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README.md
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README.md
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### Prebuilt Files
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### Prebuilt Files
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- [Shaders](https://github.com/WH0LEWHALE/gtav-sourcecode-build-guide/files/14649717/common.zip)
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- [Shaders](https://github.com/WH0LEWHALE/gtav-sourcecode-build-guide/files/14649717/common.zip)
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- [Scripts](https://drive.google.com/file/d/1AVMC_MBPpqKp0BIrOI-_lLq98QmwRn46/view) (Already included in update.rpf and update2.rpf from GTA V build 2699, Just for backup purposes.)
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- [Scripts](https://drive.google.com/file/d/1AVMC_MBPpqKp0BIrOI-_lLq98QmwRn46/view) (Already included in *update.rpf and update2.rpf from GTA V build 2699*, Just for backup purposes.)
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___
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___
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#### Main Game Assets
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#### Main Game Assets
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1. Install ``update.rpf and update2.rpf from GTA V build 2699`` from [Prerequisites List](#prerequisites)
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1. Install `update.rpf and update2.rpf from GTA V build 2699` from [Prerequisites List](#prerequisites)
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2. Put `update.rpf` and `update2.rpf` files to `<Game Directory>\update\` folder
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2. Put `update.rpf` and `update2.rpf` files to `<Game Directory>\update\` folder
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* **Dont forget to backup your old files from update folder.**
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- **Dont forget to backup your old files from update folder.**
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#### Modifying the RPF Files
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#### Modifying the RPF Files
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If you ever modify the RPF files, dont forget to encrpyt them.<br>
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If you ever modify the RPF files, dont forget to encrpyt them.<br>
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**Here you can see how to do it:**
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**Here you can see how to do it:**
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1. From `rush_patches-master.zip`, copy all files in the `ARCHIVEFIX` folder to a separate location
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1. From `rush_patches-master.zip`, copy all files in the `ARCHIVEFIX` folder to a separate location
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2. Drag RPF file(s) onto `ArchiveFix.exe`
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2. Drag RPF file(s) onto `ArchiveFix.exe`
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* Don't drag the both files at the same time, **just drag one by one**.
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- Don't drag the both files at the same time, **just drag one by one**.
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## Running The Game
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## Running The Game
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1. Rename Original GTA Executable to `LGTA5.exe` and Rename your compiled executable to `GTA5.exe`
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1. Rename Original GTA Executable to `LGTA5.exe` and Rename your compiled executable to `GTA5.exe`
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@ -288,18 +288,18 @@ Just Simply Open the RAG Manually, then start **launch.bat**.
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#### RagScriptEditor
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#### RagScriptEditor
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##### RagScriptEditor crashing while at building cache.
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##### RagScriptEditor crashing while at building cache.
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* This is well-known issue, You need to do everything again in VM, if you're already in a VM, Delete the Virtual Machine and start over.
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- This is well-known issue, You need to do everything again in VM, if you're already in a VM, Delete the Virtual Machine and start over.
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* Related Issues: [#46](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/issues/46)
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- Related Issues: [#46](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/issues/46)
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##### RagScriptEditor Building Cache stuck at zero
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##### RagScriptEditor Building Cache stuck at zero
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* Sometimes it can happen and i think it's an processor issue, try in single core.
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- Sometimes it can happen and i think it's an processor issue, try in single core.
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* Related Issues: [#15](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/issues/15)
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- Related Issues: [#15](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/issues/15)
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### Gameplay
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### Gameplay
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#### Game crashes if you open "Keybinds" Menu in *BankRelease* or *Debug* Builds
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#### Game crashes if you open "Keybinds" Menu in *BankRelease* or *Debug* Builds
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* It's because the game tries to load a missing debug keyboard layout file
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- It's because the game tries to load a missing debug keyboard layout file
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* This can probably be fixed by just editing some lines in the source code.
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- This can probably be fixed by just editing some lines in the source code.
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# Final Thoughts
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# Final Thoughts
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