Added a video about compiling..

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Smashtika 2024-04-26 23:59:02 +03:00 committed by GitHub
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@ -150,11 +150,14 @@ mklink /D /J "X:\gta5\titleupdate\dev_ng" "INSERT_RETAIL_COPY_HERE"
8. Change build the type at the top of the window from "Debug" to "BankRelease"
10. At the top of the window, select `Build > Build Solution` and wait for build to finish
11. Copy output binary to game folder.
12. If you confused, watch this video:
https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/assets/146978592/a07cfd2e-a350-419e-ad9e-db6fc7a1ccff
> [!WARNING]
> Building shaders can be skipped using the [prebuilt file above](#prebuilt-file)<br>
> Extract `common.zip` and just put the `common` folder to the Game Directory.
> These steps are here to allow modding or for those who prefer to build from source as much as possible
> Extract `common.zip` and just put the `common` folder to the Game Directory
> These steps are here to allow modding or for those who prefer to build from source as much as possible.
### Building Shaders
1. Under "Shaders", right click the "shaders_rc" project and click "Build"