta data");
-use_slishadowcopy,"use copysubresourceregion or shader copy tech for copying shadowmap");
-use16BitShadowBuffer, "Use 16, rather than 16 bit shadow buffer");
-use32BitShadowBuffer, "Use 32, rather than 24 bit shadow buffer");
-UseAutoSettings,"Use automatic generated settings");
-usecompatpacks, "mount all available compatibility packs");
-useConsoleSettings, "Use the console-level graphics settings");
-usecontroller, "Forces a specific controler to be used.");
-useCustomProfileID, "[Replay] Force the profile ID to a certain value (Durango and Orbis only)");
-usedate, "Specify the date to use as opposed to the system date. For use as the network folder to dump stats." );
-useDebugCloudPatch, "Use debug suffix for the cloud patch");
-useDebugShaders, "Force the usage of debug shaders for easier pixel debugging");
-UseDefaultResReflection, "Use default size reflection resolution");
-usefatcuts, "[FileLoader] Use the fat cutscenes");
-useFinalShaders, "Enable the use of FINAL shaders");
-useFPIdleMovementOnClones, "Run combined on foot / aiming movement for 1st person idle movement on remote players");
-useInstancedShadows, "Enables instanced cascade shadows pass");
-UseKeyFrameCloudLight,"Use the cloud keyframe light info for sun/moon light, instead of reading it from the timecycle values");
-useManualLoadMenuToExportSavegame, "The Manual Load menu in the pause menu will export the savegame (for gen9 migration) instead of loading it and starting a new session");
-useManualSaveMenuToImportSavegame, "The Manual Save menu in the pause menu will import the savegame (for gen9 migration) instead of saving the state of the current single player session");
-useMarketplace, "[live] Activate marketplace.");
-useMaximumSettings,"Set all but resolution to the max");
-useMinimumSettings,"Reset settings to the minimum");
-useNewStagingUrl, "[savegame_queued_operations] ignore the staging url returned by the UGC upload");
-useOptimizedShaders, "Enable the use of Optimized shaders");
-usepackfiles, "Use RPF pack files");
-usePerfAPI, "Use the realtime perf API");
-useRawKeyboard, "[input] Use raw input for keyboard.");
-userdir, "Indictate where the user folder is");
-useRobotSpeechForAllLines, "If not set, robot speech will only be used for non-placeholder conversations");
-useshortuvs, "[RAGE] use 16 bit integer UV's");
-useSimplerShadowFiltering, "use two taps filtering for shadow reveal");
-useSourceShaders, "Force the usage of .hlsl files for easier graphics debugging");
-UseStaging, "Buffers use staging for updating");
-usestandarddevenv, "[rline] Escapes RL_FORCE_*_ENVIRONMENT and uses environment as supplied by platform");
-useSystemThreadManagement,"OS Determines thread affinity");
-useterraintessellation,"Turns on terrain tessellation.");
-UseVarReflection, "Use High resolution size reflection resolution");
-usevsoutput,"[diag] Use Visual-Studio style output (with file/line numbers)");
-usewhitemissingtexture,"Sets the missing texture to be white.");
-useWindowsKeyboard, "[Input] Use windows messages for keyboard.");
-validateallreferences,"Validate all known defrag references during defrag");
-validateclips, "Validate clips in ASSERT builds when loaded for possible errors");
-validateclipsets, "Set to validate ClipSets on fwClipSetManager init");
-validateCreateData, "Will validate JSON data we upload via create");
-validateGfx, "[grcore] validate the submit calls (really slow)");
-vehicleLodBias,"[QUALITY SETTINGS] Set Vehicles Lod Distance Bias (0.0-1.0f)");
-vehicleoverride, "[vehiclepopulation] Override all vehicle archetypes with the one specified");
-vehiclesAmbientDensityMultiplier, "[vehiclepopulation] Set the ambient cars spawning density");
-vehiclesLowPrioParkedDensityMultiplier, "[vehiclepopulation] Set the low priority parked cars spawning density");
-vehiclesMemoryMultiplier, "[vehiclepopulation] The scale factor to multiple the vehicle memory pool by");
-vehiclesParkedDensityMultiplier, "[vehiclepopulation] Set the parked cars spawning density");
-vehiclesUpperLimit, "[vehiclepopulation] Set the upper limit used by vehicle generation algorithm");
-vehiclesUpperLimitMP, "[vehiclepopulation] Set the MP upper limit used by vehicle generation algorithm");
-vehicleVariety, "[QUALITY SETTINGS] Control vehicle variety (0.0 - 1.0");
-verifyfreelist,"[memory] Perform a sanity check of the free list");
-vertexopt,"Enable vertex cache optimization at load time.");
-verticaltiling, "use vertical tiling split");
-vfx_tty_windows, "Create RAG windows for vfx related TTY");
-vgasserts,""); // suppress certain asserts unless we specifically want them
-vgxi, "extra indices for vehicle glass system");
-vgxv, "extra vertices for vehicle glass system");
-videoOutputDir, "Indicate where to place recorded videos");
-visualiseplayer,"[AI] only display for player and visualise in vehicles");
-VisualMipMap, "Visualize Mip Map Layers");
-voicecapture, "[RAGE Audio] Allocate memory for virtual voice capture");
-voiceDisabled, "[network] Disables voice chat in network games");
-voiceForceHeadset, "[network] Will return true to external systems that we have a headset");
-voiceIgnoreHardware, "[network] Don't filter voice chat based on connection (or otherwise) microphones, etc. ");
-voiceOverrideActive, "[network] Voice is always active");
-voiceOverrideAllRestrictions, "[network] No restrictions on voice chat");
-voiceOverrideTeamChat, "[network] Don't filter voice chat based on teams");
-waitforpipe,"[bank] keep trying to connect to the pipe");
-warnabove,"[startup] Warn about any allocations at or above this size (in kilobytes)");
-warnonbadrefs, "[RAGE Audio] Output warnings when object references cannot be resolved");
-warpingInterval, "Set up time between warps for smoketest=warping (default 60 seconds)");
-waterQuality,"[QUALITY SETTINGS] Set water quality (0-1)");
-waveSlotsSpew, "Ensable scripted conversation spew");
-webapicapture, "Capture responses from PSN Web API to output folder e.g. -webapicapture=C:\\WebApiOutput\\");
-webapioutput, "Output the full response from the PSN Web API");
-webserverOn, "[diag] Enable the REST interface web server");
-width, "[grcore] Screen width");
-width,"[grcore] Set width of main render window (default is 640)");
-windowed,"[grcore] Force windowed mode");
-WindowedMultiMonitor,"Allow windowed mode resolution spanning multiple monitors");
-wipeSteamSaves, "Erases all steam cloud saves");
-wipidbg,"wipidbg"); // wireframe picker interface debugging, it doesn't always behave right when you toggle wireframe while using the picker ..
-writemixeroutput, "RAGE Audio - Write raw mixer output to specified file");
-xboxSecureNetworking, "If present use xbox secure networking ***RFS WON'T WORK***");
-xuid, "If present, the Xuid will be used to create the ticket");
-youtubeLinkUrl, "Override the servers link URL with our own.");
-ytNoQuotaChannel, "Forces a quota error for requesting Channel Info");
-ytNoQuotaDailyChannel, "Forces a daily limit error for Channel Info");
-ytNoQuotaDailyResume, "Forces a daily limit error for Video Resumable");
-ytNoQuotaDailyUpload, "Forces a daily limit error for Video Uploads");
-ytNoQuotaDailyVideo, "Forces a daily limit error for Video Info");
-ytNoQuotaResume, "Forces a quota error for Video Resumable");
-ytNoQuotaUpload, "Forces a quota error for Video Uploads");
-ytNoQuotaVideo, "Forces a quota error for requesting Video Info");